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Author Topic: Path of Exile - Betrayal  (Read 245229 times)

Aklyon

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Re: Path of Exile - Atlas of Worlds
« Reply #1155 on: September 08, 2016, 04:39:10 pm »

So, uh. They fixed flameblast totems.

As in, they now understand how to let go.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rex_Nex

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Re: Path of Exile - Atlas of Worlds
« Reply #1156 on: September 08, 2016, 04:51:04 pm »

I had to give up on the Fireball build. As it turns out, Fireball is pretty awful at single target. You could use Frostwall to fix the issue in the past, but now that Frostwall no longer blocks player projectiles you have to do silly things like pull bosses towards walls. The trash/aoe clear speed is okay, but not particularly good. Average AoE + terrible single target + annoying mechanics = reroll character.

Trying out essence drain + contagion instead. Having to cast two spells per pack (or every few packs, depending on how far it spreads) does limit its clearspeed, but otherwise it feels really powerful. I think the only thing that'll bug me is having rares drop items behind me & having to walk back if I want it.
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Aklyon

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Re: Path of Exile - Atlas of Worlds
« Reply #1157 on: September 08, 2016, 05:07:55 pm »

You might want a wither totem at somepoint if you feel like the damage is lower than you want vs chaos resisters. Don't bother with selfcast wither though.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Path of Exile - Atlas of Worlds
« Reply #1158 on: September 08, 2016, 07:47:49 pm »

I could do stuff with you once I get to maps, probably. Lightning Warp mines are amusing.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rex_Nex

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Re: Path of Exile - Atlas of Worlds
« Reply #1159 on: September 10, 2016, 01:41:33 pm »

Finished up the quest line yesterday with my essence drain trickster and got into mapping. I really like what they've done with maps, this feels so much better than mapping did previously. I particularly like how different they look from what we're used to -e.g. Beach might be using most of the same generation procedure as Twilight Strand, but visually its a completely unrecognizable. The other big change was to bosses - making them mechanically engaging, more memorable, and a lot stronger has really made mapping feel like a more polished part of the game, even if it keeps getting me killed :P
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kcwong

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Re: Path of Exile - Atlas of Worlds
« Reply #1160 on: September 15, 2016, 07:03:42 am »

But some maps got traps. Really simple ones, but I fear it's just the tip of the iceberg.

One day we may have traps hiding under ice/burning ground/loads of particle effects. You will move and suddenly stop, wondering if you just lagged or did you got hit by a trap you simply cannot see, and before you realize your HP/ES has melted away because it's percentage damage per second.
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Aklyon

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Re: Path of Exile - Atlas of Worlds
« Reply #1161 on: September 15, 2016, 08:39:29 am »

People already suddenly stop, but because the shaper showed up to say something and they don't have their sound on to hear it.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rex_Nex

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Re: Path of Exile - Atlas of Worlds
« Reply #1162 on: September 16, 2016, 11:51:57 am »

Since I haven't had my monthly dose of complaining yet, I'd like to say I'm absolutely amazed by how bad Catarina's missions are designed. Almost to the point that I can't believe someone would release them as anything more than a joke; every single guideline on how to make escort quests unbearable is followed to a T. Bad, uncontrollable follower AI? Check. Movement speeds far slower than the player? Check. Completely freezing in place if you get more than a screen away? Check. Screen wide aggro range causing them to stop following you? Check. Backtracking? Check. GGG even went out of their way to actively annoy the player with followers that continually spawn damaging ground on the players position. What kind of sadistic programmer worked on this? Why has this been in an actively developed game for two years when it would take all of twenty seconds changing a single value in a data file to improve it dramatically?
« Last Edit: September 16, 2016, 12:14:19 pm by Rex_Nex »
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nenjin

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Re: Path of Exile - Atlas of Worlds
« Reply #1163 on: September 16, 2016, 12:09:23 pm »

This is the Catarina quests that have always been there, or did they revamp them? I generally don't have a problem with her's. Not like Vorichi or even Eleron.
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Rex_Nex

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Re: Path of Exile - Atlas of Worlds
« Reply #1164 on: September 16, 2016, 12:20:41 pm »

They have always been there. Vorici's quests are designed badly too, but that's mostly because they are extremely hard to pass. "Don't kill any of these twenty dudes, all of which die in a single click of the mouse, while killing the one tanky dude in the middle of them."? The entire game is built with the idea that every ability I use will damage most of the screen, give me a break!

Some of Elreon's quests are fine, it's just that the "defend the relic" quest without the one-minute timer takes ages and the soul-feeding one is annoying to complete. I don't think either Elreon or Vorici really compare to how bad Catarina's are, though. They just seem badly executed (well, honestly, every master mission is...) - Catarina goes out of her way to be unfun in a way that seems almost intentional.
« Last Edit: September 16, 2016, 12:38:19 pm by Rex_Nex »
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Aklyon

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Re: Path of Exile - Atlas of Worlds
« Reply #1165 on: September 16, 2016, 06:38:40 pm »

All of the master quests are doable (even vagan and his nonsense damage levels in merciless), except Vorici's.
Fuck him and his randomly-impossible-for-your-build missions despite having the most useful bench.

Because for fucks sake man, you've seen what I did when i was running up to you, don't give me a precision assasination when I was clearly blowing everything the fuck up with flameblast on my way in. Its not going to end successfully and you'll sound pissed when it doesn't and give me no points.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Kanil

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Re: Path of Exile - Atlas of Worlds
« Reply #1166 on: September 16, 2016, 07:25:47 pm »

Cat herding is bad, but not as bad as Haku's back when desync was a thing. That seemed like it was intentionally made to fuck with the player.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

TherosPherae

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Re: Path of Exile - Atlas of Worlds
« Reply #1167 on: September 17, 2016, 01:47:10 am »

Cat herding is bad, but not as bad as Haku's back when desync was a thing. That seemed like it was intentionally made to fuck with the player.
Also his good ol' 'rocks fall, everyone dies' missions that I'm pretty sure have been patched out at this point. May they rot in hell.
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ragnar119

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Re: Path of Exile - Atlas of Worlds
« Reply #1168 on: September 17, 2016, 06:22:41 am »

Like the new end game map layouts, especially as they are a lot more, how to say it 3d, on different layers. But they managed to make map progression worse than it was before. Even the buff to drops didnt help that much in one of the updates, especially as it's much more limiting than before.
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Rex_Nex

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Re: Path of Exile - Atlas of Worlds
« Reply #1169 on: September 17, 2016, 02:29:13 pm »

Like the new end game map layouts, especially as they are a lot more, how to say it 3d, on different layers. But they managed to make map progression worse than it was before. Even the buff to drops didnt help that much in one of the updates, especially as it's much more limiting than before.

Tell me about it. I currently have a stash tab full of white maps with nothing yellow or higher. I can't even sustain T1 maps long enough to get the T2s on the lines I need them for, let alone the T8/9 maps that a character my level should be farming in.

I think they need to cut the bonus from the atlas progression by 30-50% and increase map drop rates by that same amount. It feels miserable trying to sustain before you have 60+ maps completed on the atlas.
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