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Author Topic: @)~~}~ Magia Exquisitis! ~{~~(@  (Read 119460 times)

Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #360 on: May 30, 2012, 04:54:17 pm »

...Somebody is getting 3a the hard way.
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Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #361 on: May 30, 2012, 04:56:55 pm »

...I really hope that wasn't me with the grenades...
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #362 on: May 30, 2012, 05:16:58 pm »

...That somebody now is getting 6a. Nat 100 and Nat 1 on the same turn :p
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Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #363 on: May 30, 2012, 05:18:05 pm »

Well, somebody is luck's playtoy :P
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Lillipad

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #364 on: May 30, 2012, 05:18:42 pm »

What freak of nature is getting this bizarre luck spree?
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Criptfeind

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #365 on: May 30, 2012, 08:34:38 pm »

Well, the one implies me, but the hundred implies someone else. So who knows?
« Last Edit: May 30, 2012, 09:35:37 pm by Criptfeind »
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Lillipad

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #366 on: May 30, 2012, 08:42:03 pm »

I suppose we'll find out once the turn is actually up. Whenever that is. I wonder what the effects will be.
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #367 on: May 31, 2012, 11:36:58 am »

Really curious as to how this turn is going to go.
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Criptfeind

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #368 on: May 31, 2012, 12:52:04 pm »

Hey Grek. Can you remove the soul of a still living thing? And if so, does that kill them or like leave a still technically alive shell?
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #369 on: May 31, 2012, 01:00:52 pm »

Hey Grek. Can you remove the soul of a still living thing? And if so, does that kill them or like leave a still technically alive shell?

Not yet, but he will after this turn :)
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #370 on: May 31, 2012, 01:29:06 pm »

Adrian:

You wake up in the morning to find that Kestrel has left 3 numbers tacked to your door.
Blackfang’s Bloodservice: Delivers daily packets of human blood, for 2000 USD or 3 Aura a month.
Dr. Vice Macaw: A local expert on vampire health and necrobiology. He can examine a vampire and determine any powers and weaknesses it may have. He can also put together a diet/exercise/training program to help a vampire get the most out of his/her condition. Appointments cost 700 USD a visit.
Mira Trinity: Owner of several popular Vampire hotspots in town. Mira is a friend of Kestrel’s and would gladly help Dai get involved in LA’s vampire comunity

You call Blackfang’s and they offer to send you a free trial serving of blood while you decide whether you want to pay in cash or aura. They promise to have it sent by river via sundown.

Setting up next to Daintyroot you begin to poke around with another grenade. Dai works next to you, enchanting her clothing to resist dirt, resist stains, resist odors, and to meld into her body when she transforms. Since Dai only has one outfit she works naked. Between her looks and impressive enchanting skill that far exceeds your own, you find your wife far too distracting to work near. She finishes all of her clothes in less than three hours, at which point she invites you to bed to get to know her better; you accept, spending the next couple hours getting to know her in several senses of the term but leaving the grenade unmodded. 1d100+5 = 33 + 5 = 38

Showing the new guy the holding cells downstairs you agree to let him experiment on you. He spends the rest of the day flooding you with magic energy in various ways. By the time you finish you are feeling very thirsty... Emlyn sheepishly offers that he may have advanced your condition. (Your thirst modifier is now -5) See Emlyn's roll

You head to the river to collect the blood delivery. It comes in a clear plastic container... and looks delicious. It takes everything you have in you to get it too your wife without drinking it yourself. Instincts you didn’t know you had tell you that you would feel so much better if you just drank it. (You have achieved fledgling vampire status. You may now drink blood to reduce your thirst mod to 0. You take +3 for instinct on all rolls related to being a vampire.)

Kestrel shows up and gives you his cure right before you go to bed. He tells you that it will leave you bedridden for four hours, but should restore you to normal. Your instincts tell you that it would still work at this point. (+1 Cure for Vampireism)

Ariel:

Sunrise finds you on the phone talking to the seed shop. The owner informs you that there are no legal issues with raising Naturia Assimilated creatures, but that he would like to check the bears out before recommending any specific product for you to purchase on their behalf. You tell him that you will bring them sometime, possibly tomorrow.

