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Author Topic: The Necromancer: Prologue  (Read 28744 times)

kopout

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Re: The Necromancer: Prologue
« Reply #120 on: June 13, 2012, 10:35:48 pm »

drink while trying to remember what is up with the ANCIENTS. things like who the are why they left why there leaving turned people to gold dust with out leaving a soul
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Karnewarrior

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Re: The Necromancer: Prologue
« Reply #121 on: June 14, 2012, 03:24:36 pm »

  I take a sip of pretend tea. Chealsea smiles.

  "You're very trusting for a necromancer."

  "You're very young for a centuries old ghost." I quip.

  She laughs, and it almost sounds like a normal little girl. "Thank you. The doors will open again. I'm sorry I had to trap you, but I couldn't be sure you'd play along..."

  "I understand."

  "Someone awaits you in the grand hall. Go down the next hallway, it's the large doors on the left."

  "Thank you."

  "And before you go..." She hands me a bracelet of glass beads. "Take these, and fear not the night." She begins to fade away.

  "COME VISIT AGAIN SOMETIME."

  "I will."


   My army is back. The doors stand ajar.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

killerhellhound

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Re: The Necromancer: Prologue
« Reply #122 on: June 14, 2012, 06:24:39 pm »

go to the great hall after puting on the beads
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Karnewarrior

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Re: The Necromancer: Prologue
« Reply #123 on: June 17, 2012, 12:44:23 pm »

  I put on the beads. They jangle off my arm in a strangely familiar fashion. They sparkled in the candleight and torchlight as I called my troops forward into line behind me.

  I open the door and stride into the great hall. It's towering, a full three stories of vaulted stone and painted columns. Torches still flicker nin the walls, as if lit there only yesterday, and they cast shadows across the floor. On the cold stone sits row upon row of pew, and a throne alone and majestic at the head of the room.

  There are no doors leading from here. Strange...
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Chink

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Re: The Necromancer: Prologue
« Reply #124 on: June 17, 2012, 01:00:09 pm »

Sit on the throne.
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RAM

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Re: The Necromancer: Prologue
« Reply #125 on: June 17, 2012, 06:05:08 pm »

Search for traps!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

kopout

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Re: The Necromancer: Prologue
« Reply #126 on: June 17, 2012, 07:45:48 pm »

Sit on the throne.
Do not do this! It is likely to anger the spirits
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Spinal_Taper

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Re: The Necromancer: Prologue
« Reply #127 on: June 17, 2012, 11:26:55 pm »

Leave the Fortress. We don't want to piss off ghosts.
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lockman766

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Re: The Necromancer: Prologue
« Reply #128 on: June 18, 2012, 05:19:07 am »

Leave the Fortress. We don't want to piss off ghosts.
+1
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killerhellhound

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Re: The Necromancer: Prologue
« Reply #129 on: June 18, 2012, 06:02:09 am »

Search for traps!
+1 do this before we leave i want some more loot
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

RAM

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Re: The Necromancer: Prologue
« Reply #130 on: June 18, 2012, 07:53:59 pm »

Leave the Fortress. We don't want to piss off ghosts.
+1
-1, the ghosts like company...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Morrigi

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Re: The Necromancer: Prologue
« Reply #131 on: June 18, 2012, 09:13:26 pm »

Every sensible person knows that suspiciously empty thrones in ancient fortresses are trapped. Are any of our minions smart enough to look for tripwires or other obvious traps? If so, send them out ahead of you and tell them to. If not, proceed into the room. Carefully.
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Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

joemoben

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Re: The Necromancer: Prologue
« Reply #132 on: June 18, 2012, 09:52:20 pm »

Every sensible person knows that suspiciously empty thrones in ancient fortresses are trapped. Are any of our minions smart enough to look for tripwires or other obvious traps? If so, send them out ahead of you and tell them to. If not, proceed into the room. Carefully.

Also, DO NOT SIT ON THE THRONE. That is always a well hidden and yet obvious trap.
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Something about this game makes me wonder why God lets it exist.
Say, if you give birth on a ranch and then murder your baby will a corpse drop be guaranteed?

RAM

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Re: The Necromancer: Prologue
« Reply #133 on: June 19, 2012, 07:35:02 am »

More likely a plot device, but a device of some sort. But we were supposed to meet someone here...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Karnewarrior

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Re: The Necromancer: Prologue
« Reply #134 on: June 20, 2012, 02:31:26 pm »

  Since I feel like there's a trap somewhere in the room, I decide to send in one of my Ancient Zombies to scout ahead for traps. Since none of my minions are high-quality enough to search safely, the Zombies main job is to stumble about and search for traps by trying to walk into them. He wanders around, stepping on every stone, he sits on the pew, and scoots along comically. Finally I direct him to the most likely area, the Throne.

  My Zombie (Henceforth named Cannonfodder) sits on the throne as regal as a shabling, half rotten set of flesh can. He even reclines back. It looks like there's no traps...
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.
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