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Author Topic: @)~~}~ Magia Exquisitis! ~{~~(@  (Read 119354 times)

Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1110 on: July 27, 2012, 07:56:42 pm »

Are we going to do the trials as a mini-session, or as a forum turn?

E: Or as a non-turn forum discussion?
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1111 on: July 27, 2012, 08:04:28 pm »

I'd like to do it one mini-session. With one other player I could try the both of them.

Whose up for this weekend? Or Hell, even tonight? Anybody hanging around with time to kill?
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1112 on: July 27, 2012, 08:07:29 pm »

I'm gonna write the turn tonight, so that would be a no.
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1113 on: July 27, 2012, 08:09:10 pm »

I'll certainly hold you to completing the turn tonight then, WS. :P
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1114 on: July 27, 2012, 08:42:37 pm »

I'd be up for this weekend, iff Weirdsound has time. But he probably has stuff to do.
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1115 on: July 28, 2012, 04:05:21 am »

Some people didn’t include their Stats in their post. If you are not going to calculate your own mods, at least leave me with stats. If you don’t, I’ll just assume your statmod is -4. I shouldn’t have to dig to find stuff.

Adrian:

Your morning begins with the book by Steve Jobs. You quickly learn that a group of Mages, lead by apple, are slowly turning internet enabled servers into physically existing mini realms. Most of the servers affected hold tame information such as academic reports or educational games for young children, as Jobs fears what would happen should something like an imageboard or smut site be made real.

The book includes directions on how to ‘materialize’ a server, and you spend the rest of the morning and afternoon studying the information. Eventually you decide that you are pretty sure you can do it yourself given the right materials and enough time. You note the process calls for quantum stabilizer potion, which the book notes is expensive but can be made by almost any alchemist. (New Spell: Materialize Server) 1d80+2 = 61 + 2 = 63

As you wrap up your reading you notice that your PWN sprite has returned. It informs you that it planted some nasty rumors about Andre and his holding company and their links to a freedom hating Arab Dictator. It also managed to swipe 120k and deposit it in a dummy account. The sprite figures that the account is being watched but that you can transfer 500 USD to your personal account a day without risking detection.

Of course you know, from Kestrel’s tip, that the Sprite is carrying some sort surveillance trojan installed by Andre’s tech team. You had best do something about that quickly.

You compose a scathing email detailing the evil of the Dragon’s ways, but you end up just saving it unsent. You do not know the Dragon’s personal email address, and doubt that who ever screens his company address would let him view what would seem at first glance like the raving of a madman. You then depart on a quick shopping trip before bedtime. (-19222 USD. +1 Salve of Tattoo Removal. +Regents for the Crystaline Radio Spell. +1 Self Repairing Target.)

Spoiler (click to show/hide)

Ariel:

You park your ass at the breakfast table and spend the first hour of your day. By the time you finish your eggs and tomato sauce breakfast you have a better understanding of all 7 of them.

Spoiler (click to show/hide)

Luckily Knox is out doing mercenary work today, so your bike remains parked and ready to use. You ride on down to the Cursed Basement but find to your dismay no sign of any bird parts. Furthermore the store is fresh out of gore bags.

The man at the counter turns out to be the owner, and he is more than glad to talk with you. When you complain about the lack of bird bits he mentions that if you would be willing to invest 30k, he could supply and pay some friends to go hunting in an air elemental realm. In return for your investment you would receive the biggest or most magical corpse, and the store would gain new stock for you to browse.

When you mention that you are selling necromancer’s delight the owner becomes afraid. It turns out that a good portion of his business comes from breeding and selling Necroid Flatworms, which also create Puker Undead, but cost alot more than the creepy vine. He would be ruined if necromancer’s delight hit the market it LA.

You inquire about the use of Puker Undead and the owner explains that they can be used to infect victims without harming them physically with a bite or sting. He then sheepishly adds that there is a good population of weird fetishists in LA who would pay good money to be vaccinated against undeath and spend ‘quality time’ with a puker.

Thoroughly grossed out,  you leave the shop and head home to swap out your bike for a Jetski. You drag the fallen naga down the Styx to Tartarus. The gatekeeper gives you a strange look as you haul the corpse past him, but by this point the devil knows better than to question you.

