Yeah i doubt anybody would understand if i lapse to russian:)
Meph with your mod flavor it seems like you went up to 19th century tech with all those steampanly automatons and turrets. Why not try to make big guns (artillery) - superheavy (for slow movement) "rifles" with great blast power but which will have a really expensive price and ammo cost. I doubt it is possible to make it 2-3 dwarfes operated though it would be cool (but impossible nontheless).
Also idea to think about - healing potions - very expensive drink made with a lot of herbs and rare materials which will transform a dwarf to its healed form. Micromanagement with drinks and burrows would be a pain in the posterior though.
Well that's it for now - i will post in some good ideas if they go to my mind:)
That could be possible, if a PET creature that counted as an immobile Constuct (artillery) but you needed 2-3 dwarves with special training (artillery interactions) they have to be stationed near the artillery and they have low vision. One artillery dwarf will "Load" the artillery, inwhich it gets a interaction called "ready to fire" and applies it to the other dwarf, in which he gets "Fire artillery, then reload" he casts that on the artillery which then gets it's "Fire" interaction which would be the material emission. Then all the interactions wear off. And the cycle repeats.
A special building that is 3x3 which has only 2 blocks in which you can walk on "sandbags/barriar" you plasture the artillery in the middle so that melee fighters can't simply run right up to it, have to path around the barriar. A workshop does not hinder projectiles, so archers might be able to damage your artillery and your firing team.
[DIM:3:3]
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[TILE:2:1:32:32:35]
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Of course since this would acually require only one dwarf, loads, fires. Because making two different special dwarves might be a hassle. Onless only one needs to be trained in loading artilleries, the artillery then targets a "non-loader" dwarf (normal) to give the fire command.
But then the barriar idea might be out the window due to all the pre-exsisting buildings already. That's a huge list to scroll through, and 4 variants are needed "North, West, South, East versions"
I made a "Fence" concept in Regeneration which could cover up to 15 tiles (farther then your standard 10 build wall restriction) it was to quickly block off places with a "you no walk here" until a more Solid construction can take place.
Meph already anwsered the healing potion.
And there may be automations (steampunk) but remember this is a "fantasy" game. Ever heard of "Rise of legends"? Yes they are Steampunk era, but the other fractions use magic. There are a few other games that use Golems, mines, turrents "Geneforge" and they are all organicly shaped lifeforms (magic and essence) speical creatures that their only sole purpose is a set thing. and nothing there is steampunk, it comes close with some of their machines. But those are even run by magic.
@Cure potions, Boiling stone item. Make them inhale the potion