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Author Topic: Roll to Wake up in a Room Turn 6- A New Player Approaches!  (Read 8874 times)

NRDL

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Re: Roll to Wake up in a Room
« Reply #15 on: May 10, 2012, 02:12:30 am »

Blue looks through glass.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

lawastooshort

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Re: Roll to Wake up in a Room
« Reply #16 on: May 10, 2012, 03:54:43 am »

Purple searches its robe for pockets and pocket contents.
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ggamer

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Re: Roll to Wake up in a Room
« Reply #17 on: May 11, 2012, 02:42:11 pm »

Werty has 24 hours to update before his character gets AI'd.

And when I AI characters, they have a strange habit of trying to die. violently.

ggamer

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Re: Roll to Wake up in a Room
« Reply #18 on: May 12, 2012, 12:03:29 pm »

Spoiler (click to show/hide)


Teal walks over to the window, and [6] manages to see through it, even though it is a two way glass, and in the process gains a new skill

He sees a smaller, rectangular room, with a small motivational poster on the wall, and a desk up against the window. In the middle of the room is an overturned rolling chair. The door is open. There is a small spattering of blood near the chair. there is a key on the desk, next to a stack of bloodied papers.

Green travels to the far right door, and [5] unlocks the door. He walks into the fairly nondescript hallway.

This hallway is rather nondescript. on the right side of the hallway is a door. at the end of the hallway is another door.

Yellowish-Lime green Examines the door next to a hallway, as well as the rest of the doors. [1] Unfortunately, because he has looked at the doors, the doorknobs they previously had are now gone. Forever.

Blue, not to be overshadowed by Teal, also attempts to look through the glass. [3] He also sees the same thing  Teal does, except less detailed.

Purple searches through his robes and finds [1] nothing, and somehow manages to cut off access to his pockets, preventing him from storing anything for a few turns.

[3] Red runs to the left most door and [5] successfully opens the door, revealing the hallway beyond. The hallway is the same as the earlier one, door to the left of the hall, door at the end of the hall


Spoiler: Blue (click to show/hide)

Spoiler: Lime green (click to show/hide)

Spoiler: Purple (click to show/hide)

Spoiler: Red (click to show/hide)

Spoiler: Teal (click to show/hide)

Spoiler: Green (click to show/hide)
« Last Edit: May 12, 2012, 12:05:27 pm by ggamer »
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Caellath

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Re: Roll to Wake up in a Room
« Reply #19 on: May 12, 2012, 12:19:39 pm »

Teal punches through the glass.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Roll to Wake up in a Room
« Reply #20 on: May 13, 2012, 04:51:40 am »

The Lime Green shirted man snarls, then applies his fist to the door that he is standing directly in front of! In the attempt to breach and open it!
« Last Edit: May 13, 2012, 09:10:00 am by Tiruin »
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NRDL

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Re: Roll to Wake up in a Room
« Reply #21 on: May 13, 2012, 07:29:37 am »

Blue lectures Lime Green on the principles of non-violence and reason.   
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Flintus10

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Re: Roll to Wake up in a Room
« Reply #22 on: May 13, 2012, 08:25:39 am »

Green goes to the end of the hallway and opens the door.
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lawastooshort

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Re: Roll to Wake up in a Room
« Reply #23 on: May 13, 2012, 08:40:04 am »

Purple opens the door on the right of the hallway.
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ggamer

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Re: Roll to Wake up in a Room
« Reply #24 on: May 13, 2012, 01:10:02 pm »

once more, we wait for werty...

ggamer

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Re: Roll to Wake up in a Room
« Reply #25 on: May 14, 2012, 03:45:29 pm »

Spoiler (click to show/hide)

Teal, seemingly pissed at the glass, rears back and [5] Punches straight through the two-way glass, with no injuries. This has opened a new room for exploration.

Lime-ish green color summons all of the power inside of himself and, channeling his inner spartan, lifts his leg and [3] breaks down the door B! Unfortunately, he has broken his leg in the attempt. D: ((-2 HP, Broken Leg))

Blue decides to teach Shade of Green a few lessons about pacifism. [4] He succeeds, and Lemon Green seems to be calmed, but secretly is still able to be violent.

Green walks to the end of Hall B and [3] trips, knocking his head on the door, but still opening it. Unfortunatley, he'll have to get himself up to investigate. ((-1 HP, Dazed))

Purple Goes to hall B and [5] Successfully unlocks and opens the right door.

This room seems to be a small locker room, with five medium-sized lockers, most likely for storing personal effects. There is a small bench in the middle of the room. There is a small-ish poster on the wall.

[2] Red attempts to piece the two-way glass back together, and [4] manages to piece together a small portion of the window. Somehow, this clears the glass from the window pane, allowing safe access to the small room.

Spoiler: Blue (click to show/hide)

Spoiler: Lime green (click to show/hide)

Spoiler: Purple (click to show/hide)

Spoiler: Red (click to show/hide)

Spoiler: Teal (click to show/hide)

Spoiler: Green (click to show/hide)



((For conveniences sake, the doors from left to right are Doors A-E. The left hall is hall A, and the right is hall B.))
« Last Edit: May 14, 2012, 04:06:22 pm by ggamer »
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Caellath

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Teal enters the room and analyzes the place.


@GM:
Blue lectures Lime Green on the principles of non-violence and reason.   
Blue tried to teach peaceful stuff to Lime Green. Teal is still a glass-puncher.
« Last Edit: May 14, 2012, 03:54:34 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

lawastooshort

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Purple takes down the poster, inspects the wall behind, reads it, and then takes it with him.
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NightS

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Quote
Blue tried to teach peaceful stuff to Lime Green. Teal is still a glass-puncher.

Maybe Blue is colorblind :P
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ggamer

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If NRDL doesn't mind, i'd like to keep the "color blind" thing as canon!

(jk, fixing it now.)
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