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Author Topic: @)~~}~ Magia Exquisitis! ~{~~(@  (Read 119545 times)

Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #555 on: June 12, 2012, 05:27:10 pm »

That's a pretty good point. I think I'll wait for what everyone else has to say before I decide for real.

As for the gingerbread house, I'm afraid that as a witch with a new oven, I am required by law to make a gingerbread house and bake children cookies in it.
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #556 on: June 12, 2012, 06:25:32 pm »

I'd disagree, naturally.

If Rasc gets the weapons, he'll have the magic equivalent of the atomic bombs to use on his own people-it's likely as much psychological as physical. and he will use them, to enforce a predictably draconian rule. Lots of innocent Were die. The Werebeing community falls under his sway. Then he turns them on us. If our alllies get them, is it any different? They use the weapons to carry on the war. Lots of bodies in the street for us to clean up. Whoever has them, can enforce their will. Ideally, noone should have that much power.

His plan still is, I believe, to bloodbath the Humans. The situation gets much worse if he obtains that weapons. Our job as the New Order is to keep things quiet. So what if the weres 'resent' us? We've got a job to do. And, it would be criminal to allow him-or possibly even our 'friends'-get the weapons. Better if we snag or destroy them all, keep them from causing harm.

Final point-who are 'friends' have hired to obtain them, might end up betraying or causing damage on their own we can't predict. It might even be our special Teacher friend. :P

All I know is, we can end this upcoming war in one fell swoop by seizing the Moonbane weapons. We're a third party-completely neutral. Only we can keep the balance here. Otherwise, we're just letting the strong survive, and the weak die off to make room for them. That's wrong to me.
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Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #557 on: June 12, 2012, 06:36:07 pm »

I got no problem in doing the job, but we can't shirk our duties about the other jobs as well. That's why we should do either of the 4-days remaining ones, as that job will still be there if we do them.
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #558 on: June 13, 2012, 04:56:09 pm »

On a somewhat selfish note, if we do the Kings of the Road job, I could probably pick up an enchanted bike. Tempting.

E: Moar Journal Entries
Spoiler (click to show/hide)
« Last Edit: June 13, 2012, 10:30:34 pm by Grek »
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Lillipad

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #559 on: June 14, 2012, 10:57:24 am »

About the gingerbread house idea for building rooms. In the case of building something specialized for a task, in this case partially absorbing criticals and having the space to make larger or stronger spells, it's better to have the room built from the ground up. We'd want to use the gingerbread for something more general, like a storage building, or living quarters. Or, if you pursue the witch thing full time, luring moronic children to cook.
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Criptfeind

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #560 on: June 14, 2012, 11:02:34 am »

I would also like to note that building the gingerbread house on earth is a really bad idea. Unless we like build it inside of the cloaking field, which Tohsaka might not even allow us to do (reasonably of course, I mean damn, it's a fucking house made of candy.)
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #561 on: June 14, 2012, 02:33:02 pm »

I'm building it on the banks of the Styx someplace. If we've got mundanes river boating down the Styx, the fact that there's a gingerbread house that they might seed there is the least of our concerns, compared to the demons sailing by, the giant mosquitos and the river of blood.
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #562 on: June 14, 2012, 04:14:41 pm »

About the gingerbread house idea for building rooms. In the case of building something specialized for a task, in this case partially absorbing criticals and having the space to make larger or stronger spells, it's better to have the room built from the ground up.

The gingerbread house is pretty much perfect for absorbing critical failures, in my opinion. It's extremely destructable, which means that the brunt of the damage will be absorbed by people blasting holes through the walls. This would normally be a big problem, but with the magic oven, fixing the damage is relatively easy, since I can just churn out more gingerbread to rebuild with. And since the house is getting blasted up instead of the people, the long term effects of any spectacular failures will be mostly minor.

E: Quote is not edit.
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Lillipad

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #563 on: June 14, 2012, 04:24:49 pm »

It's extremely destructible

That's exactly why it's bad to use it. Being easy to repair with your infinite bread forever doesn't make it a better material. Criticals are going to cut through it like butter, and it'll be hard to gauge the power of a new spell when it's blasting through a giant pastry, rather than physically and magically reinforced wood and brick.
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #564 on: June 15, 2012, 11:14:13 am »

Kathryn:

First thing in the morning you hop in your car and ride down to the beach. However with the party gone, so is the Kobold. You comb the beach up and down but the only trace of the little rodent you can find is a message in a language you cannot understand carved into the bottom of the picnic table where you talked with him the other day. 1d80-8 = 35 - 8 = 27

Back home you throw on your Gorgon slaying gear and start messing around with the creature’s head. Sadly after hours of experimentation it would seem that contrary to the legends it retains no petrification powers... or perhaps you are just doing it wrong. 1d80 = 9

Deciding that some magical practice is in order you bring the birdcage to the bathroom and fill the tub with water. You attempt to pressurize water for some time, but don’t make much progress. You can increase the pressure, but not much more than you could by putting your finger over a garden hose. Annoying perhaps, but lacking any combat utility. 1d80+7 = 3 + 7 = 10

You talk to Kestrel, and quickly find that by ‘clubs’ he meant less ‘group of like minded people’ and more ‘place to party after dark’. Still he knows a place where you can find both, and for 50 USD he gives you directions and the entrance password to a place called ‘The Big W’.

