So last week or so I finally came to a point where I could clad my templar in a bit more decent clothes and make him look a bit less of a bum. Because seriously, I'm totally cool with old man's bare legs, but it's a fact anything short of a full suit of armor just propagates the image of a bum with a stick.
However.
Now I look like a pimp. Derp.
Also, you've gotta LOVE when the game crashes just as Dominus is 2-3 strikes away from death (his 1st stage at least). :I
So I've been thinking -
blood magic totem summoner marauder?Still in the making though. I'd also like to throw some mace/endurance charge/stun skills in the mix, but I think I'm allocating my skills too wide as it is. Also, I took Ancestral Bond but I'm seriously questioning if it's worth it. The idea is I'd use Warlord's Mark + AoE damage totems, mace for single targets (I'm thinking mace + shield, but could go for 2H I guess...) then spend any endurance charges on Immortal Call. I was also thinking of using Shield Charge but with AB the only good it is is getting away from the crowd if necessary and generating endurance charges with appropriate gem... which is good enough I guess?
Anyone's opinion on how crazy/stupid this whole idea is?
edit:
Actually, seems like kills by totem(s) don't give life or charges (if I'd use Warlord's mark). Hmmm, gotta re-think that...
edit 2:
Also, this line from wiki:
Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic)
If I am reading this right - "skills" in this context mean skills provided via "Skill totem" support gem? Shochwave/flame etc. totems do not use mana, right? Otherwise Bloodmagic on totems would be totally useless...
edit 3:
SO I've been looking at some dual flame totem + BM builds on official forums and seems like I'll need waaaaaay more intelligence points than originally planned. Not to mention focus, I think I really am stretching my skills too thin. Ugh, back to the drawing board I guess.