I didn't see much of the last battle, but we probably won pretty extensively. The enemy cleric (Hyena) was killed, and his lackey was turned to stone. As you can read in the quick summary, we accomplished our mission and furthermore, the leader of the Enemy Weres, Ruffian, was denounced and humiliated. He's now on our hit list. Particularly, my characters hit list, since he hurt Henry by branding him magically-Henry, who my character Kathryn Lynch is becoming fairly involved with.
The enemy werewolves didn't really have a chance to do much. Essentially, it went:
Steve (the kobold we've got working for us) starts picking the lock on the vault door.
The villans arrive and deliver a monologue.
Daintyroot (the elven weredragon vampire Adrian married) prepares to breathe at them.
Travis launches missiles out of his chest that destroy the were-hyena cleric.
Henry turns the werebunny leader into stone.
The werewolves panic and try to activate the escape gem.
Adrian shoots at them with his lightning gun, but they manage to escape.
Ariel draws a rifle on the last two and demands their surrender.
The werewolves surrender.
Daintyroot, having never heard of the Geneva Convention fries them anyways.
The vault door unlocks.
Weirdsound is D/Cd and then posts the end of session log.
And if we
are staying an extra day in the Plains of Valour, then my turn for that will be
6 hours: Cast Condense Soul on the Were side of the battlefield. 1d80+4+1+2+bunches for Connection + Focus + Time + 'Seriously, There's Like 50 Souls Here, I'm Retarded If I Can't Find One To Condense' bonuses.
6 hours: Cast Condense Soul on the Devil side of the battlefield. 1d80+4+1+2+bunches for Connection + Focus + Time + 'Seriously, There's Like 50 Souls Here, I'm Retarded If I Can't Find One To Condense' bonuses.