15 minutes later you find yourself standing on the hills next to the Big Letter ‘W’ in the world famous Hollywood sign. You place your hand at the base of of the sign, and verbally proclaim the awesomeness and skill of Charlie Chapman. Suddenly the letter sucks you in and you find yourself standing in LA’s biggest performance mage meeting place. Inside the magical compound are 3 large film studios, a magical film equipment and prop shop, several rooms where classes are offered, and of course a bar/nightclub.

Class information is posted a day in advance. Tomorrow a 4 hour course on the basics of magical swordplay is offered for 2000 USD. There is also a 6 hour 1200 USD class titled ‘Tricks and Illusions; magic that passes for mundane’. Finally you check out the shop inventory. (-50 USD for Kestrel’s help) 1d80+5 = 60 + 5 = 65

Spoiler (click to show/hide)

Emlyn:

You find a few books by your door first thing in the morning, presumably left by Kestrel. You start reading and quickly learn a thing or two about Internalized Magic. It is mostly used by powerful magic beings such as deities, dragons, demons, angels, ect. Several mortal races, mostly elf and naga subspecies, can use it, but usualy humans are not on the list.

Humans modified with curses or conditions, most commonly Vampirism, may be able to cast internaly, and other humans can cast in a functionally identical way by drawing off the power of a willing artifact or powerful being. But there is no recorded instance of a pure blooded and unmodified human being casting internal magic. This information leaves you a bit distressed, but at least you get a few free books out of the deal. (+The History of Internal Magic on the Mortal Realm. +The Human Halfbreed’s Guide to Exploring Internal Magic. +Simple Spells for those with an Internal Magic Supply) 1d80-3 = 64 - 3 = 61

You decide to start practicing some martial arts, but are too preoccupied by recent revelations to make any real progress today. 1d80 = 39 (Martial Arts fail)

Ariel:

Fitting a large naga thrall on a Jetski is a rather difficult task, and you are not in the best physical shape. Eventually you just have to tie the blasted beast down in an awkward position before setting off down the river, through the portal, and into Tartarus.

The yellow lich is shocked by your delivery and gives it a good looking over. He decides that he can probably extract and preserve the stomach-brain while mummifying the rest of the beast. He will however need some white corn to produce the fluid with which to preserve the valuable organ. You help the Lich’s mummies tie the thrall up in the basement with some heavy iron chains before taking your leave to go fishing.

You sit on the bank of the river, channeling energy into the rod. The rod enhances your luck and phyiscal strength making fishing a snap. You catch 2 strange crimson fish the size of your hand and what appears to be a neon orange baby crocodile. You also land a lobster the size of a labrador retriever, but having no way to restrain the beast you end up cutting the line and running from it. (-2 Brimstone Slugs. +1 Orange Crocodilian [live]. +2 Strange Crimson Fish [dead]) 1d80+7 = 35 + 7 = 42

Adrian:

Kestrel gives you a lead on a poorly guarded vault on the banks of the river styx that you could go after. The information isn’t cheap, but you thank the old man, warn him to leave your wife alone, and set off for some adventure.

Sadly, 15 minutes into your adventure your Jetski stalls out. You manage to get the dead craft to shore and start fixing it. It takes all day, but with the supplies on hand you are able to fix your craft and fend off attacks from several swarms of hell mosquitos. You return home around bedtime, just thankful to be alive and unharmed. (-750 USD for Kestrel’s fee.) 1d80+2 = 17 + 2 = 19

Henry:

You prepare the spell to contact Terraphidite quickly and without incident. Soon one of your rats is speaking in her voice and you listen. Following your patron’s instructions you draw an arcane circle on the ground and drop the portal key in the middle. A gate rises from the ground and you walk through.

You find yourself standing in a throne room before your mistress. You hand her the Core of Mercury which she places up on a shelf next to similar spheres made of various kinds of metal and gems. She explains that your reward will be a two part gift.

First she will keep the portal open for four more days, during which time you may enter at any time you wish and Terraphidite will help you train and experiment with magic (Giving you a +8 bonus to your rolls!).

