Well, finally opened the labyrinth, on normal... I have a bit of a mixed feelings currently. On one hand, change of pace feels just about right what with all the traps there. If anything, I'd reduce the number of enemies and have more traps, more puzzles. But for most of the time, it's fine. When it's not fine is when sometimes second stage (non-dead-end silver key one) varies between walk in a park to to-much-fookin-death-mate. Really, first time I was there I had at a time some really annoying combinations of saws, diagonal sshooters and not a whole damn room to move. Second time? Almost negligible number of spikes and shooters and no saws. Weird. Got killed by a really cheaply placed wall shooter though.
Dieing is another thing I can't decide on. On one hand, design of maps stays more or less the same, so you know what to expect and where to go, most of the time. But on the other hand, even with that knowledge you still have to invest more time than I'd like if you wanna get the keys and trinket. So resurrecting in town if you make one deadly mistake makes the whole experience a bit of a chore.
And Izario. Again, one one hand, I can appreciate a boss fight that makes your adrenaline flow. But on the other hand, I just can't shake the feeling that he is just a little bit cheap.
Then again, I have a nagging feeling my Scion build is just too glass cannon-y. But it's weird because, generally?, I have no problems with regular enemies or even bosses. But sometimes, I just get nuked by Perandus chests mobs. I don't remember dieing to regular mobs this league, but those guys? Lost count by now. Guess I have to invest in more evasion and/or life nodes? *shrug* Oh well, I am still having fun, for now.