Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: on worn clothing  (Read 9134 times)

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: on worn clothing
« Reply #30 on: May 10, 2012, 03:00:33 am »

But how to force them to drop the XclothingX and XXclothingXX they start with? I tried to forbid it or dump it, to no avail. And this is these clothes that make them unhappy when rotting away. I produce thousands of trousers, tunics and shoes, but I cannot afford (and do not want) to produce mittens or other crap.
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: on worn clothing
« Reply #31 on: May 10, 2012, 03:02:50 am »

dfhack "cleanowned X"?
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: on worn clothing
« Reply #32 on: May 10, 2012, 06:48:36 am »

dfhack "cleanowned X"?

I suppose this must do. But the huge amount of dump jobs creates means that I have to use dfhack for other dumping, otherwise the dwarves would never do it between sieges. I wish I had a cart track leading to the killing ground...
Logged

Mr S

  • Bay Watcher
    • View Profile
Re: on worn clothing
« Reply #33 on: May 10, 2012, 08:55:40 am »

Ah, soon enough.  Then set up a switch yard:
Goblinite, express route to smelters
Troll fur thongs, clothing stockpile
x and above clothing, back upstairs to the trade depot
Logged
Pages: 1 2 [3]