And the Turn:
Henry:
You spend the morning testing various forms of small golems. The little creations tend to last longer when not given any command, so you guess that the issue is the energy powering them, or something being lost between the command and the animation itself. After a long experiment session you come out of your chosen work area covered in clay dust, with no real progress. It seems /just/ out of reach as to why things arn't working the way you want them to.
d100+25 => 25 + 25 = 50(ouch man, ouch, need better than 50, 1-50 is failure, 51-100 success)
After your stressful failure of the golem work, you start theorizing on how to make up a ritual that controls earth. With plenty of clay golem corpses to practice on and the dirt in the gardens, you figure if you just copy your other circles, maybe you can focus them to act like golems but more directly without shaping them. The result is you being quite tired at the end of the day, and making no progress at all.
d100+25 => 18 + 25 = 43
Harman:
Resting your leg, you spend the time to read and attempt to memorize the contents of your book. The Trials of the Dark Artist, tells the story of a assassin jester. It explains in details how contortion of the body can produce magical channels that are not considered routine for most living beings. The book also tells in grisly details how the jester would kill his targets, by using his magic to spell the loved ones of said target into doing depraved acts.
(New Spell: Contortion Seduction)
d100+10 => 73 + 10 = 83
50 bills later, Kestrel gives you a short tour of the gardens. Most plants here are tame and mundane, but the one that you caught the attention of is a wheeping willow bush. Kestrel explains that the bush is related to Xanthian Tangle Trees, with vines that wrap around and grab any pray that get into range. However, willow bushes are gender specific, and only seem to go after male targets.
(-50$)
You play chess with Adrian and win! The game isn't really very engaging, Adrian seems very distracted by something. You walk away with a few more ideas about how to better play the game in the future however.
(Progress towards becoming comfortable with the mundane skill Chess: 1/4)
d100-10 => 61 - 10 = 51
Contortion Seduction: By warping your own body into the shape of a perfect pretzle you can control the level of lust in a person. You must first practice contortion at a comfortable level to avoid hurting yourself. Roll vs Body after pretzle is completed. On success Target spends next turn infatuated with the first thing they see that fits their sexual tendancies. Infatuatied mages take a -20 to actions.
Kathryn:
Jogging through the house makes for some quick turns and dangerous corners, but it keeps you on your toes as you exercise in the early morning hours.
(Progress towards +1 Body Stat Gain: 1/5)
d100+20 => 59 + 20 = 79
Practice seems off today. Perhaps you are distracted by the aftermath of Ariel's experimentation? The /walls/ in the next room over are very disturbingly arguing about the color of the rat's fur they saw this morning running past them.
d100+10 => 19 + 10 = 29
4 Hours/Negotiation Practice [Bar Hopping, Socializing] (Body: 40, at +10 Mod, +10 for mundane skill...final, +20)
(Unfortunately, this is not a Body mod here, but intuition mod. Socializing is a mental skill, to know when to ask questions, when to listen, when to compliment, etc. Luckily your mods are the same, but note for the future. Physical appearance plays a part, but the skill is mostly mental.)
Bar hopping turns out to be positively boring. The talking walls in the manor basement had more personality than most of the people you meet tonight. After a few hours you decide to give up and head back to the manor for some rest.
d100+20 => 10 + 20 = 30
Ariel:
You start to converse with the spirit you condensed earlier, as frankie gives you tips, everything seems to fall into place. Before long the spirit is outright shouting and moaning and it's almost everything you can do to stop the thing from being too loud. Then you notice that other things around you are adding their voices as well, in a bit of an overkill, you have managed to make every object in your immediate location begin to speak it's mind.
(New Spell: Condensed Soul Conversation, New Spell: Inanimate Voice)
d100+25 => 90 + 25 = 115
6 hours: Spell research phase two! Raid the library for books about magical plants and herbs. +20 from knowledge, +10 for mundane skill: Botany
(You arn't experimenting on a ritual or reading a book you've already found, you are looking for a book. Therefore the stat should be either intuition or luck, and your skill would be about direct interaction with plants, not searching a library. Giving just a +10 for intuition here)
Heading into the library you begin to look for books on plants. After a few hours you start to become a bit frustrated in your lack of success, and sit down in one of the reading chairs. As you are taking a break your eyes are drawn to a strange gap between two of the bookshelves. Pushing one of the shelves aside you find a hidden alcove in the wall, with exactly what you were looking for. A small leather-bound journal seemingly filled with notes on magical plant life, and a small pouch with acorn shaped seeds about the size of a typical corn kernal.
(+1 Plant Magus Journal, +1 Unknown Seed Pouch with ten small seeds.)
d100+10 => 83 + 10 = 93
As the evening draws on, you search the house for spell components. You manage to find a bottle of rubbing alcohol in a medicine cabinet behind a mirror.
(+1 bottle rubbing alcohol 12 FL oz)
d100+10 => 43 + 10 = 53
Condensed Soul Conversation: Concentrating on a condensed soul in an almost meditative state allows you to allign your mind with the soul in your hands. Communication then becomes possible with the soul. Roll vs body to relax into meditation.
Inanimate Voice: Letting a wave of magic flow out of you, you can prompt objects in your immediate location to begin to talk. Objects tend to be dumb, but can tell you information about what they've 'seen' in the past 24 hours. And usually do so without prompting. Roll vs connection upon magic release.
Adrian:
Tapping away at your computer most of the day produces an almost zen like state. You relax and let your magic meld with your expertise and program over and over again until it seems like you've done it many times. At the end of it all you take a break, and are rather startled to find a small window in the lower left of your screen with a pixelated face in it. With the words 'Hello Master, what is my name?' popping up underneath it. Checking the code, you find the little AI is simple, but aware.
(New Spell: Create Simple Mech Sprite, +1 unnamed Mech Sprite AI)
d100+20 => 77 + 20 = 97
Taking a break from coding for a bit, and telling the newborn AI to go into sleep mode until you can figure out what to do with it you decide to go off and play some chess with Harman when he offers. However, your mind is distracted by the implications of creating life, and you lose the game and learn nothing from the time spent playing.
d100 => 21
Create Simple Mech Sprite: Taking a few hours to code at random you create a basic AI that holds the foundations for further expansion and details. To accomplish the feat of giving code sentience you must put yourself in a state of mental relaxation by repeatedly doing something familiar to you(coding). Roll vs intuition or luck after time is spent coding.
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Now that that's done, I need to talk to weird about time frame modifiers. As it stands now, practicing for 1 hour or 12 give the same amount of practice. This will change in the next turn, so you may want to hold off on your actions until the rules on that are declared.