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Author Topic: @)~~}~ Magia Exquisitis! ~{~~(@  (Read 119419 times)

Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #300 on: May 26, 2012, 11:15:40 am »

You know, I'm willing to change my vote to the Great Escape as well, unless it's too late for that.

I didn't exactly mind when I thought it was a lock, but I was leaning toward it beforehand. Werewolves are bad, but getting some extra firepower/possible teacher is better IMO
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #301 on: May 26, 2012, 11:57:30 am »

I was hoping to PTA tomorrow, but that is out of the question. If you guys can pull it off we can do one Tomorrow and one Monday. That said it is not to late to change votes. Usualy it is by saturday morning, but I have been too busy doing turn stuff to prep for the session.
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #302 on: May 26, 2012, 12:50:29 pm »

I could certainly make it tomorrow. Hope it pans out. ^^
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Criptfeind

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #303 on: May 26, 2012, 12:56:02 pm »

I could make it.
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Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #304 on: May 26, 2012, 04:18:47 pm »

Yeah, I'm up for it.
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Lillipad

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #305 on: May 26, 2012, 07:00:09 pm »

I've recently come across what is basically two weeks of free time, so I can make it.
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #306 on: May 26, 2012, 07:12:37 pm »

Nice, last to chime in will be Grek. ^^

Even if he can't make it, session's looking good.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #307 on: May 26, 2012, 07:24:27 pm »

I'm good for a sunday session.
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #308 on: May 26, 2012, 07:59:46 pm »

Awesome. We go tomorrow. Small chance we will have to skip or be late on Monday, as we are having a Memorial Day party.

Turn will be up shortly.
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #309 on: May 26, 2012, 08:13:05 pm »

Henry:

You wake up late and do your rounds, checking the traps. This time luck smiles upon you, and two fat brown rats are collected! (+2 Brown Rats) 1d100-10 = 69 - 10 = 59

You go downstairs and claim one of the holding cells that isn’t occupied by the Anchor Ooze and set up 5 pieces of paper to power up before heading upstairs for a good long read. You learn that Carharn, his followers, and his follower’s followers spent 800 years hunting down the Nordic God Odin. When they found Odin they were able to trap and experiment upon him using a relatively simple spell. You discover with a smile that the details for that spell are included in the book! (New Spell: Circle of Containment) 1d100+20 = 76 + 20 = 96

Searching for, and failing to find, Kathryn you give up and simply leave the money and figurine on her bed, along with a note thanking her for the gun. (-Money, -Figurine)

Returning to your paper, you discover that this time your ritual went off without a hitch! You fold the paper into some power planes. (+5 Paper Airplanes with 8 hour charges) 1d100+20 = 75 + 20 = 95

Your mimic reports no new information on Tohsaka nor the Core of Mercury today. 1d100-10 = 21 - 10 = 11

Spoiler (click to show/hide)

Harman:

You go from bedroom to bedroom, dropping off gifts like Santa Claus. Ariel gets the Phoenix Tears and Everlast Dust. Kathryn is given the baseball-gemstone. Adrian receives a blender. You bestow a hammer and a deck of cards to Henry. (-Stuff)

Heading down to the basement you decide to spend the rest of the day trying to magically make yourself more presentable. You spend hours upon hours channeling magical power in every possible direction, trying to fix up your scars or your hair. After about 6 hours you make a scar vanish. You spend the rest of your day re-creating and understanding exactly what you did, slowly patching yourself back up. Sadly your hair remains spongeified. (New Spell: Cosmetic Effects, The bite marks have been removed) 1d100+20 = 73 + 20 = 93

Spoiler (click to show/hide)

Adrian:

You spend the early morning in the basement, trying and failing to prepare the magical gem seal for the headsets. Eventually you give up and just open up the headsets and apply the the required electronic changes, deciding to deal with the glue and app installation of the spell later. (-5 Headsets, +5 Incomplete Magic Headsets)
1d100-10 = 13 - 10 = 3 Make the glue
1d100+20 = 45 + 20 = 65 Wire up the Headsets


Working with a grenade in the food storage room you begin to add runes and symbols to it. After 8 hours of detailed and delicate work the explosive begins to glow blue and suddenly feels cool to the touch. (-1 Grenade, +1 Improved Ice Elemental Grenade) 1d100+20 = 51 + 20 = 71