The Lich accepts the Naga, and has you drag it down to what remains of his basement. The Lich mentions that he could likely construct his new body now, but needs more parts to work with if he wants to sculpt something that someone who was originally human would find attractive. He mentions that his day had been rough; he had to fight off a small pack of Zombie Hobbits and nearly got his wing torn off in the process. He says that he has given up on rebuilding his mausleum until he gets his bigger body, but cannot move in with you because the supplies he needs to create said body are in his basement.

Lichiepoo invites you to cuddle him and roll around for a bit. He explains the cursed, plauge ridden, and muddy Tartarus soil is invigorating to the undead flesh. You remove your clothes to avoid getting them muddy and spend the next couple hours enjoying the mud and wishing your friend had the anatomy to move beyond cuddling. During this time you bring up the Naga Clan. The lich thinks it is a good idea. Most naga clans actively hunt other Nagas, which would give you plenty of opportunity to collect corpses and hone your fell powers.

Saying your goodbyes to the Lich you head home and pop open the Naga Holy Scripture. The tome is not written in any language you have ever seen before, but for some reason you can understand it. It calls you to flip to the pages detailing adoption and initiation rituals, and you read thoroughly. You learn that the adoptee, not the Matron, must be the one to officially request the adoption. Once the request is made, and the Matron approves, the ceremony is expected to begin as soon as possible if not immediately.

The ceremony is a two part affair. First the Matron will wrap the adoptee in her coils and both parties will remain still for at least two hours. During that time members of the family will take turns worshiping and exalting both Matron and Adoptee. Once a majority of the family has taken their turn the newcomer is considered adopted.

Once adopted the newcomer must be accepted by the faith. This ritual consists of the Matron trying to destroy the adoptee, typically be constriction or envenomation. Should the combined faith of the family accept the adoptee, his or her existence will be saved in a miraculous fashion. Should this portion of the ceremony not go as intended the family is allowed to resurrect the newcomer and try again in three days. (Good Study Session) 1d80-4 = 58 - 4 = 54

Spoiler (click to show/hide)

Kathryn:

Breakfast is eaten in the Nursery with the egg, which you spill your guts to. You share some family secrets and constantly promise that it will be loved. Shortly after you finish your meal you notice Molly standing in the doorway. You ask how long she had been listening and she answers with a shrug, before asking for a turn to talk to the egg herself. You agree and leave the room, keeping the door open a crack so as to turn the tables and spy on her.

Molly tells the egg of some of the terrible things that happened to her in prison, as well as some action packed stories about Knox coming to her rescue. You can’t help but shudder at the fact that an 8 year old can speak of such terrible things with such a hardened coolness. This goes on for a bit before Molly really opens up.

“Listen.” She explains. “You and I are alot alike. We came into the world under similar circumstances. Our mommies had bad things happen and made the choice to keep us. My mommy said alot of the nice things your mommy just did when I was little but I was too much for her. Eventually she got sick of me and convinced the Archmage she was fucking to have me thrown in jail. Thats why I told Uncle Knox to fall in love with your mommy. So he can help her take care of you, so that she won't get frustrated and throw you away like mine did.”

You decide to leave before the girl realizes you were spying on her.

The target is set up outside near the pool, and after assembling it you give it a few rounds with your new pistol. Not only does this prove the targets ability to quickly restore holes created by small arms fire, but it also proves to be good marksmanship practice for you. (Successful Firearms Training) 1d80-4 = 69 - 4 = 65

Shelly sadly is not around. Eric tells you that she ran off to hang at the mall and catch up with some of her loser band geek friends from school. 1d80+1 = 5 + 1 = 6

Kestrel’s jeep gets you to the Big W in one piece. Once there you pay the 1700 USD and sit down to learn. Mercutio recognizes you and offers a slight wave before getting started.

The first spell Mercutio tries to teach is called the Dramatic Pull. The spell allows the caster to produce a small weapon such as a knife or pistol from his or her pocket, even if he or she wasn’t carrying one. Mercutio recommends the spell for situations where you expect to be searched, or when you are caught off guard unarmed.

Next Mercutio attempts to teach a defensive spell he calls The Struggle. The Struggle magical replicates an incoming magical projectile attack. The replica attack collides with the original and both opposing mages engage in a contest of wills to see which attack overwhelms the other. The mage casting The Struggle generally has the advantage of catching his or her foe off guard.

