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Author Topic: The TowerProject (Succession game) Updated to 34.11!  (Read 13807 times)

ab00

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #135 on: July 05, 2012, 10:56:11 pm »

I mainly used my turn to try and set things back on track. The (very) large stoneworking industry was taken off-line to help facilitate the timely removal of the random bodies lying around. The Necromacer that headed the siege was captured, and placed into a training arena, on which some work still needs to be done. The siege itself continues to batter at the walls, bringing work on the tower to a halt. (Curse you, zombie head that the dorfs are still scared of even though it is 10 z-levels below them). Nothing else of note happened.
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Caprealis

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #136 on: July 08, 2012, 10:11:55 pm »

Sounds fun..

So, Does anyone want the turn?
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Lightningfalcon

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #137 on: July 08, 2012, 10:35:50 pm »

Someone else go.  I have no wish to eal with that siege.   
We need more people.
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Caprealis

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #138 on: July 09, 2012, 08:16:54 am »

We do need more people.. If no one accepts by the end of my day at work, Ill get started on it. Ill have that siege cleaned up on my bus ride home.. But I want to see more people join in the fun.
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Caprealis

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #139 on: July 10, 2012, 01:31:29 pm »

I guess, Ill get started.

Wish me luck :D
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Caprealis

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #140 on: July 12, 2012, 12:58:33 pm »

Ok so..

I am just over half way done my turn, And I have a lot of decent news..

I cleaned up the siege and added another gatehouse

3 Fbs came in.. One is made of crystal glass. Which I thought was cool.
One Glacier Titan,. who was quickly dispatched.

I finished the necromancer raising field to train the archers.
And it works well, Besides the archers not going back to refill there quivers
Unless you close the gates up.

I did a grow command on dfhack to get some trees.. And it turns out there was alot of spawns..
Soo.. Wooden bolts and bins have been massed produced.

A group of migrants came,

And thats about it for now
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Lightningfalcon

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #141 on: July 12, 2012, 01:14:03 pm »

I was getting started on building a new primary line of defenses, but I had to stop due to the "Urist McMason cancels construct wall- Interupted by Urist McTantrumming".  Refresing dwarf therapist was like watching some kind of countdown timer as the dwarfs fell dead.  And by the time I had it under control, I had a siege outside our walls.
And how was it that you managed to clean up the siege? 
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Caprealis

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #142 on: July 12, 2012, 01:20:20 pm »

I waited it out till the militia was equipped, Then I slowly fed in zombies.. Also I added a few more archers which helped cut the forces down.

And now all the traps are refreshed and forbidden. To prevent issues.

-Edit

Also.. I finished up a bunch of the bedrooms and dining rooms.
Sadly.. I think I have to manually assign a table per dwarf. I don't see them claiming them at all.
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Caprealis

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #143 on: July 14, 2012, 01:50:14 pm »

So.. my turn is almost done, Just finishing up the upper levels of the fortress, Just to make sure nothing can fly in.(Unless it can destroy stuff)
Other then that. Hoping we don't get the annual undead siege at the end of winter.

Also.. I hope you guys like the changes I made the the gatehouse, It should make keeping intruders out a bit easier.

And the archer trainign area works out pretty good.

And I left notes around for the levers.

Ill post the save tonight..

Who wants the next turn?
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Lightningfalcon

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #144 on: July 14, 2012, 03:41:43 pm »

I'll take it.  I'll attempt to stat moing industries to the tower, along with some beroom.s.
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Caprealis

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #145 on: July 14, 2012, 04:26:25 pm »

Sounds good..

Though, I did dig out another.. 50 some bedrooms?
There is enough furniture to fill half of them,
But we have enough beds for everyone already.

But everything else should run smoothly.

http://dffd.wimbli.com/file.php?id=6323
Heres the save
Ill update the main post
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HiritconOvermindGibbross

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #146 on: July 19, 2012, 06:14:23 pm »

Bump...
I'll be gone a few days but is anyone home?

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Caprealis

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #147 on: July 19, 2012, 11:39:44 pm »

Lightning has the turn right now, We are waiting on him..
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Lightningfalcon

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #148 on: July 20, 2012, 08:30:05 pm »

Sorry, not going to be able to do turn right now.   Recently downloaded five or six games from steam, and I have to do a few other things right now. 
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Caprealis

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Re: The TowerProject (Succession game) Updated to 34.11!
« Reply #149 on: July 21, 2012, 12:14:31 am »

Ah, Dam.. Does anyone else want the turn then?
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