You decide to introduce your bears to the growing Pixie. You water the magical plant, before spreading out some newspaper and trying to potty train the carebears. This goes well at first, but when Piddles turn comes around he lays a big old duce right on the unprotected floor. You rub the cub’s nose in the mess, but as you do so, your pouch of everlast dust comes loose, spreading all over the bear!

Piddles grows to full size in a matter of seconds, and snaps at you before you can react! You manage to escape by kicking the bear in the nads to make it let you go before running like hell. After zig-zagging through the halls, losing the bear, you decide to check your arm. To your amazement the wound has already closed, but to your horror the flesh and veins around the injury has turned green! (-Piddles, -1 Pouch Everlast Dust, +Mystery Condition, +3 Aura, Piddles the Floral Bear is loose in the house!) 1d100-13 = 1 - 13 = -12

You head down to the beach, rent a paddle boat, and haul it to the river in the basement only to find that the Jetski’s are already back. With a sigh you return the boat to where you got it. (-75 USD)

While out dropping the boat off you decide to stock up on essentials for the beach! (-75 USD on plants. -68 USD for binoculars. -38 USD for beach hat. -32 USD for a bikini)

You arrive at the beach with a roar, and roll around for a few hours, looking for trouble. You find it soon enough when a massive and very drunk Astral Dragon starts going on a rampage that blows up a table of goblins and threatens to leave the perception field. Thinking quickly you exorcise the beast, which miraculously succeeds, ending the threat. You condense the beast’s soul and turn to hear the cheers and applause of the bystanders you saved.

One of the rescued bystanders turns out to be a succubus, who offers to teach you a couple of her spells as a reward. She transfers some magical knowledge to you through a deep kiss, which both the audience and the succubus herself seem to enjoy a bit too much. (+1 Power 8 Neutral Good Soul, New Spell: Spawn Succubus, New Spell: Soul Drain, +3 Aura) 1d100+5 = 100 + 5 = 105

Feeling a bit tired from playing hero, you sit down at a picnic table next to the shapeshifter Chet and the Werelynx Lisa. Between flirting with his new girlfriend and trying to suck her face off Chet mentions that whoever is in the hotel room next to him is using all sorts of noisy and unsubtle magic... in a mundane hotel. You figure you could try to clear it out yourself for glory and exclusive rights to the loot, or you could share with the other to be safe. 1d100+5 = 45 + 5 = 50

You return home and collect your beach duty payment from Tohsaka (+600 USD)

Spoiler (click to show/hide)

Kathryn:

Shelly is out of the hospital by now, 2 days having passed since you last got to hang around the house without any jobs to do. She forgives you completely for the magical mishap, knowing fully well that those things happen, and is more worried about your health. You assure her that you can beat styx fever and that seems to put Shelly at ease. During your conversation Shelly mentions that she is interested in getting some enchantment work done on her flute, but is too nervous to approach Daintyroot or Adrian herself and ask.

You head to your stairs and partake in your normal workout routine. The workout passes without incident, but you just can’t feel the burn today. 1d100-3 = 28 - 3 = 25

Wanting to do some reading, you grab The Clearsands Tribe; however you run into a snag before you even start. A voice in your head explains that the shore of the river would be a peaceful place to do your reading. The voice is charming, and assures you that it has your best interests in mind, but you know exactly what it is and try to resist. You spend quite a bit of time walking between your room and the stairs to the basement, trying to find a place to read that pleases both you and the voice, before giving up and heading to the kitchen to get some water and ice for magic practice. 1d100-10 = 53 - 10 = 43

The idea to start with chilled water turns out to be a good one; you are freezing it solid within the first few minutes of your practice. By the time your session comes to an end you are able to do the same to water that is room temperature and even slightly heated! (New Spell: Freeze Water) 1d100-3 = 96 - 3 = 93

