Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13

Author Topic: Cartel of the Sky — Convoy & Lab;  (Read 14369 times)

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #165 on: May 15, 2012, 12:26:52 pm »

Syra looked at the others with curiosity upon hearing the mention of stopping the caravan. A simple thought came to mind, but she wanted to be sure it was good enough to work. "Say, they won't run over an animal, would they?"

Spoiler: Syra Liene (click to show/hide)
Logged

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #166 on: May 15, 2012, 01:14:55 pm »

"No idea. Im guessing it would depend on the driver." Serat considered it a very odd idea, but they had some time to think things through. "And on the animal in question as well as a variety of other factors. Too high a chance of failure for my taste, but if you have any good ideas on how to reduce those chances?"
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #167 on: May 15, 2012, 01:17:26 pm »

The woman shrugged, "Not much, if they were the empathic sort. Just wanted to bring that idea out though.

So we are going for blast and ambush, right?"


((A team.))
« Last Edit: May 15, 2012, 06:26:34 pm by Tiruin »
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #168 on: May 15, 2012, 01:44:11 pm »

Spoiler (click to show/hide)
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Caellath

  • Bay Watcher
    • View Profile
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #169 on: May 15, 2012, 01:45:58 pm »

Spoiler (click to show/hide)
((Ok.))
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #170 on: May 16, 2012, 08:03:12 am »

((Damnit, I thought I already had an action. My apologies.))

Head down to armory level while Dorian works out the plan with the others. Pick out a suitable disguise as a scientist, of as high a rank as I can manage. Then pick out clothes for Dorian's later use, dress him out as a lab technician and get him a matching toolbox/carrying case/supply kit.

Spoiler: Johnny Ruark (click to show/hide)
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Phantom of The Library

  • Bay Watcher
  • [PRONE_TO: SUDDEN DISAPPEARANCES]
    • View Profile
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #171 on: May 16, 2012, 08:35:01 am »

Taskforce B82 (Which is A team right?)

Take a closer look around the area.

((Sorry for disappearing))

Spoiler (click to show/hide)
Logged
Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Cartel of the Sky — Acquaintance
« Reply #172 on: May 16, 2012, 10:31:52 am »

Team Breakthrough

Dorian scratches his cheek, considering Sevten's words. "The problem with that is that it would alert the guards, making it much more difficult for Ruark and I to infiltrate. I think you should enter with Team Breaking Stuff- hopefully there won't be much resistance in the basement, but if there is I'd rather you folks had the firepower to overwhelm it before an alarm is raised. I'd like it if you then took up a guard position- if you hear a firefight break out upstairs, come up to reinforce us. Otherwise, hang back to protect our demolitions people- their exit plan is much more tenuous than ours, and your extra weapon could be the difference between escape and destruction down there. It's a lot of responsibility, but I think you can handle it."

Spoiler: Dorian Chronis (click to show/hide)

Caellath

  • Bay Watcher
    • View Profile
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #173 on: May 16, 2012, 10:36:00 am »

((@GM: I would like more detailed information on our equipment, specially on the robots, since we are kind of in the dark about tactics without knowing what we are able to do.))
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Spaghetti7

  • Bay Watcher
  • Steam ID: wavy shapes dude
    • View Profile
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #174 on: May 16, 2012, 11:31:39 am »

Team B82
How about stopping the first vehicle carefully, then when the others stop or get out they'll be vulnerable.

Spoiler: Carl Duggan (click to show/hide)
Logged
That's nothing. I had something mate with a pile of dead meat.

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #175 on: May 16, 2012, 11:40:41 am »

Team B

"Intel suggested that there likely wont be anyone to get out in the first place. The escorts are robots."
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #176 on: May 16, 2012, 01:55:09 pm »

((@GM: I would like more detailed information on our equipment, specially on the robots, since we are kind of in the dark about tactics without knowing what we are able to do.))

((What kind of information do you want exactly? (meta) stats, description, fluff of how they work, dimensions, material, ...?))
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Caellath

  • Bay Watcher
    • View Profile
Re: Cartel of the Sky — First Mission, intel for missions
« Reply #177 on: May 16, 2012, 01:58:52 pm »

((What kind of information do you want exactly? (meta) stats, description, fluff of how they work, dimensions, material, ...?))
((Stats and fluff of how they work. It seems I have two L-something and I am still a little oblivious to their use.))
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Cartel of the Sky — Convoy & Lab;
« Reply #178 on: May 16, 2012, 08:43:24 pm »



Quote from: R series
R-78 Landrunner - Roughly 1.5 times larger than a brick and is as heavy. Walks silently except for the tape winding sound. Contains explosives. When not ordered, it seeks an enemy in sight and walks to it before falling face-down and exploding. It walks rather slowly.
2d6 damage.

