This thread is silly and the only argument you make here that couldn't also be made for the current system is that it's closer to reality, which we get enough from 24/7
A huge part of DF is its (within reason) realistic mechanics, and I for one just cannot turn a blind eye to something so blatantly unrealistic as magically disappearing rock when mining. I really don't get all the people that seem to imply realism isn't worth anything, there are a lot of games out there that don't involve much realism and focus primarily on the game features just being simple and fun. DF isn't one of those games :>
(and yes, there's a limit to the amount of realism you can cram in before it just gets annoying, but there are loads of ways to make this happen without that ending up being the case)
まあー、what you say isn't wrong in general, but it is a misrepresentation of DF. You seem to assume that the raison d'etre for DF is as a simlulator of reality, or even a fantasy reality, when it is clearly, in many respects, not - and on a certain level, not meant to be.
There is no sex, faeces, bad language, earthquakes, cancer, knives and forks, tools for farming, logical power transmission mechanism, realistic topology - on the micro or macro scale, and so on and so on. All of which could be argued for inclusion as they are connected to existing features and thus subject to inclusion under the "simulation" mandate.
Trite examples aside, I think Toady has mentioned many times now, and most recently in the forward to the
Getting Started with DF book, that DF is meant to be a
fantasy story generator. When you look at the game from this perspective, it's easier to see why certain potential features might be written out, perhaps temporarily, because they have little potential impact on the stories that will be generated.
ThtblovesDF and I, and the silent majority I guess, are not particularly enamoured with the idea of rubble because when the Fellowship were traveling through Moria we never stopped to ponder where the dwarves stashed all the scree because there was a freakin' Balrog whipping at their heels.