Kathryn:

First thing in the morning you fire up the car and hit the town. It is a good thing you are such a huge city. You doubt that you could have found a place selling science equipment at eight in the morning anywhere else in the world. (-182 USD. +5 Lab Coats. +5 Pairs of Safety Goggles)

You round up Shelly to serve as an audience and get to work trying to boil water - Magically. Making water boil, as it turns out, is rather complicated... however you eventually get the required commands down pat and get the water cooking on command. Shelly offers you a round of applause as steam begins to fill the room. (New Spell: Boil Water) 1d100+10 = 54 + 10 = 64

Deciding to switch gears you focus on getting the water to freeze. You find this troublesome. No matter how still or how solid you command the water to be, it refuses to turn to ice at your request. This goes on for hours until you eventualy lose your cool and unleash a torrent of profanities at the water in both English and Celtic! As you yell your body unleashes a pulse of magically cold air that causes several items on your person, including your clothes, to become brittle and shatter, and Shelly to scream and pass out in pain!

You wrap yourself up in a drape to protect your modesty and alert Kestrel to Shelly’s plight. The old man promises to take care of her and you retreat to your room to get dressed. (-1 set of standard clothing, -1 lab coat, -1 pair of safety goggles, -1 handheld tape recorder, -1 Neck Amulet, -1 Cellphone, -1 PI badge, Shelly has been injured and will be unavailable to help tomorrow) 1d100+10 = 2 + 10 = 12

You decide that a quick workout would be the best possible way to get over your little misshap. An hour going up and down the stairs, taking in the sights of the house, leaves you feeling better about yourself, if not a bit sweaty. (Body Progress ⅘) 1d100+10 = 58 + 10 = 68

After cleaning up you plop down by the fireplace for a nice reading session. You learn that the Clearsands tribe lives in a vast sandy desert, morphing sand into magical dark glass for construction and trade. You skim the book and find quite a few spells, but decide that you are a bit too tired and shaky from the days events to try and understand one. 1d100-30 = 41 - 30 = 11

Spoiler (click to show/hide)

Ariel:

You bring up the topic of Gremlin coins during your morning conversation with Frankie. He knows nothing so you catch Kestrel in the kitchen, where he is preparing his world famous ‘Double Tomato Omelettes’. Kestrel explains that the Gremlin is one of several collectors edition coins that the Tooth Fairy leaves to young mages: The poor fairy must have been mightily confused by a soul under the pillow.

Kestrel explains that the coin can be evoked once, by flipping it. On heads it will render your next attempted action a function of pure chance (Apply no mods other than your luck if relevant). On tails it amplifies your luck, for better or worse, on your next attempted action (Any success becomes a critical success, any fail becomes a critical fail). The coin can only be used once before losing power, and any 3 unused fairy coins can be exchanged for a powerful magical item from the tooth fairies vault. You pay Kestrel for the information and move on with your day. (-50 USD)

You move to the basement and try to talk with the book. You try both your conversation spells on and off for several hours, but the blank document refuses to speak. You are unsure if this is due to a lack of soul or a failed attempt at casting the conversation spell. 1d100-5 = 39 - 5 = 34

Your last tomato plant is dragged down to the basement where you begin to try to create your own Tomato Demon. You try willing the soul to split itself, but it fails to obey. Eventually you decide to get creative and split it your own way. You cast the insert soul spell, pulling the soul out of the acid mixture before it completely dissolves. The condensed soul reforms into a solid perl and the plant glows slightly as the soul is inserted. It does not turn into a tomato demon however... (Your powerlevel 3 soul becomes powerlevel 1. 2 Units of Chaotic Evil soul has been inserted into Seymore. You can now use Insert Soul to insert part of a soul, but cannot determine exactly how much is put in.) 1d100+10 = 84 + 10 = 94

Tracking down Tohsaka you purchase a Vial of Flurry. You down the concoction and head to the basement, where you work faster then you ever thought possible! The same however cannot be said for the wild souls, and by the time the potion wears off you have only managed to capture one. (+1 Powerlevel 3 Lawful Neutral Soul) 1d100+20 = 11 + 20 = 31, 1d100+20 = 14 + 20 = 34, 1d100+20 = 77 + 20 = 97
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Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #310 on: May 26, 2012, 08:27:20 pm »

5 Hours: Grenade modifications. The cryo grenade seems to work out well (Not that it will be wasted that easily.), let's see what else a grenade could be made to do...

