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Author Topic: Let's try this again: Computerized empire-builder game (Is this the endgame?)  (Read 101239 times)

Johnfalcon99977

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Re: Let's try this again: Computerized empire-builder game
« Reply #30 on: May 09, 2012, 06:49:53 pm »

I'm in. My capital is Its been a while since I've played a Stratergy Forum game.

I will be the Imperial Grand Dukedom of Illyria. My capital city is Thororaisi. If possible, I will name my ruler "Grand Duke Rgeront". Expect a greek theme in naming.

Edit: If Dukedom wasn't a word before, it is now goddamn it.
« Last Edit: May 09, 2012, 07:01:57 pm by Johnfalcon99977 »
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Kashyyk

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Re: Let's try this again: Computerized empire-builder game
« Reply #31 on: May 09, 2012, 07:04:42 pm »

The mighty nation of Tesunad will have Naite as it's capitol.
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IronyOwl

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Re: Let's try this again: Computerized empire-builder game
« Reply #32 on: May 09, 2012, 07:05:42 pm »

Dukedom is totally a word. Though I'm not sure if it's referring to the domain of a Duke (which I think is Duchy?) or the status of being a Duke.

Either way, nobody's going to tell a Duke his Dukedom is actually a Duchy. :P



Capital of Tarr will be Tarrsil.
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Johnfalcon99977

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Re: Let's try this again: Computerized empire-builder game
« Reply #33 on: May 09, 2012, 09:51:48 pm »

Since we can have "Free" buildings and Forbidden was national traits, I want Stone Walls, Smithies, and Marketplaces for free, but since the Dukedom's serfs (Read: 80 percent of the population) are not allowed to learn to read by law Libaries are Forbidden, and by extension, Engineer Guilds, Temples, Aqueducts, and Banks.
« Last Edit: May 09, 2012, 09:56:31 pm by Johnfalcon99977 »
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Vanigo

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Re: Let's try this again: Computerized empire-builder game
« Reply #34 on: May 09, 2012, 10:21:04 pm »

The program does support that kind of thing, but I wasn't planning to use it this time. Need to get a better sense for how things balance.
Also, banning libraries blocks you off from pretty much every advanced unit - the building tree goes a lot deeper than before - and also prevents you from collecting inspiration, which is used for things like "all units built here get +20% health". You'd have a big early boost, but you'd be crippled once people start getting pegasus knights and pyromancers and whatnot.
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Vanigo

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Re: Let's try this again: Computerized empire-builder game
« Reply #35 on: May 11, 2012, 04:13:30 pm »

Okay, five players will do. I'll start working on the map. Anyone else who wants in, speak up quick. (Six players really would make it easier to design a neatly balanced map, so a last-minute addition would be welcome.)
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Vanigo

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Re: Let's try this again: Computerized empire-builder game
« Reply #36 on: May 11, 2012, 05:23:41 pm »

Okay, wow. Unexpected delay, here: the terrain painting thing in the admin interface apparently leaks memory all over the place. I'm going to have to fix this before I can make the map.
Wonder when it started doing this. I'm pretty sure this is new...
Edit: Ah, it was the minimap leaking memory every time it updated. All fixed now.
« Last Edit: May 11, 2012, 07:10:55 pm by Vanigo »
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Vanigo

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Re: Let's try this again: Computerized empire-builder game
« Reply #37 on: May 11, 2012, 08:08:17 pm »

Okay, the map's set up, and unless somebody objects to something (in which case, feel free to speak up), we're ready to play.
Open this file, copy the contents, and paste it into the player interface.
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Doomblade187

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Re: Let's try this again: Computerized empire-builder game (Game start!)
« Reply #38 on: May 11, 2012, 09:18:25 pm »

And then we just paste the turn in like this, right?

Spoiler: "Arcadia" (click to show/hide)
« Last Edit: May 12, 2012, 11:38:08 pm by Doomblade187 »
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Vanigo

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Re: Let's try this again: Computerized empire-builder game (Game start!)
« Reply #39 on: May 11, 2012, 09:24:19 pm »

That is correct. You'll probably want to use all your free population, though; it does you no good sitting around idle.
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Doomblade187

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Re: Let's try this again: Computerized empire-builder game (Game start!)
« Reply #40 on: May 11, 2012, 09:54:00 pm »

I only use pop to claim land, right?

EDIT: New orders up. That's about all I can do right now, correct?
« Last Edit: May 11, 2012, 09:57:20 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Vanigo

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Re: Let's try this again: Computerized empire-builder game (Game start!)
« Reply #41 on: May 11, 2012, 10:01:22 pm »

To claim land, and to grow your cities. And, yeah, that's about all you can do.
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Doomblade187

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Re: Let's try this again: Computerized empire-builder game (Game start!)
« Reply #42 on: May 11, 2012, 10:02:30 pm »

Ok, good. And that is my turn.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Johnfalcon99977

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Re: Let's try this again: Computerized empire-builder game (Game start!)
« Reply #43 on: May 12, 2012, 09:02:01 am »


Edit: I assume no wars have been declared as of yet?
« Last Edit: May 12, 2012, 09:03:54 am by Johnfalcon99977 »
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Sheb

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Re: Let's try this again: Computerized empire-builder game (Game start!)
« Reply #44 on: May 12, 2012, 02:51:24 pm »

Spoiler: Duchy of Dunottar (click to show/hide)

Here it goes. I guess it's understood we're not to look at each other's orders.
« Last Edit: May 13, 2012, 03:52:22 am by Sheb »
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