I am very interesting in trading for high volumes of stone and regents.
I want to trade 2 food, 3.5 money (3 for 1, 7 for 2) or 2/3 iron (2 for 3 stone) per stone for as many as I can afford (and people are willing to give) this turn.
I also want to trade 2 money per regent up to 15 regents this turn (assuming that I have enough left over from any stone trading that might happen.
<playerturn player="lemon10">
<tileorders/>
<cityorders>
<cityorder type="addPop" cityid="19"/>
<cityorder type="bBld" cityid="5">
<building code="found"/>
</cityorder>
<cityorder type="addPop" cityid="4"/>
<cityorder type="bBld" cityid="8">
<building code="hanG"/>
</cityorder>
<cityorder type="bBld" cityid="11">
<building code="dock"/>
</cityorder>
<cityorder type="bBld" cityid="18">
<building code="hanG"/>
</cityorder>
</cityorders>
<armyorgorders/>
<armyorders>
<armyorder type="mArmy" armyid="78" x="14" y="11">
<step dx="-1" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="77" x="13" y="11">
<step dx="0" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="76" x="11" y="10">
<step dx="0" dy="-1"/>
<step dx="-1" dy="-1"/>
</armyorder>
<armyorder type="mArmy" armyid="25" x="7" y="8">
<step dx="1" dy="0"/>
</armyorder>
<armyorder type="mArmy" armyid="4" x="5" y="8">
<step dx="1" dy="-1"/>
<step dx="1" dy="0"/>
</armyorder>
</armyorders>
</playerturn>
Balance question: Why does the inspiration building for iron/horses give 2 iron, while the inspiration building for regents gives only 1 regent?
I could see if regents were significantly rarer, but the ratio (at least on this map) is 9 iron/horse to 7 regent sources, and getting regent is significantly easier (since you don't need to build a building to get it, and thus don't need a city anywhere nearby). I could see if it was
significantly more expensive to build the iron/horse buildings (inspiration wise, since you don't really care about the minor costs of the other buildings while building a 30 inspiration building), but as it is it seems that it's a little unbalanced.