Finally the Clockwork Clown attempts to teach a brutal attack by the name of Blitz Finger. The spell, if cast perfectly, can launch as many as 5 laser beams from the casters fingertips. Mercutio warns to be careful using the spell, as it is considered the signature move of a biker gang called the Pharaohs, and witnesses of the spell may assume you to be a member or affiliate of said organization.

Sadly you are too busy dwelling on Molly’s speech to the egg to focus on the lesson, and you fail to learn any of the spells to the point where you could cast them at will. Luckily Mercutio hands out an instructional pamphlet on the way out the door, detailing each of the spells covered in class. (+Class Review Pamphlet) 1d80+10 = 11 + 10 = 21

You are able to track down the casting director for Styxrunners. He informs you that auditions have concluded, but that he would be glad to give you a walk on role as a mundane beachgoer or thrall to the wicked succubus if you show up to shoot in 3 or 6 days respectively.

On the way out the door you check out tomorrow's classes and events. The Nirvana School of Dental Feyology is offering free magical cosmetic dentistry to all comers. They are also hosting several competitive eating contests throughout the day. The Mystic Dust is offering what he advertises as the Undead Experience. Participants are temporarily cursed into a state of undeath and turned loose on a simulated midwestern suburb to enjoy the therapeutic benefits of the slaughter and to better understand how the undead operate. The Undead Experience costs 1200 USD if you want to be a mindless drone, or 5200 USD if you wish to retain your sentience throughout.

After a long nap you wake up at 11:00 at night and head down to the loot cave with a new flashlight and some other gear. You approach the wooden entrance and start pulling it apart. Several minutes into your efforts the doors swing open and start spewing fireworks. One hits you, leaving a nasty burn, before you are able to get out of the way. Hurt and afraid that the fireworks may have attracted unwanted attention, you give up and return home. You discover that Kestrel had the foresight and generosity to leave a weak healing potion on your bed, which does wonders for the burn. (-18 USD. +Flashlight) 1d80+5 = 33 + 5 = 38

Henry:

Satisfied and impressed by your petrification spell you set up some more in your lair before returning to the manor to use the phone.

The Apple rep explains that you will need to purchase a multiversal modem that can be found on a green shelf shielded from mortal view at any Apple Store for 3699 USD. The rep then suggests that you get in touch with Project Extraterra, a non profit digital media provider founded by Jobs. They can visit your lair and hook up any Computer, TV, and/or Phone you may have free of charge.

You call Project Extraterra, and they agree to have somebody out to help you get set up in three days.

Back in the Lair you locate your new weapon, a simple looking quarterstaff made of sandstone. Beside it is a note from your master explaining what the weapon is. The staff of sand is a lesser artifact made by one of Terraphidites other followers as a gift to his patron. Once touched the staff will be absorbed into your body and will become inseparable from you without the help of an exceedingly powerful ritual. Once bonded the staff can be easily summoned to your hand you dispelled into your body at will. Should you gain comfort or eventually mastery with the mundane skill of staves, you new weapon should also be able to grant you a bonus in rituals involving flimsy rock or any type of loose soil.

As soon as your and makes contact with the weapon, it dissolves into yellow beach sand which melds into your body. You summon and absorb the weapon several times until you get the feel for it, and then you sit around for several hours trying in vain to figure out how exactly one would use a quarterstaff in combat. (Practice Fail) 1d80 = 27

Before you go to sleep you collect and finish up three more paper airplanes of petrification. (+3 Throwable Petrifaction) 1d80+10 = 55 + 10 = 65
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1116 on: July 28, 2012, 12:06:35 pm »

Sorry for the double post, but can you all try to get your actions up today? Tomorrow morning is looking to be a good time to roll and even start writing a turn.
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1117 on: July 28, 2012, 12:16:09 pm »

Action: 1 Hours-Speaking and tending to the Egg. Invite Knox and speak to him about us.
Knox. She wouldn't have thought it. But he had turned out to be...well, basically a good guy. Kathryn didn't love him, not completely, but there was something strong there-deep, personal respect...and, gaining her respect, was the key to Kathryns heart.

She wanted to get to know him. Did he really want to do this-not only for Molly, but himself? How did he feel about being with her?


