Umm, stable save file? What are you talking about man... just disable steam cloud sync mumbo jumbo, and you will not have any problems with that anymore and crappy steam save problems
There are more problems with TL2 than just Steam sync. Just because you haven't experienced them doesn't mean problems don't occur.
Game crashes that corrupt/disappear save files. Patches that corrupt/disappear save files. Quests that don't start/update/complete properly. Yeah yeah, I know, software is complex, and PCs can be a hassle because of all the possible hardware... There are gonna be bugs no matter what. However, any error that means what I accomplished just got erased, it doesn't really matter why it happens. My time just got wasted because of bad code somewhere in the game. Not acceptable, and not forgivable.
I got burned badly on TL1; after being open minded about TL1's stability (hourly crashes at times), I lost ~80 hours of playtime to a save file overwrite bug. Played for a while on my high level toon, then switched to a new guy. I finished up some quests there, went to switch back: surprise! you now have two copies of your new guy!!! (stopped playing TL1 after that) I got burned by TL2 also, but not quite as badly, because it happened early. The game crashed about 2 hours in on my first session, and I lost 3/4 of my progress. My only consolation is that it was a friend's copy, and my own money wasn't wasted.
Runic has garnered a lot of goodwill as The Scrappy Little Studio That Could, but I don't think they deserve it. It breaks my heart, really. I _want_ to like Runic; ideologically, I think they're approaching the gamedev thing from the right angle. Good looking games without chasing photo-realism, good price point, accessibility for modding, not wrapped up in totalitarian DRM. But their QA team needs to go back to Obsidian and stay there.
ANYWAYS.
To get back on thread-topic here, I'm interested to hear from the closed beta people about PoE's crafting... How is it? Robust and useful, I hope?