*snip*
Going to have to agree with others. Only at the height of poor server performance in other games do I see the degree of rubber banding, teleportation and out right desyncs that I do in.....virtually every session of PoE. D3 may have and still lag, but it doesn't, for example, teleport me and/or my target halfway across the map. Basically, any time I encounter more than 1 mob, or a less than clear room configuration, it can happen. Which I'm guessing is related to server-side calcs, pathfinding, ect....and not just pure latency. I'm not claiming they don't care......but I am claiming their net code probably isn't as strong as it could be.
Like I said, I usually forget about it until it happens. But when you've been grinding for 30 minutes in merciless, and then the game bends you over and ****s you without warning and all that progress is gone, yeah, it doesn't endear me to GGG or their excuses. It's hard to take the high level gameplay or boss fights seriously. If the final boss had that level of desync problems, I most likely would have given up on PoE a long time ago. As it is, I pretty much give up on most bosses and resort to face tanking and a lot of lost experience. Because there's no way I'm going to actually try when the server will pull the rug out from underneath you.
Personally, they could save all their updates for the next six months and I wouldn't care, as long as they got the desyncs fixed.
Some just cast a better illusion of not desync'ing, and to have that illusion they have to make some sacrifice.
If that "illusion" results in fewer players arbitrarily dying, then who cares? Do it.