(Double post, but its fine if it bumps the thread methinks).
<playerturn player="Johnfalcon99977">
<tileorders>
<tileorder type="bImp" x="7" y="7">
<improvement code="hunt"/>
</tileorder>
</tileorders>
<cityorders>
<cityorder type="addPop" cityid="5"/>
<cityorder type="bBld" cityid="11">
<building code="gran"/>
</cityorder>
<cityorder type="bBld" cityid="4">
<building code="eng"/>
</cityorder>
</cityorders>
<armyorgorders>
<armyorgorder type="mUnit" armyid="32" x="7" y="5">
<targetunit unitid="21"/>
<secondarmy armyid="9"/>
</armyorgorder>
<armyorgorder type="mUnit" armyid="32" x="7" y="5">
<targetunit unitid="18"/>
<secondarmy armyid="9"/>
</armyorgorder>
<armyorgorder type="mUnit" armyid="16" x="7" y="5">
<targetunit unitid="15"/>
<secondarmy armyid="9"/>
</armyorgorder>
<armyorgorder type="rnArmy" armyid="9" x="7" y="5">
<newname>1st Imperial Navy</newname>
</armyorgorder>
</armyorgorders>
<armyorders>
<armyorder type="mArmy" armyid="25" x="9" y="9">
<step dx="-1" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="41" x="8" y="9">
<step dx="0" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="9" x="7" y="5">
<step dx="-1" dy="-1"/>
<step dx="-1" dy="0"/>
</armyorder>
<armyorder type="mArmy" armyid="40" x="5" y="8">
<step dx="0" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="4" x="5" y="9">
<step dx="1" dy="1"/>
</armyorder>
</armyorders>
</playerturn>
Doom, I see no real reason for you to fight me, I am not a threat to you really, and am not interested in your things (at least for a long long time). Without a land unit, your boat is pretty useless (since you need to sit in a town for a turn to conquer it, so as long as I have anything in range of the town you stand no chance, you could take over a single square of land near me, but that is pointless as well since I could make it neutral again easily). All it will do is distract and bother me.
If you look at the left continent, then you should see (or extrapolate from the resource totals in the admin interface), that I am far behind, and will probably be crushed underfoot of those damned blues in enough time, I have less horses (tons less, since for some reason JohnFalcon never built a stable), have far less built up cities, badly chosen land, badly developed land, and a pointless city as well (which just drains my pop).
Yes, I do have more land units at this point, but they are all foot units that can be run around in circles by opposing horsemen, and by the time they get to a city the city could have very good defenses indeed.
In short, attacking me might bother me a little, and at best it will help Kash beat me sooner (although it will probably do nothing), so that he can turn his gaze east and obliterate you (whereas if we stay even long enough, you/Sheb can turn your gaze west and obliterate us instead).
EDIT: Vanigo, it's rather annoying how you can open multiple windows over each other when there is no discernible reason for wanting to.
EG. You open a millitary window to see what troops are in a tile. Then you see them, and you click the "move troops" button on the lower right (not the one to move units between armies, the one to move armies places), instead of the first window closing (which would be the right way to go about it I think), or the second refusing to open, they stack on top of each other, then you need to close the bottom one anyways. Its not super huge, but it would be nice if it was fixed.
EDIT2:Optimized builds a bit better and such in my turn.