R-70EZ Timebomb - Slightly larger than the 78. It cannot move. When the mechanic deploys it, an inner timer is set at will; when the timer runs down it explodes.
6d6 damage.

Suicide Initiaive - Select a general area with the pointer included in your LEGO kit. All of your mechas will attempt to either concentrate fire towards that direction, or explode at the target. 70EZ-T robots use their internal spring mechanism to 'hop' to the target and explode immediately, ignoring the timer. All mechas move faster while under the Suicide Initiative. SIs are irrevocable when used on R series robots. SIs used on other robots will cease when you order cancellation. Robots deployed after the SI was used are not affected. G-series robots are not affected.

Emergency Landrunner Deployer - A R-87 or better (=higher) robot will be automatically deployed when you are struck, at a certain chance. 5% chance initially.

LEGO kit - Simply a toolkit of parts needed to assemble and deploy robots on the fly. It also supports the ability to use custom blueprints for small robots. At all times, the LEGO kit has prepped all standard and custom robots that are loaded into it, and the user may deploy them by simply removing the robot and setting it on the floor. The LEGO kit employs bigger-on-the-inside technology. Larger, non-suicidal robots (such as powered suits) require a full-fledged production facility to make one, ie the armory.

Quote from: MOO platform
MOO platform - A transforming metal masterpiece of the Upperearth. Quite heavy, meaning it must be wielded with two hands, but it greatly reduces the bulk of having to lug around ten types of launch platforms. Chips are used to access its various features. All weapons are chips unless specified. Also, all MOO weapons embrace the concept of one-use-throw-away cartridges for everything from gatling gun bullet feeds to the flamethrower's gas canister. This maximizes the flexibility of the launcher while also preserving the power and cutting costs.
 
M-137 gatling gun (chip) - A weapon that operates on the principle of 'more dakka'. It can fire up to six bullets each second, and overheats after about five seconds of continuous fire. It may fire up to fifty bullets. The weapon disassembles after being either dismissed, overheated, or running out of bullets.
1d4 per bullet, push back

M-3 flamethrower (chip) - A piece of ordnance that belches out flames. It has a short range, rarely longer than two arms away, but is dense enough to hinder progress, not to mention the fire. Has enough fuel for 12 seconds of continuous use.
1d3 per second, fire, stun

Cannonball technique - Collect and fire a ball of hot gas that explodes upon contact from a handcannon.
Explosion & 2 times damage, fire.

Steyr AMR (chip) - The Steyr AMR is a bazooka with a single anti-material projectile loaded. Upon firing the AMR, the small missile shoots at the highest range of sub-sonic speed while spiraling. Being hit by the AMR causes it to explode from once to three times.
First hit : 1d6, second hit 2d6, third hit 3d6, fire

Blazing bullets - These bullets are not just incinerary bullets; they are small wonders of science and magic, causing miniature fireballs to erupt from the interior of it and oftentimes lifting the hit, motile target into the air. Blazing bullets are most effective against unarmored to lightly armored foes. It is not effective against heavy armor.

Frost bullets - More magic married with science. These have a chance of freezing the enemy into a solid block of ice, disregarding any laws of physics that don't let it, and are also relatively penetrating against heavy armor compared to blazing bullets. Using blazing bullets on a frozen foe deals extra damage: in fact, any fire attack deals extra damage against frozen foes. The reverse - using frost bullets on a burning foe - is not recommended.

 
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Spaghetti7

  • Bay Watcher
  • Steam ID: wavy shapes dude
    • View Profile
Re: Cartel of the Sky — Convoy & Lab;
« Reply #179 on: May 18, 2012, 11:52:53 am »

Looking at his silent team, Carl tries to muster some enthusiasm.
"So... Personally I'm up for balloon bombing the escorts and then trying to capture the supplies. Anyone got any other ideas?"
Logged
That's nothing. I had something mate with a pile of dead meat.
Pages: 1 ... 10 11 [12] 13