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Author Topic: Roll to Wake up in a Room Turn 6- A New Player Approaches!  (Read 8870 times)

NightS

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Maybe he is not colorblind...

> After that, Teal told him: "Blue, dude, you are a dog, you cannot see colors"
> And then, Blue was a dog
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Tiruin

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((Yay for flailing! Why can't I succeed in the attempts at breaking stuff like everyone else can? D: [/OOCjoke]))

Infuse my leg with Thaumaturgical Healing!
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NRDL

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Go inside Hall B and check all the lockers. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

ggamer

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Re: Roll to Wake up in a Room Turn 3-
« Reply #33 on: May 16, 2012, 09:10:26 pm »


Teal [2] trips and falls, knocking his head on the window pane. It is surmisable from this that he has failed to analyze the room. ((-1 HP, Dazed))

Purple takes the motivational poster off of the wall. [1] It's hard to make out, but he can just barely see what the faded poster says.

Behind you ;oD

The lights in the room go out. The rightmost door in Hall B slams shut.

[2][2]
[6][2]

Purple takes a grevious stab wound to the back! ((-4 HP, Bleeding, Injured))

Oh-So-Green Fancies himself a white mage. He focuses, and [4] manages to restore 1 HP! ((+1 HP))

Blue attempts to enter the Hall B rightmost door, but is prevented by Purple's unknown assailant.

[1]Red suddenly stops gleefully rebuilding a window. He looks down at the ground, as if he was posing a question to himself. With a resigned look, he [5] slits his throat with a shard of glass.
((-6 HP, Heavy Bleeding, Cut Jugular))


Spoiler: Blue (click to show/hide)

Spoiler: Lime green (click to show/hide)

Spoiler: Purple (click to show/hide)

Spoiler: Red (click to show/hide)

Spoiler: Teal (click to show/hide)

Spoiler: Green (click to show/hide)
« Last Edit: May 17, 2012, 04:31:32 pm by ggamer »
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Spinal_Taper

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((I'm up.))
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Caellath

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Re: Roll to Wake up in a Room Turn 3- Suicide and Stab Wounds
« Reply #35 on: May 16, 2012, 09:15:12 pm »

Quote
allowing safe access to the small room.
((It seems I was wrong.))

Teal sits down and heals his hp through a massage technique.
« Last Edit: May 16, 2012, 10:11:28 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Roll to Wake up in a Room Turn 3- Suicide and Stab Wounds
« Reply #36 on: May 16, 2012, 10:09:24 pm »

BE the White Mage!

With this limegreen T-shirt;

To heal the RED man from his blade,

And to cure off his bloody hurt.
« Last Edit: May 17, 2012, 02:05:27 am by Tiruin »
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NRDL

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Re: Roll to Wake up in a Room Turn 3- Suicide and Stab Wounds
« Reply #37 on: May 17, 2012, 12:48:24 am »

Blue backs away quickly from the assailant, while assessing the assailants appearance, color, weapon, anything. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

lawastooshort

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Re: Roll to Wake up in a Room Turn 3- Suicide and Stab Wounds
« Reply #38 on: May 17, 2012, 01:37:21 am »

Tackle assailant to floor; smash assailant's head repeatedly against floor.
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NightS

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Re: Roll to Wake up in a Room Turn 3- Suicide and Stab Wounds
« Reply #39 on: May 17, 2012, 02:02:00 am »

(I'm up to take RED's place)

EDIT: (Well, i did not see Spinal_Taper post :P)
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ggamer

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Re: Roll to Wake up in a Room Turn 3- Suicide and Stab Wounds
« Reply #40 on: May 17, 2012, 03:48:17 pm »

((Just realized I forgot green. Blegh, let's just say he did nothing this turn.))

ggamer

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Re: Roll to Wake up in a Room Turn 4- Knife Fights and White Magery
« Reply #41 on: May 20, 2012, 12:03:08 am »

((Late turn FTW))

Teal, somewhat disalluded by his minor concussion, attempts to sit down and assuage his dazed state with a massage. [6] He succeeds, and not only restores his lost HP, but alleviates his dazed state. ((+1 HP, No longer Dazed))

Orange-Green, not to be proven wrong, once more practices his l337 white mage skills, this time on Red. [3] He manages to give Red 2 HP, although all this really does is prolong his death.

Blue tries to remember something about The Assailant. [2] Unfortunatley, Blue cannot remember anything about The Assailant, perhaps from the mental trauma of seeing someone stabbed in front of him.

Purple Attempts to fight back against his assailant, through a tackle.

[2][2]
[6][6]
[4][5]

Unfortunately, The Assailant manages to dodge Purple's tackle, and the royal fellow slams into a locker, losing 1 HP and opening himself to attack.

[1][5]

For once, Purple manages to gain the upper hand. As The Assailant charges forward with his knife, purple kicks upward, knocking the knife out of the nerdowells hand. Purple then retrieves the knife, and stabs The Assailant in the thigh!

Purple continues to lose blood.

((Purple- -3 HP, Still Bleeding, KNIFE GET))
((The Assailant- Lost Knife, -4 HP, Bleeding, Injured))

Red continues to bleed out on the floor. However, his suffering is prolonged by Eh Green.
((-1 HP, Still Bleeding Heavily))

[6] Green Walks through the door at the end of Hall B.

There is a crecent shaped hallway here. There are four doors, Doors W,X,Y, and Z. Door Z is the rightmost door, and the door Green entered from. Door W is the leftmost door. Doors X and Y are both on the opposite end of the hallway, fairly far from each other.


Spoiler: Blue (click to show/hide)

Spoiler: Lime green (click to show/hide)

Spoiler: Purple (click to show/hide)

Spoiler: Red (click to show/hide)

Spoiler: Teal (click to show/hide)

Spoiler: Green (click to show/hide)



Spoiler: A quick note on combat (click to show/hide)
« Last Edit: May 23, 2012, 08:45:23 am by ggamer »
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Caellath

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Re: Roll to Wake up in a Room Turn 4- Knife Fights and White Magery
« Reply #42 on: May 20, 2012, 12:07:52 am »

Teal enters the room through the broken window.
« Last Edit: May 20, 2012, 06:41:39 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

ggamer

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Re: Roll to Wake up in a Room Turn 4- Knife Fights and White Magery
« Reply #43 on: May 20, 2012, 12:11:34 am »

Teal observes the room through the broken window.

This wouldn't do much. You've already seen the room, and any more investigation won't really reveal anything barring climbing through and getting a closer look.

NRDL

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Re: Roll to Wake up in a Room Turn 4- Knife Fights and White Magery
« Reply #44 on: May 20, 2012, 01:16:51 am »

Blue must shield purple from the assailant, by standing between them and taking any blows.  Blue also tries to get a really good look at the assailant.  MUST GET PHYSICAL DESCRIPTION. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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