Here is my turn, its nice that the game is going faster now.
<playerturn player="Johnfalcon99977">
<tileorders/>
<cityorders>
<cityorder type="bBld" cityid="5">
<building code="hanG"/>
</cityorder>
<cityorder type="addPop" cityid="18"/>
<cityorder type="bBld" cityid="11">
<building code="libr"/>
</cityorder>
<cityorder type="bBld" cityid="4">
<building code="market"/>
</cityorder>
</cityorders>
<armyorgorders>
<armyorgorder type="rnArmy" armyid="4" x="5" y="9">
<newname>Doesn't appear to wokr</newname>
</armyorgorder>
<armyorgorder type="rnArmy" armyid="25" x="8" y="8">
<newname>Does wokr</newname>
</armyorgorder>
<armyorgorder type="rnArmy" armyid="25" x="8" y="8">
<newname>1st Imperial SDG</newname>
</armyorgorder>
<armyorgorder type="rnArmy" armyid="4" x="5" y="9">
<newname>1st Militia</newname>
</armyorgorder>
<armyorgorder type="rnArmy" armyid="9" x="10" y="6">
<newname>1st Imperial Transport Group</newname>
</armyorgorder>
</armyorgorders>
<armyorders>
<armyorder type="mArmy" armyid="56" x="9" y="7">
<step dx="1" dy="-1"/>
</armyorder>
<armyorder type="mArmy" armyid="4" x="5" y="9">
<step dx="0" dy="-1"/>
</armyorder>
<armyorder type="mArmy" armyid="25" x="8" y="8"/>
<armyorder type="mArmy" armyid="36" x="8" y="8"/>
</armyorders>
</playerturn>
BUG: Army naming doesn't appear to work (at least for me), naming units works fine, but I have attempted to name armies for the past two turns, and both attempts failed (even though it displayed in the "Turn Results" box just fine).
After some testing, it appears that it DOES name the army, but the result doesn't load (maybe it doesn't save either) the next time the turn is run.