After that she will reroute the gate to lead to your own private lair of chaos in the sphere of earth. She says you can choose to have your lair in the lawful neutral Basalt Vaults (Easily Defendable), the true neutral eternal desert (Lots of dangerous and exotic plants and animals to exploit nearby, or the chaotic evil Tar Pits (Lots of undead and/or extinct animals). Rare and powerful minerals are easy to come by in any part of the earth sphere. The quicker you pick where you want your Lair, the better Terraphidite can make it for you.

Once you have your lair you will be inducted as a full fledged member of the Chaos Circle, capable of taking followers as soon as you feel ready to nurture and teach them. Terraphidite will also likely have another job for you at that time. (-1 Portal Key. +1 Gate to Terraphidite’s palace) 1d80+6 = 44 + 6 = 50

You spend the rest of the day chatting up your mistress, completely forgetting that you had planned to mess with the anchor ooze. 1d80+2 = 9 + 2 = 11
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Criptfeind

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #565 on: June 15, 2012, 12:00:04 pm »

Anyone want me to set up the lair in a certain place? I certainly am thinking the Basalt Vaults would be the best choice, but if someone really wants something else that is also doable. Specifically I am thinking the eternal desert, which would allow me to expand as fast as need be and sounds like a play ground to Ariel.
« Last Edit: June 15, 2012, 12:06:37 pm by Criptfeind »
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #566 on: June 15, 2012, 12:21:49 pm »

Also, if you guys can all post actions today, that would be great. There is a chance, dependent on Haika's schedule, that I wont be playing my Pokemon game tonight, and I will have time to roll and perhaps even write another Magia turn.

New rule, if you are not going to calculate all your mods, post your stats with your turn. Also, if you are casting a specific spell, post the spell information (Or PM it to me if you are not comfortable sharing the details)
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #567 on: June 15, 2012, 12:29:12 pm »

I vote for the Desert for the reasons you said, but you should pick what's best for you.

1 hour: Call the Magic Seed Shop and request delivery of the following items:
Spoiler (click to show/hide)
1 hour: Administer Zombism Cure to Piddles. Plan is to put it in some food, throw him the food, shut the truck door and then leg it.
1 hour: Call the Doctor that Adrian recomended (Dr. Macaw) and set up an appointment to find out everything there is to know about Dai's strain of vampirism and how it might interact with Naturia assimilation.
4 hours: Go help the Affriena cultists as part of the Hothothothothot job. The current plan is to use Inanimate Voice (1d80+4+1 for Connection & Focus) along with anything the cultists can tell me in order to identify who did this. Not going after them today, I'll want to do that a bit later once I'm properly prepared.
5 hours: Teaching werewolf cubs to read! First step would be to take roll and get my student's names. After that, each student gets a peice of paper with their name written on it. I'll go over the alphabet today and explain what sound each letter makes. Next time, I can teach them how to write their names. 1d80+4+2+1+1 for Knowledge, having supplies for students (I knew buying those was a good idea!), time and for the sheer simplicity of the topic.

Spells and Stats have been PM'd to you.

Spoiler: Plant Shop (click to show/hide)
« Last Edit: June 15, 2012, 01:36:11 pm by Grek »
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #568 on: June 15, 2012, 12:52:15 pm »

The shop is two hours each way. You will need at least 4 hours to go shopping Grek. Also re-post the entire shop inventory. It has been long enough that there might be some changes in the stock. I'll have to roll that.
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Lillipad

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #569 on: June 15, 2012, 01:10:11 pm »

8 hours(two four hour actions): reading(mystery theater +1)(learning mundane skill +2)(difficulty: average -3)[0]
I'll spend my time reading The History of Internal Magic on the Mortal Realm and Simple Spells for those with an Internal Magic Supply. I need to get more research done...
4 hours: spell composition(focus +1)(mystery theater +1)(knowledge +4)(faith +4)(difficulty: hard -6)[+4]
I've never actually tried to use raw magic in an attack before. I've used aura, and can weaponize raw magic, but that's not the same. A good basis is to go off of my specialty. I'll funnel large amounts of magic into my body and channel it through to my arm. When I want to release the attack, I'll try to let it out through my forearm in a linear blast of thick magic steam. And if I can't get it to come out as 'steam' on its own, I guess I'll try to use my internal source to 'boil' the outside magic into 'steam' as it exits my body. I might want to practice this one in the basement...

Well, it's no longer speculation, my computer is damaged to the point of being unusable right now. I'm back on a not-bad, not-good laptop again.

Cript, if you end up making your workplace in the vault and you tell us about it, would you have any objections to me flooding an empty room(if there's one available) with liquid magic?

For GM interpretation convenience, if I'm experimenting to make a spell, I'll refer to it as composing a spell, if I'm experimenting to try and 'upgrade' a spell I have, I'll refer to it as spell experimentation. All other instances of experimentation will be either general, observational, or alchemical in nature, so it shouldn't be too hard to make choices in how those go.

Spoiler: inventory (click to show/hide)
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