Can we trade population (I assume the answer is no)?
Can we trade cities/tiles?
When does trading take place, does it go before resource collection and building or after?
No, yes, and between turns (effectively before everything else), respectively. I can only change things around either before or after I hit the "run turn" button, not in between the computer-managed parts of the operation.
Regardless of what the answer to the above questions are, I wish to trade Sheb 10 stone, and EITHER 1 population (assuming that I am able to trade him a population), or 23 food.
I am getting nothing in return at this moment, although I will be getting some air mana later on for it.
Okay. Feel free to keep trading private, by the way - anyone who wants to can look at everyone's resources and work out who has more or less of what resources than they expected, but if you want to try and stay under everyone else's radar, go for it.
Illyria:
Farm built at (5,10)
Tile (8,2) claimed
Library built in Megasia Isle
Riam grows to size 5
Stables built in Thororaisi
Engineer's Guild built in a?µa
1st Imperial Transport Group moves to (13,9)
Tesunad:
30 food used to gain 1 free population
31 food used to gain 1 free population
Tile (3,21) claimed
Hunter's Camp built at (7,13)
Road built at (4,14)
Shinute grows to size 4
Engineer's Guild built in Ayikke
Barracks built in Naite
Training Field built in Burran
1st Tesunad Fleet moves to (9,18)
2nd Tesunad Fleet moves to (3,12)
Arcadia:
The Waterworks grows to size 5
Halberdiers raised in The Tranquil City
Barracks built in The Peaceful Town
Army Arcadia army 72 created
Lancers (47) moved to Arcadia army 54
Arcadia army 72 disbanded
Battle fought at (18,13):
1st Cavalry Division attacking (1 units)
Arcadia army 55 defending (1 units)
Arcadian Lightbearers destroyed
Attackers win
Battle fought at (18,13):
Arcadia army 69 attacking (1 units)
1st Cavalry Division defending (1 units)
Lancers (64) destroyed
Defenders win
Arcadia army 12 moves to (17,20)
Tarr:
27 food used to gain 1 free population
28 food used to gain 1 free population
Tile (26,15) claimed
Tile (27,18) claimed
Quarry built at (25,16)
Mithril Forge built in Tarr
Dunottar:
24 food used to gain 1 free population
24 food used to gain 1 free population
Tile (26,2) claimed
Farm built at (25,2)
Farm built at (25,3)
Farm built at (22,1)
Lancers raised in Dunottar Castle
Stone Wall built in Craignish Castle
Lancers (62) renamed to 2nd Lancer
Dunottar army 67 renamed to 2nd Cavalry Division
Battering Ram (63) renamed to The Wolf
The Wolf moved to 1st Army Corp
1st Army Corp renamed to Southern Wing
Army Dunottar army 73 created
Dunottar army 73 disbanded
Dunottar army 68 disbanded
Spearmen (66) renamed to 4th Militia
Lancers (65) renamed to 3rd Lancers
Dunottar army 70 renamed to 3rd Cavalry Division
3rd Cavalry Division moves to (18,8)
Battle fought at (18,13):
1st Cavalry Division attacking (1 units)
Arcadia army 55 defending (1 units)
Arcadian Lightbearers destroyed
Attackers win
2nd Cavalry Division moves to (17,11)
Battle fought at (18,13):
Arcadia army 69 attacking (1 units)
1st Cavalry Division defending (1 units)
Lancers (64) destroyed
Defenders win
Dunottar army 35 moves to (21,9)
Southern Wing moves to (21,9)
Battle fought at (18,13):
1st Cavalry Division attacking (1 units)
Arcadia army 55 defending (1 units)
Turn 1
Turn 2
Turn 3
Turn 4
1st Lancer attacks Arcadian Lightbearers for 3 damage
Arcadian Lightbearers attacks 1st Lancer but fails to do damage
Turn 5
1st Lancer attacks Arcadian Lightbearers for 1 damage
Arcadian Lightbearers attacks 1st Lancer but fails to do damage
Turn 6
1st Lancer attacks Arcadian Lightbearers for 4 damage
Arcadian Lightbearers attacks 1st Lancer but fails to do damage
Turn 7
1st Lancer attacks Arcadian Lightbearers for 2 damage
Arcadian Lightbearers attacks 1st Lancer for 1 damage
Turn 8
1st Lancer attacks Arcadian Lightbearers for 3 damage
Arcadian Lightbearers destroyed
Attackers win
Battle fought at (18,13):
Arcadia army 69 attacking (1 units)
1st Cavalry Division defending (1 units)
Turn 1
Turn 2
1st Lancer charges Lancers (64) for 8 damage
Turn 3
Lancers (64) attacks 1st Lancer for 3 damage
1st Lancer attacks Lancers (64) for 3 damage
Turn 4
Lancers (64) attacks 1st Lancer but fails to do damage
1st Lancer attacks Lancers (64) for 2 damage
Lancers (64) destroyed
Defenders win
Game stateBy the way, in the future, you can only trade resources you actually have, okay? No more trading resources you're going to get in the coming turn.