2 Hours: Blood sourcing. Well, time to see if I can get a blood source for Dai. Otherwise Tohsaka might be a bit angry at being dinner...

5 Hours: Guinea pigging. Well, I agreed to do this. Hopefully I don't end up with as many injuries like the last time I was one.
« Last Edit: May 30, 2012, 12:19:47 pm by Taricus »
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #311 on: May 26, 2012, 09:06:40 pm »

1 hour: Go get Audrey Jr, water her, and then take her with me while I practice Inanimate Voice by casting it on my pillow. Ask if the pillow saw any fairies around. 1d100-5
1 hour: Take Audrey Jr with me while I practice Condensed Soul Conversation by casting it on my strength 1 chaotic evil soul in the basement. 1d100-11
1 hour: Take Audrey Jr with me while I practice Condensed Soul Conversation by casting it on my strength 2 chaotic evil soul in the kitchen. 1d100-11
1 hour: Take Audrey Jr with me while I practice Condensed Soul Conversation by casting it on my new lawful soul in the garden. 1d100-11
1 hour: Attempt to converse with the Soul of Ursula Jagen. Have Audrey watch. 1d100-5 or 1d100-11
1 hour: Put Audrey back in the gardens, then go to the store and purchase five potted cucumber plants. Also obtain a pair of binoculars, a wide brimmed hat, some sunscreen and a swimsuit. We'll need these later.
6 hours: Go to supervise that beach party! Ride my bike there, check in and then cruise around looking for people causing trouble. Wear swimsuit, hat and sunscreen. Use purchased above binoculars. 1d100+4+Binocular Bonus+Sunscreen Bonus+Bikini Bonus?

Spoiler: Inventory (click to show/hide)
« Last Edit: May 27, 2012, 03:00:09 am by Grek »
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #312 on: May 26, 2012, 10:21:33 pm »

1 Hours/Visiting Shelly in the medico

Go Big Sis. I hope she's not too mad at me...

1 Hours/Exercise! (+1 Body Mod, N/a Time Mod, +1 Familiar Exercise Route Mod, +1 Continuous Exercise...final, +3/15)

Kathryn decided to put it all out-she was very close to something big...

1 Hours/Reading 'The Clearsands Tribe' book.

Why not? There was some cool stuff in there...

3 Hours/Experiment with Water Effects, New Spell: Freeze Water to Ice (+1 Connection Mod, +1 focus Mod, +2 comfortable casting, -1 Time Mod, +1 Stubbornness Mod, +1 Temperate Mod...final, +5/25)

Kathryn was nothing if not stubborn. Today, she would use the birds as witnesses...Kathryn makes sure to use water that's already a bit cold, by dumping bags of ice into it beforehand. Should make the transition a little less strenuous.

6 Hours/Supervise Beach Party with Ariel (+1 Body Mod, +1 Swimsuit Mod, +1 Surfboard Mod, +1 time Mod...final, +4/20)

Some surfing and beach patrol would be a good way to take her mind off the past...

-----------------
The Kathryn Lynch Files

Kathryn sighs, going through her files idly before attempting to sleep. It's been a tough day...she could take the hurt, but it seemed pieces of her old life were falling apart due to random chance, one by one.

She deeply regretted the loss of the amulet the most...very much so. Yes, it was nothing more than glass and water. But it had meant so much more. The memory causes tears.

Kath idly twirled Henry's figurine in her hands-he had captured her visage fairly perfectly, she imagined. Her short hair, dappled face, the curve of her hips, the arch of her triumphant grin.



Spoiler: Inventory (click to show/hide)
« Last Edit: May 26, 2012, 10:38:20 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #313 on: May 26, 2012, 10:27:33 pm »

True name huh? As in like, super hidden magic true name? Or their name? Or the name of their essence? Also can they only resist once, or do they get more resistance checks over time? And how self aware of the game mechanics is my guy? Basically, are such rolls secret, or if given time can I just remake it over and over until I get 70?
« Last Edit: May 26, 2012, 10:29:31 pm by Criptfeind »
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #314 on: May 27, 2012, 12:24:23 am »

the book dosn't go into more detail than 'true name'
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