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Author Topic: (ISG)One in Two: Stingwolf Fight is over  (Read 30199 times)

Furtuka

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Re: One in Two: ... (An illustrated suggestion adventure)
« Reply #90 on: June 18, 2012, 03:31:59 pm »

Go back and recover the corpses from the previous battle. Give it the corpses to eat to distract it while you run by.
Since attacking it is stupid and useless, tell our resident superhero to attack it. That's what superheroes do, anyways! >:-D They have freaking plot armor!
Go for the joints!


Joseph: John! You take care of that thing! We'll try to find a way to distract it!

John: Isn't that redun- ah nevermind I'm on it.


John: Hey there, drill face!



Steve: So now what!?

Joseph: Now we all run back to the beast nest, gather up all the corpses, and feed them to it. We'll sneak past it while it's distracted!

Teresa: What kind of plan is that!

Joseph: A brilliant one! John how you doing up there?

John: Fine! Ah! Not hurting it very much though!

Jormungandr: ROOOOAAAAAAARRRR

Joseph: Aim for the joints!

John: What joints?!?!?! It's an eel! They don't have joints!


Suddenly the discs on the beast's sides start moving. A terrible earsplitting noise fills the room as the walls and ground start to shake. bricks start falling from the ceiling,and the tunnel you entered from caves in!


Steve: Now what.

Look at that HUGE LOGO on its head, and see if you have seen it before on any, say, representatives of SECRETIVE PARAMILITARY FORCES recently.
(Seriously, what is it with sci-fi conspiracies and their urge to put their logo on all their secret projects?)

Well if you remember correctly, that's the logo of the Xeno Defence and Research Agency, they were formed somewhere between the seconds nd third martian wars. But that doesn't make any sense, they fight beasts, not control them. And they're suppose to protect you. 

...right?



((Apologies for the wait. I lost track of time at some point. Here, have some concept art as an apology.))
Spoiler (click to show/hide)


« Last Edit: February 24, 2013, 10:18:14 pm by Furtuka »
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Doomblade187

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Re: One in Two: Oh crap I'm late! (An illustrated suggestion adventure)
« Reply #91 on: June 18, 2012, 03:39:03 pm »

ATTACK! ATTACK! ATTACK! ((Pardon the TvTropes link, I couldn't resist.))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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RAM

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Re: One in Two: Oh crap I'm late! (An illustrated suggestion adventure)
« Reply #92 on: June 18, 2012, 08:52:32 pm »

Yes, you need to attack those rocks.

The hero should use laser beams to burn the logo into a peace sign.
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Phantom of The Library

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Re: One in Two: Oh crap I'm late! (An illustrated suggestion adventure)
« Reply #93 on: June 19, 2012, 08:03:44 pm »

Throw a rock into the space in-between the discs, that should stop the over-loudspeakers from bringing the sealing down on us.
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Skyrunner

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Re: One in Two: Oh crap I'm late! (An illustrated suggestion adventure)
« Reply #94 on: June 25, 2012, 07:22:10 pm »

*wait*
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Furtuka

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Re: One in Two: Oh crap I'm late! (An illustrated suggestion adventure)
« Reply #95 on: June 25, 2012, 07:32:30 pm »

Have family staying over. Can't use scanner till next week since one of them is using my room
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RAM

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Re: One in Two: Oh crap I'm late! (An illustrated suggestion adventure)
« Reply #96 on: October 03, 2012, 06:23:32 am »

Burn a ring around the logo!!!
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10ebbor10

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Re: One in Two: Oh crap I'm late! (An illustrated suggestion adventure)
« Reply #97 on: October 03, 2012, 07:10:44 am »

Burn a ring around the logo!!!
Necro?
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RAM

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Re: One in Two: Oh crap I'm late! (An illustrated suggestion adventure)
« Reply #98 on: October 03, 2012, 03:40:13 pm »

Rise! Rise and avenge!
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Furtuka

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Re: One in Two: Improvements! (An illustrated suggestion adventure)
« Reply #99 on: February 24, 2013, 07:08:51 pm »

The hero should use laser beams to burn the logo into a peace sign.
Burn a ring around the logo!!!


...









Throw a rock into the space in-between the discs, that should stop the over-loudspeakers from bringing the sealing down on us.



...







Putting away your sword, you reach for a rock in the pile blocking the entrance and toss it at the eel beast's sonic shaker! It hits true and the machine begins to shake and give off light, increasing in intensity until it explodes!









With a roar of pain the beast begins to thrash around the room, bleeding profusely from it's wound, having forgotten all else. Now's the time to end this fight and put it out of its misery

Spoiler (click to show/hide)
« Last Edit: February 24, 2013, 07:12:44 pm by Furtuka »
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RAM

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Re: One in Two: Welcome back (An illustrated suggestion adventure)
« Reply #100 on: February 24, 2013, 07:56:46 pm »

Woooo! Happy-dance happy-dance happy-dance!

Ummm, actions....

Well, it would probably be easy enough to throw a rock down its throat and cause it to choke...
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GreatWyrmGold

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Re: One in Two: Welcome back (An illustrated suggestion adventure)
« Reply #101 on: February 24, 2013, 08:19:03 pm »

Check the Quest Log, then crush the whatever's skull with it.
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freeformschooler

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Re: One in Two: Welcome back (An illustrated suggestion adventure)
« Reply #102 on: February 24, 2013, 08:22:20 pm »

Summon Ghostly Lungfish of Eek.
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Furtuka

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Re: One in Two: Welcome back (An illustrated suggestion adventure)
« Reply #103 on: February 24, 2013, 08:30:41 pm »

Check the Quest Log, then crush the whatever's skull with it.
Summon Ghostly Lungfish of Eek.

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Skyrunner

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Re: One in Two: Welcome back (An illustrated suggestion adventure)
« Reply #104 on: February 24, 2013, 09:23:53 pm »

Careful application of rock to throat has been known to kill pests since 1996 (BC).
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