Well this is my review.
I played the game first time in closed beta, than little after it went in open beta, and again now.
WHAT I LIKE:
-character customization: I think there is no need to explain this, it is just mind blowing and no arpg in diablo style have anything close to it. With implementation of the trigger gems, the game got one big additional layer of customization. And the core how its implemented makes it possible to add more and more things. Skill design is also impressive, mostly because of how you can make very interesting skills thanks to support gems. From a normal boring fireball to a multi chain bouncing one. A lot and lot of possibilities.
-graphic/art style: The art is very dark and grim and I like it. The end of act 3 has one of the most dark/sick atmosphere i played in a diablo style game. The texture quality, special effects of skills, shadows all this things actually look good. The item and armor are also not more boring as it was. Some skill look very impressive, especially the ones you can buy (shock spiders, cold hand and similar)
-itemization: the itemization is done in a very deep way.A lot of uniques have interesting designs that caters to different builds. You can make builds around some uniques. I still hope with the new proc gems implementation that we will see proc uniques in the future, would love that.
-boss fights: when i was in closed beta, the boss fight sucked. But now i must say, there are actually done really good. The act 2, piety and act 3 boss are done different and work really nice. Even the simple brutus or weawer fights are not that bad anymore (but merveil still sucks for a act boss).
-lore: the plot is nothing special. Its not good, but its also not that bad, but the thing that i am surprised, and that actually a lot reminds me about d2 is the lore. And there is a lot of it, you can read a lot of option lines from npcs, and if you use some new terms you will get new dialogue options. Love the new lore places that are in act 1 areas or act 3 library, and the best thing is almost all of them are voiced over. It is little hard to grasp it all, especially as not everything is told through same dialogue so you need to connect it yourself. The setting is also somewhat unique with actual explanation for gem use in the lore.
-sound/music: its good, nothing mind blowing. There are some new tracks before the act 3 boss fight that are really good, but the thing that is actually maybe little mind blowing is that the voice acting is very professional,and I am surprised by it as GGG after all is still indie.
-leagues/races: interesting concept that will make a place where GGG can test out new things. I am not interested in ladder that much, but small new rules in this leagues do make things interesting and little new
-PvP: not a fan of normal PvP, but capture the flag is actually really fun to play with friends. Its not something that will keep you playing only PvP, but it is a nice short break from normal PoE progresion, and as GGG said they will implement new mods, this may be first arpg where i will actually like PvP.
-small things I like: flask system, currency system, map system
WHAT I DONT LIKE:
-character customization: this may sound strange as i said a positive things about it, but there is a side that I am not a fan of. The way core customization is done is not that much of my liking. The problem i have is it depends too much from items you are wearing. Because how sockets, color and links work, it actually can hurt you more, and prevent you from making the build you want, and limit the customization in a way. Too much item depending compared to other arpgs. The only actually progression of your character not counting items is the passive tree, and that is too little for me. It also makes geting good items very hard as it needs to have sockets and links that you need.
-death animation/combat feel: The animation of character are ok, but actual reason why the combat can feel bland is lack of good death animations. I mean, when they implemented the new scavengers, with the more interesting death animation (that is actually best death animation in the whole game), the game punch and combat feel a lot better when fighting them. (a gore microtransaction is a must buy and does improve the combat feel a little). Also some skill animation when repeating do look bad, as the character is using same animation over and over and does not change it.
-dungeon/area design: The problem i have with this is it just feels bland mostly in act 1 and act 2. Act 3 just blows away first two acts, and you can see that GGG actually got more funds to develop it more. If first two acts where as diverse and interesting as the third the problem would be smaller. There is almost no reason to explore the huge areas (with implementation of rogue exiles its little better, but not that much). There are no random quest, events, secrets, points of interest (something like torchlight 2 did really good).
-economy: I do not care about economy, so this aspect of game is for me a negative one. The reason it is negative is because of economy the drop rates are tweaked and they are much lower compared to games like tochlight 2 or TQ. The game is more balanced around investing a lot more time to grind or to trade, and I dont like that. They have a system to change it, but at the moment GGG doesnt want to, but i hope in future they will see and change their mind the same way they did for party/individual loot.
-small things I dont like: always online/lag, some balance problems that are normal for all arpg, the game is little short event with addition with new areas in act 3.
With all that said i would give it 8. The game has improved a ton from closed and open beta, and i have no doubt it will continue to improve
Now maybe the biggest positive thing not directly related to the game are the devs. And they are actually one of the best devs i have followed. A lot of communication with their huge community (now its probably bigger than 3 million accounts) and a lot and lot of patches and updates. The game will also continue to be like in beta, new updates every few weeks, bigger balance and content additional every 4 months, new acts a year and so on.
The reaction of people and number playing it is also really good. On steam its every day from the release (for a week now) from 20k to 30k. GGG posted that peek was over 60 000 people, and around 50 000 on weekends and that is a lot. I am really glad that at least the release is huge success and hope it will continue like that.
Anyway will be playing the game in the future. Have around 30 characters made on two accounts, most of them are level 1 from closed beta (so i can have all the names xD) that are waiting for their build to be planed out xD.