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Author Topic: Path of Exile - Betrayal  (Read 247239 times)

Kanil

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Re: Path of Exile - Ascendancy
« Reply #1005 on: November 21, 2015, 04:48:27 pm »

I've never thought "hey this is awesome my templar plays exactly like my witch does", but I have thought "it sucks that my templar plays exactly like my witch does".

I've definitely thought "It's pretty awesome that I can use this build with a scion instead of a marauder" and am not looking forward to that no longer being the case.

Not that I consider all classes being largely identical to be desirable, but I consider it preferable to "you wanna play a non-witch necromancer? Get fucked."
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Aklyon

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Re: Path of Exile - Ascendancy
« Reply #1006 on: November 21, 2015, 05:01:04 pm »

Summoner is a terrible example for that, though. Witch is the only decent non-scion option, because no one else in the whole tree gets any minion nodes unless you count the area between witch/templar as templar minion nodes too. Anyone else has to spend time pathing up there around and straight into the middle of the witch area. Unless you're doing SRS only, without zombie or skeletotem meat shields.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Kanil

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Re: Path of Exile - Ascendancy
« Reply #1007 on: November 21, 2015, 06:03:59 pm »

It only takes what, 5 nodes? to connect to the witch starting area. You'll always be 5 nodes behind a witch summoner, but once both characters have grabbed all the low hanging fruit, those 5 nodes become less and less valuable. It ends up a bit less efficient, but only by a bit.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Rex_Nex

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Re: Path of Exile - Ascendancy
« Reply #1008 on: November 22, 2015, 01:51:24 am »

Pretty good video on the topic by ZiggyD:

https://youtu.be/DG6bShCdADk

Like I said, don't be worried about it. Build flexibility shouldn't be a big deal to you regardless, the diversity is what's important and is what's going to improve.
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Aklyon

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Re: Path of Exile - Ascendancy
« Reply #1009 on: December 08, 2015, 02:01:28 pm »

2.1.0 buffs! (along with a deserved nerf to incinerate)
Also, they've booted up the markov patch noter again :)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rex_Nex

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Re: Path of Exile - Ascendancy
« Reply #1010 on: December 08, 2015, 04:51:13 pm »

I never really understood the whole Incinerate hype/hate - perhaps my gear wasn't good enough, but I rolled a cybil's MoM incinerator for Warbands and it wasn't as impressive as I thought. It was incredibly tanky, but the whole locked in place while casting thing coupled with actually quite poor damage output (at least on a 5l, never got a 6l that league) made the build feel pretty vulnerable - you'd be spending like twice as much time clearing a pack than you would with a good PA or 2h cyclone build.

Overall my PA character, with only 4.6k HP, 2 PA links dedicated to MF, and all my gear packed full of IIR/IIQ ended up being more successful at practically everything. It was better for MFing low level maps, could dance around high level maps safer than the incinerator could tank them, and did atziri easier because PA is ridiculously good in that fight. The only thing Incinerate seemed to have going for it was how absolutely insane it is while leveling.
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nenjin

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Re: Path of Exile - Ascendancy
« Reply #1011 on: December 08, 2015, 06:28:09 pm »

OOoooooohhh, melee splash buff says you.

Also some nice buffs for my summoner witch.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Aklyon

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Re: Path of Exile - Ascendancy
« Reply #1012 on: December 11, 2015, 12:12:36 am »

Best jewel.
Even if it isn't, ranged summon skeletons. Without vaal gem. :D
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

nenjin

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Re: Path of Exile - Ascendancy
« Reply #1013 on: December 11, 2015, 06:46:52 pm »

Man I like most everything in the patch notes. Damage buffs for basically all skill groups (melee/ranged/spell), lots of support skill buffs. Several much needed enemy nerfs (that unique Totem boss in Kaom's Dream was fucking ridiculous), everyone gets more mana, melee skills get a fixed mana cost from Lvl 1 on.....despite burning out after a month long leveling sprint, I may have to pop in and check it out.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Aklyon

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Re: Path of Exile - Ascendancy
« Reply #1014 on: December 11, 2015, 07:02:59 pm »

Contagion is interesting in a non-trap fire trap kinda way, but its certainly not a solo skill unless you want to wait around for the dot. I've gotten 3 talismans and a magic talisman so far, and they've been interesting. One increased phys damage one (29%), one increased mana one (27%), one increased chaos damage one (19%, rather helpful for contagion right now), and the magic one is +1 to number of zombies, along with 9 int and 16 mana. All before prison.

Edit: And then a unique talisman out of nowhere, holy crap. Night's Hold, Black Maw Talisman.
« Last Edit: December 11, 2015, 07:34:47 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Path of Exile - Ascendancy
« Reply #1015 on: January 24, 2016, 07:39:43 pm »

Meanwhile in strange and amusing ideas, someone actually made an interesting mine build.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Azurestrike

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Re: Path of Exile - Ascendancy
« Reply #1016 on: January 25, 2016, 01:03:37 am »

Wow, I'm surprised I never posted in this thread before, is there a guild or a list of names to add bay12 people into my friend list?

I usually play in the non-hardcore leagues cause my connection is very unreliable.
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Aklyon

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Re: Path of Exile - Ascendancy
« Reply #1017 on: January 25, 2016, 01:55:42 am »

Yes there is a guild, its Nist Akath. We've got a couple people in it still. There used to be a namelist but it got dropped at somepoint.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

kcwong

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Re: Path of Exile - Ascendancy
« Reply #1018 on: January 25, 2016, 09:40:20 am »

Yes there is a guild, its Nist Akath. We've got a couple people in it still. There used to be a namelist but it got dropped at somepoint.

I take a look at the guild stash once in a while, seems everyone's too polite to do anything to it.

... except me. I was the one who made the "HI" back then. When the league ended I merged those orbs back into the main stash.
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Aklyon

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Re: Path of Exile - Ascendancy
« Reply #1019 on: January 25, 2016, 09:54:20 am »

Well, me and aristabulus usually use it to trade things, but thats in talisman atm.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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