Been writing out some faction stuff. Ill post that below.
In regards to scripting, i now have a faction for the undead and they wont attack anyone that has a high rating in that faction, including themselves. So now, players can choose the kill the undead who roam the streets or maybe they would want to approach this another way?
This is the kind of conflict I want any player to have to think about, what path will they take? What factions will they join and help? Decisions affect the experience in this mud.
Also, random areas are next. Need to get those going. I dont want anyone grinding in this mud, especially I dont want anything to be a given.
philosophy: SURVIVAL (its a bitch), HARDCORE (yes you know what I mean), RPI (I dont mean flowery poses, I mean goal oriented action).
here's the newest faction, BTW, players can be Guardians:
The Ancestor Dead & the Guardians
The Well of Souls has always been the receptacle for the dead of Dark City for as long as any records show going back countless generations.
The Temple of the Rock, which erupts from the very center of the Well of Souls, descends down into scores of layers of tombs and it is the primary place where the bodies of the dead from all of the Dark City have been laid to rest. All races are laid together within the temple and it's tombs, regardless of where and when they have died; families don't like to see their dead kin walking about. It is the temple that keeps them from rising, nobody knows why but any dead kept anywhere else will eventually rise and walk, seeking destruction and death for the living.
In the years of the rule of the Ashan Family, when the chambers below the temple were beginning to become too full to hold he dead which were a result of the Overland Wars, the dwarven engineers were sent down to expand the tombs into the rock below. As they worked their strange form of engineering, molding the crystalline walls into new chambers, they eventually pierced the seal of a large cavern. Within these depths were horrors that no mortal had ever seen before, abominations that twisted the minds and the very souls of the dwarven engineers.
For long years the Overland War continued and the dead piled up. The engineers kept their discovery secret, behind hidden portals that only they held the knowledge of passage, and continued to toil away in their expansion efforts. As time passed they began to change, subtly at first and then more radically. The first thing that anyone noticed was the high death rate of the dwarves who worked in the tombs below, and the throngs of young dwarves eager to get their turn at the dangerous work.
They became very secretive and it wasn't too long before everyone noticed they had been changed. A new clan had been founded among those who worked in the tombs, called the Guardians. Their members did not wear the usual work attire nor carry the tools of the engineers, they wore long and red and black robes covered with ornate mystical symbols. It wasn't long after that when they claimed full stewardship of the Temple of the Rock and the tombs below. Only the Guardians would handle the dead and only they would venture into the tombs below.
And so it has been for many generations,
MORE TO COME...