You show up at the beach, and after some patrolling decide to take a break and partake in a pie eating contest sponsored by the Nirvana School of Dental Feyology. You do not recognize the fruit in the pie as you eat, but it is sweet, tangy, and very delicious. You eat like a madwoman and finish second; only a particularly fat orc beat you. The Tooth Fairies in training fix up your teeth (Which the pie seems to have dissolved down to the root) and give you the second prize; a trophy and a collectible Magic Tooth Fairy Coin given only to volunteers that donate their time and mouths to the college. (+1 Silver Pie Eating Trophy, +1 Scholarship Coin) 1d100+6 = 57 + 6 = 63

As you patrol you spot a cool looking stand selling colorful magic goods. Deciding to check it out you discover that the merchant has a silver tongue and a bunch of very cool overpriced novelty crap that you do not actually need... This combination does not bode well for your wallet. (-2500 USD, +1 Novelty Color Changing Luminescent Bong, +1 Small Box of Magic Sparklers [25 Count], +1 Bottle of Bluish Black ‘Inferno Hell Sauce’, +4 Pleasure Potions for Her, +1 Rod of Forced Flatulence, +2 Mini Kegs of Genuine Valhalla Mead, +1 Set of Swearing Cuff Links, +1 Replica 666th edition Infernal Dubloon) 1d100+6 = 38 + 6 = 44

You head home and collect your pay from the beach! To your shock and horror you find Henry beaten, bound, and gagged. The letter ‘R’ has been branded onto his forehead and a note reading ‘Now you have been warned’ is tapped to his chest. (+600 USD)

Spoiler (click to show/hide)
Henry:

You are very worried about Kathryn’s health and have trouble falling asleep. When you eventually do it is waaaaaay past your bedtime. You end up sleeping in and not having time to set up your airplanes in the morning. 1d100+5 = 24 + 5 = 29

Reading about Carharn, you come across a page in the book that is not in english... or any other language that you are familiar with. The page sits about 2/5ths of the way into the book and is simply covered in runes and pictographs. You spend hours studying this to no avail; you can’t for the life of you even begin to figure out what it means! Eventually you just give up and go shopping. 1d100+2 = 12 + 2 = 14

You pick up some swimtrunks and sunscreen at the store before heading to the beach. You arrive about an hour after Kathryn and Ariel do. (-12 USD for sunblock, -19 USD for swim trunks)

At the beach patrol is uneventful... for awhile. You spot Kathryn in the distance, at some sort of shopping stand, and move to approach her and say hi. Before you can reach her however somebody hits you hard from behind and you land face first in the sand. You assailants flip you over and you see that they are were beings; two furry and one scaley. You are dragged screaming to a tent near the edge of the perception field. Kathryn is too busy checking out bubbling pink potions to notice your plight.

In the tent are many more were-beings, including a huge werewolf who stands in at 8 feet tall. You are thrown at the feet of the massive were-being you glares you dead in the eye.

“I heard you and your friends were planning on turning the others against me. What is about to happen to you now is only a fraction of what I will do to you and all your friends should they continue to meddle in my affairs.”

Two other were-beings prop you up and the giant pummels the everloving crap out of you for a good three or four minutes. He then produces a metal branding iron and magicly heats it before jamming it into your forehead. You black out in the face of pure unbearable agony... (-1 for pain on all actions tomorrow) 1d100+2 = 17 + 2 = 19

You awake in front of the manor, bound, gagged, and in a lot of pain. You wait like this for about 30 minutes before Kathryn shows up and helps you inside. Kestrel gives you your beach pay, and a bit extra for your trouble. (+800 USD)

Emlyn:

You spend several hours first thing in the morning flooding your bedroom with Raw Magic. This goes off without a hitch, but nothing particularly happens... yet. (You missed the natural crit by 1. Ouch.) 1d100+2 = 97 + 2 = 99

Adrian is easy to track down, and he does indeed agree to be part of your experiments. You spend several hours flinging raw magic in it’s various forms at Adrian’s body. Eventually something you do has an effect; Adrian informs you that he is even more thirsty and suspects that you just advanced his condition. Not exactly the desired outcome, but interesting none the less. (New Spell: Advance Magical Ailment) 1d100-11 = 67 - 11 = 56

