With a 5-ore cluster, you've got 23.7% chance of nothing.
You also have a getting 39.5% chance of getting 1 less stone than what you would have.
That's roughly 63.2% chance of less stuff than if every stone dropped one.
It's up to you if you like less stuff. If you like less stuff, then we cannot argue further because our views are different.
Now, is that really a bad thing?
Yes. Imagine what this is like: You defeat a boss in an RPG. He was extremely difficult to kill. You have five treasure chests, with only a 25% chance of anything being in each of them. The loot is always going to be good, so not getting anything would be really upsetting.
Well, 23.7% chance is >1/5 people not getting
anything. So they just fought the boss for no reason. That is a
bad thing in my opinion. Especially if before, there was a guaranteed chance to always get stuff from the chests, but only a few bits of good stuff per each were allowed.
And as I showed above, on average (in chance) there was also a decrease in the amount of loot you could get. That's bad in my opinion.
goin back on topic (mining rates) - would most (or all) of peoples problems disapear by changing it from 25% from RNG to a 1/4 'counter" (where the first stone/ore of each type mined drops, and every 4th after it (so thats 1st, 5th, 9th, 13th or 4x+1)) thus we get approximately 25% (slightly more, more noticeable with small numbers)
each stone type has its own counter (only for stones that have been mined at least once to save on FPS?) so that you cant mine one ore and then 3 stone and maximise ore drops.
Yeah, this could help, but it still doesn't feel completely... right.
the question is, does everyone like randomness? i think most people actually would prefer it, but just putting out an alternative
I either like randomness or hate it, personally. This case, I don't like it since there's no way to influence it. Something like Civ4 where, while there might be luck screws in combat every once and a while, at least you can do some things to influence the chances. Here, you cannot influence the chances.