So I'm on a tablet currently so it'd be a pain to get the url tag to work, but the announcement about the Talisman leagues/2.1 update has been posted. A trio of synegistic chaos damage spells (by their base level reqs, they're going to show up somewhere between mud flats quest and brutus vendor gems, which sounds great imo) some more bow skills (one being a turret, one is some sort of lightning shot, and the last is some sort of bow-firestorm), some new supports (the aurify curse one and one that boosts spell damage in exchange for crit chance, for example), assorted improvements and uniques.
Talisman (from what I can tell from the post and the little teaser) involves modding single monsters like the ghosts, but instead the monsters get attracted to them instead of dragging them around to the monsters. It
also is talismans as in items. All talismans are corrupted by default and count as amulets (its not like that slot was already full of choices or anything...
). HC has a slightly different set of talismans than standard.
Lorewise, these are primeval Ezomyte things, and you can sacrifice them in sets of 5 at stone circles to provoke a fight for better tier of talisman. Or apparently just sac one of a rarity for a chance at a similar rarity? A set of tier-3s sacrificed invokes a portal to a new special boss, the Wolven King. Unsurprisingly if you'vd read this far, he has an even better talisman if you don't get murdered by him. It starts around 4pm EST/1pm pacific on the 11th of December.
In non-news, I've been having fun raining lightning around and on top of the burninated monsters Sinistar's been hitting with traps