You spend about an hour sorting your books and games, putting them on shelves in your room, before deciding that if you are going to be a mage you might want to improve your reading skill: Some the spell books you are bound to encounter are sure to be complicated. You grab your copy of ‘The Fellowship of the Ring’ and begin to re-read it, focusing on comprehension and speed. Your natural learning ability comes in handy, and you feel some improvement in the few hours you give give yourself before going to sleep. (Progress towards mundane skill reading: ⅕) 1d100-2 = 66 - 2 = 64

Spoiler (click to show/hide)
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #371 on: May 31, 2012, 01:29:07 pm »

As of this post, I can only use my Condense spell (ie. the one that claims souls and turns them into pearls that I can use) on souls that have been removed from their body. And the only way I know how to remove a soul from a body is by killing. My Exorcism spell, rather than removing the soul from the body, lights the body on fire, turning the whatever-i'm-exorcising into a pile of ash and thereby killing it. It through me for a loop too until I carefully reread the description of it.

But apparently that's about to change?

E: Just as I post, the turn comes up! Eeep.
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #372 on: May 31, 2012, 01:32:37 pm »

Your mods for this turn, as Calculated by Haika. Feel free to use this when calculating your mods for future turns!

Tar/Adrian:
5 Hours: Grenade modifications. The cryo grenade seems to work out well (Not that it will be wasted that easily.), let's see what else a grenade could be made to do...
+4 knowledge
+2 Engineering
+1 Focus
+1 Time
-3 Average Difficulty


2 Hours: Blood sourcing. Well, time to see if I can get a blood source for Dai. Otherwise Tohsaka might be a bit angry at being dinner...
If you even want to roll for this:
-2 Luck
-3 Time
+2 Kestrel Help?



5 Hours: Guinea pigging. Well, I agreed to do this. Hopefully I don't end up with as many injuries like the last time I was one.
I have no idea what he means here, so hard to say what the mods might be, perhaps body stat and time? Might be a roll on whoever is testing on him? Grek maybe if I guess... Hard to do that when I don't see Grek testing him... so I dunno what to say.



Grek/Ariel
1 hour: Call up the magic seed shop and ask for everything they know about the legalities and practicalities of taking care of naturia assimilated bears. Spend up to 500$ on required supplies, to be picked up tomorrow.
shopping, no roll I'd say. Maybe a +0 luck roll to see if they know anything at all about the bears.

2 hours: Introduce Audrey Jr. to the Bears and vis versa. Water Audrey, then attempt to get bears house broken.
-3 time
+0 Luck
-10 difficulty (she did name the one bear piddles after all, heh)

2 hours: Rent a boat at the beach. Boat down the Styx with Frankie and any volunteers to pick up the Jet Skis and put them back at the dock. (Not putting mods here, since we didn't have to roll for it in session.)
1 hour: Go to the store and purchase five potted cucumber plants. Also obtain a pair of binoculars, a wide brimmed hat, some sunscreen and a swimsuit. We'll need these later.
Shopping and other mundaine no roll needed tasks.


6 hours: Go to supervise that beach party! Ride my bike there, check in and then cruise around looking for people causing trouble. Wear swimsuit, hat and sunscreen. Use purchased above binoculars. 1d100+4+Binocular Bonus+Sunscreen Bonus+Bikini Bonus?
Not sure what all you want to roll here.
+2 time
-2 body(looks)
+2 bike badassness
+1 bikini sexyness
+0 luck?
difficulty is up to you, but I'd imagine it to be average to hard, so -3 to -8

Kath/Dwarmin:

1 Hours/Visiting Shelly in the medico
Go Big Sis. I hope she's not too mad at me...
Might not need a roll, but you could make one if you like, would be -10 time, +4 body, +2 apprentice or something. -1 difficulty.

1 Hours/Exercise! (+1 Body Mod, N/a Time Mod, +1 Familiar Exercise Route Mod, +1 Continuous Exercise...final, +3/15)
Kathryn decided to put it all out-she was very close to something big...
-10 time(if you want to use it)
+4 body
+1 routine (I'd allow that familiar route mod, but no continuous if you are giving this)
-8 hard difficulty(She has nearly max body stat mod already, should take her more to gain in it)


1 Hours/Reading 'The Clearsands Tribe' book.
Why not? There was some cool stuff in there...
-10 time
-2 location(could have been positive if she had said she found a comfortable spot or something)
+2 Luck
Book may have a mod, based on how difficult it is to read, assuming you even want to roll anything for this, if there's any magic in there to be found.


