Kathryn:The beach is but a short drive from the manor, but finding the Kobold takes some time. You catch the little creature sitting alone at a Picnic Table. You activate the babblefish and sit down for a talk.
The creature is much more lucid today, and seems genuinely depressed about his fate. When pressed about Ruffian he admits that he likely did the deed, however the fever has been messing with his memory so he can’t be sure. He does remember overhearing your conversation with Robyn, as he understands but cannot speak english. He recently found an unexplained wad of cash on his person, that could very well be a payment for snitching. He apologizes profusely.
Deciding to get the most out of your fish, you spend the rest of your hour making small talk with the Kobold. You find out that he was a member of a band of thieves from another realm, who came to LA upon hearing of the Archmage Genocide, in hopes of picking the bones. They took a shotcut through hell, and on the way the Kobold got bit by a huge mosquito. When his gang found out he was suffering from Styx, they abandoned him.
When you mention that you have a shot at surving your condition the Kobold’s eyes light up. “This a map to a hidden cave of loot formerly owned by the Archmage Sarah the Blue.” he says giving you a small piece of parchment. “You might find some good loot in their. I’d give you the money that I think Ruffian gave me, but I’m trying to find somebody from my realm at this party to get it changed to local currency and take it home. I got a wife and pups.” (+1 Map to Sarah the Blue’s cave of loot)
1d80 = 48Deciding that visiting Lisa would be unnecessary at this point, you whip out your surfboard and hit the waves. You surf for 15 minutes before your Angel friend spots you and calls you to shore. He is trying to grill some hotdogs and burgers, but has no experience with the preparation of earth meat. You are able to salvage lunch for the Celestial Academy surf team, which does wonders for your ego, but not your body stat.
1d80-3 = 22 - 3 = 19You decide to step out of the perception filter and find a nice quiet spot on the beach to read away from the raging party. You quickly find and commit to memory the spell that forms the corner of the Clearsands Tribe economy: The ability to magically turn sand to green glass without a furnace or heat. (New Spell: Sand to Glass)
1d80+3 = 68 + 3 = 71The aquamancy lesson is sadly a no go. The Angel has made it to the semi-finals of the magical surfing duel tournament, which takes place at the same time you were hoping he would teach you. You decide to watch the Angel’s match. His opponent is some sort of small imp who uses his small size to evade the Angels spells for several minutes. Your friend however eventually comes out on top, by getting up close to his foe and knocking the tiny demon off his board with a simple mundane kick. You spend the rest of the evening partying with the Celestial Academy team. Before you leave you learn that that Angel will be facing Chet the changeling in the finals at noon tomorrow.
1d80+6 = 34 + 6 = 40 (Just missed it.)
Sand to Glass: By laying hands on a volume of sand you may transmute it to an equal volume of green glass. This takes several minutes, and cannot be used in combat. You may not transmute sand in amounts greater than 4 times your total volume. You are at -7 to cast this spell until you figure out how to adapt it to your styles and restrictions. Roll against connection.
Ariel:A quick visit to the sewers reveals that at least 5 werebeings are interested in learning to read. Howl mentions that several of the young ones are out doing things, and may be intrested, but doubts you will have more than 7 or 8 students when all is said and done.
You head to the public library and do some Ebay shopping. An Elk Femur, Muffler, and even a Torah scroll are found without much difficulty. Scrap iron however is much more difficult to buy. All the websites you (or the GM) can find that sell it, sell it by the ton with the price only available by request. Eventually you decide that if you want scrap metal, your best bet is to start trolling Craigslist for free stuff that may include iron, like sports equipment or large appliances. (-977 USD. +1 Elk Femur order, +1 1995 Ford Taurus Muffler order, +1 Torah Scroll order, All orders delivered in 3 days.)
You fire up the truck with Piddles still in the back and start the long drive to Barstow Ca. You make extra sure to drive carefully and eventually arrive at the store. The clerk takes one look at the two little bears and informs you that they should grow just fine on water and sunlight, but you can supplement their diet with raw meat from time to time. He sells you some supplementary plant food to mix with their water before heading out to the truck to look at Piddles. (-277 USD, 1 months supply of plant food for two bears)
1d80+5 = 36 + 5 = 41The shopkeeper summons two large vines to hold Piddles down while he examines the larger bear. The news is not good. The powder you spilt on Piddles has infected him with Z Fever and is slowly putting the Naturia Infestation, which would normally fight off undeath, into stasis. The shopkeep figures that the bear will be a mindless undead killing machine by the end of the week.
You return home a bit depressed by the news. You get caught in some nasty traffic on the way back, and don’t show back up at the Manor until bedtime, missing your chance to go loot the Vineyard.
1d80-1 = 11 - 1 = 10Adrian:Inspired by your wife’s breath attack back at the Vineyard you get to work modifying another grenade. You add some of the most foul runes and symbols you can think of, and by the end of your work session the explosive reeks of death and glows with a foul black aura.
1d80+1 = 36 + 6 = 42 (-1 Grenade. +1 Miasma Grenade)
You give Dr. Macaw’s office a ring and set up an appointment with him for Daintyroot. The Dr. will see Dai tomorrow for about an hour. You can take her down to the office yourself or trust the elf to navigate the strange and alien world of LA on her own. (-700 USD)
A quick trip to bestbuy gets you a decent desktop computer. It sadly comes with windows seven, so as soon as you get home you begin to torrent XP, instructing your mech sprite to install the OS as soon as the download completes itself. (-873 USD. +1 Desktop PC with Windows XP)
Blackfang’s questions why you would need a single gallon of blood, and when you tell them you are making an additive for solid food, they offer to send you a bucket of mixed blood from various individuals who were not up to Blackfang Quality, free of charge. The blood would be neither healthy nor tasty for a vampire, but should suffice for your purposes. You pick the goods up at the river only to find that you got much more than you bargined for. (+20 gallons of low quality human blood)
Henry:You wait all day, constantly checking Tohsaka’s room for a window of opportunity to go and steal the Orb. Sadly Han Sola is busy working on some project or another, and dosn’t leave her room long enough for you to make a move. Eventually you give up, set up some airplanes to sit overnight, and go to bed more than a little frustrated.
1d80-4 = 34 - 4 = 30You wake up early the next morning and grab your airplanes before you have to leave to make way for the construction. (+2 12 hour airplanes)
1d80+6 = 47 + 6 = 53Emlyn:Trying to find martial arts lessons online poses a problem; you have no internet access! You carry neither a smartphone nor do you own a computer. You doubt that anybody would appreciate you performing jumps and kicks in a library or web cafe. Eventually you give up and head to the basement for some practice/experimentation.
1d80 = 40 Your first four hours of attempted self improvement proves fruitless. In fact you almost hurt yourself when you accidently fire off a bolt of magical energy that rebounds off the wall and misses your head by inches.
1d80+2 = 3 + 2 = 5Eventually you get into a groove and start figuring out how to better manage large areas of magical energy. This management takes the form of a spell capable of moving magic around and (usualy) re-centering it on yourself. After a few hours of practicing this you eventually feel comfortable enough to try it in battle. (New Spell: Relocate Magic)
1d80+2 = 75 + 2 = 77Relocate Magic: With a gesture, you can command volumes of dense magic to move, centering around yourself or a living being of your choice that you touched in the past minute. Roll against faith.
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Remember: Tomorrow you should all be out of the house so that the new wing can be added. It is also the last day of the beach party. On the off chance I can't get a turn off before session time, I'll retcon construction/last day of beach party to be the day after the session.