3 Hours/Experiment with Water Effects, New Spell: Freeze Water to Ice (+1 Connection Mod, +1 focus Mod, +2 comfortable casting, -1 Time Mod, +1 Stubbornness Mod, +1 Temperate Mod...final, +5/25)
Kathryn was nothing if not stubborn. Today, she would use the birds as witnesses...Kathryn makes sure to use water that's already a bit cold, by dumping bags of ice into it beforehand. Should make the transition a little less strenuous.
-1 time
+1 focus
+2 comfortable
+2 connection
-7 hard difficulty(she's already comfortable with it, but it should take quite a bit to keep learning)

6 Hours/Supervise Beach Party with Ariel (+1 Body Mod, +1 Swimsuit Mod, +1 Surfboard Mod, +1 time Mod...final, +4/20)
Some surfing and beach patrol would be a good way to take her mind off the past...
+2 time
+4 body
+1 swimsuit
-1 surfboard(surfing =! patroling)
same difficulty mod as what was used before for Grek.


Cript/Henry:
2 hours: Set up more Throwable earthquakes. +20 knowledge or +2 know +1 focus +1 limitation +2 mundane skill for a total of +20/+6
-3 time
+4 Kowledge
+1 focus
+1 limitation
+2 drawing mundane skill
-3 difficulty

4 hours: Read more of that book. +20 knowledge or +2 know +1 focus for a total of +20/+3
+0 time
+4 know
+1 focus(is this in his focus? not sure, up to you)
I'm not sure what book he means, so not sure about difficulty. Probably average -3ish.

6 hours: Supervise Beach Party. +1 equipment? +0/+1
Other: Purchase a swimsuit. Sunscreen. Other beach stuff I don't remember what I have not gone to a beach in a long time because I burn like I'm a god damn vampire and then I seriously start like oozing stuff out of my burns and I get stuck to stuff and it is really fucking painful.
He didn't give any time for the shopping, so shouldn't get that. Party mods would be as follows:
+2 time
+0 body
beach party difficulty(same as grek and dwar)


Lilli/his new guy:
4 hours: "flood" room(focus +1)(connection +4)(faith +4)(difficulty: nil -1)[+8]
There is an interesting property of my body. It's so highly resistant to magic power, that I can move freely through even the most dense of non-solid densities of raw magic. Since magic won't move unless told otherwise, I've already seen it as dense as water, but floating rather peacefully in place midair. But how would it effect me to live in such high density magic? Well, let's flood my room with the stuff and find out.
+0 time
+4 connection
-3 average difficulty
+1 focus?


5 hours: Experiment(time +1)(focus +1)(connection +4)(faith +4)(difficulty: average -3)[+7]
I made a deal with Adrian that I would experiment on him today. Gentle ripples through low density magic should be able to relieve a bit of stress and pain. It might even help him resist the vampire's bacteria. It's worth a shot, at least.
ahh here's the experimenting on adrian.
+1 time
-2 intiuition(he's not really using magic, he's looking for how it interacts, perception stuff usually falls under intuition.)
-10 difficulty? (He's trying to force us to teach him how to heal, should be possible, but not easy.)


1 hour: sort through books and board games
no roll here... kinda waste of an hour, but up to him as he likes.

2 hours: read one of the newly sorted books in order to develop 'Reading' mundane skill(mundane skill +2)(knowledge +4)(difficulty: nil -1)[+5]
He has no mundane skills... so gets no mod for that.
-3 time
+4 know
-1 difficulty
-2 location(again reading randomly while standing in the middle of hammerspace)
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #373 on: May 31, 2012, 01:36:08 pm »

Also worth noting the Beach Stuff was checking for random events, not an actual pass/fail check.

I used this as a guideline:

40 or less: Bad Event
41-60: Neutral Event
61 or up: Good Event
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #374 on: May 31, 2012, 01:39:54 pm »

@WS: Minor Problem, the money you made me spend there put me into debt. :P

I suppose novelty stall Demons take credit cards?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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