Action: 2 Hours-Flute Practice with Shelly continued, try to learn how to empower her spells by playing my own
Maybe today would be the day!

Action: 3 Hours-Practice 'The Struggle' spell with Kestrel, paying him for his time. Use Non-lethal spells, and then minimally harmful ones once we get better at it. At the same time, start to train up my personal willpower against magic attacks.
Was there a part of her that wanted to best the old man? Hell Yeah. She wanted to see whose will was stronger. Her willpower had taken a beating lately-she was tired of being Mindcontrolled. It was time to hit back.

Action: 3 Hours-Head Back to the Big W. Enjoy the Magical Dentistry Lessons and eating contests.
Kathryn was looking forward to a Pie-Eating rematch with that Orc!

Action: 3 Hours-Hit Sarahs Cave again at late night.
Surely, there was something in there!

Spoiler: Stats (click to show/hide)

Spoiler: Inventory (click to show/hide)
« Last Edit: July 28, 2012, 05:37:45 pm by Dwarmin »
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1118 on: July 28, 2012, 02:37:39 pm »

Ack. Sorry for forgetting the stats there. I'll be better about it in the future.

Previous Stuff: I'd like to retroactively pay the Cursed Basement guy 30K for the corpse-finding trip and 1950$ for a pair of those tongs. They sound pretty handy for the price.

Actual Turn:
1 hour: Call up Piazzo and let him know A] that we've got both Fitzpatrick and Carly Summers in custody awaiting trial, B] that we'd be much obliged if he testify in writing for the trial and C] that I'd absolutely love it if he could recomend a good acountant for me. 1d80+0 for the Luck roll to see if he has an accountant?
1 hour: Pass along Secret Symphonies of the European Masters to Shelly. She'd make the best use of it. Maybe if I'm lucky, I'll get in before their flute practice starts up?
1 hour: O'Riely should be over by now. Time to call up Matron Vistra and let her know about bagging Fitzpatrick and Carly as well, also asking for testimony. If there's good news regarding the accountant, let her know. If not, I'm still working on it.
4 hours: Go teach a class for Howl, as promised. We'll be working on getting them to practice the penmenship by writing out "The quick brown fox jumps over the lazy dog." I seem to only be managing a lesson once every week, which probably isn't enough. Sigh. 1d80+4+1+2 for Knowledge, School Supplies and Mundane Skill: Teaching.
3 hours: Exercise. Got to work off this nervous energy somehow. 1d80-2+??? for Body and Magical Exercise Equipment.
2 hours: Get to Tartarus and pick up Rufus! He's finally re-hatching! Squee!

Spoiler: Inventory Update (click to show/hide)
Spoiler: Public Books (click to show/hide)
« Last Edit: July 28, 2012, 03:50:57 pm by Grek »
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Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1119 on: July 28, 2012, 02:52:20 pm »

6 Hours: Spell modification. Whilst the materialize server thing would be useful, I don't think anyone would like it if one was used to store an army. Time to modifiy it to use either Ubuntu or windows
6 Hours: Continue Studying. Not going to get anywhere with the plan without studying what's needed for it.

Spoiler: Stats (Incomplete) (click to show/hide)
« Last Edit: July 28, 2012, 03:22:48 pm by Taricus »
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1120 on: July 28, 2012, 03:22:11 pm »


Also, reminder to Taricus: I have an escape gem for you as soon as you work on the blueprints. You should do that.
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Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1121 on: July 28, 2012, 03:23:36 pm »

Oh, right. I'll get around to it next forum turn.
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Criptfeind

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1122 on: July 28, 2012, 06:20:14 pm »

Four hours: Set up Throwable Petrification. Total mod +10

Four hours: Shopping! Go and buy a multiversal modem (and check to see if they got any other cool stuff.) Pick up the Gauntlet of the Sharpshooter for Kath. Pick up a injection of skill with staff, one of skill with shooting (handguns?), and one of stone carving at the big W. Then off to the gun store to pick up a new gun.

Four hour: Experiment with the broken gargoyle, try to see if I can reverse engineer the process needed to make one myself.

Spoiler (click to show/hide)



Question: Can I take a skill injection before bed?
« Last Edit: July 28, 2012, 06:24:58 pm by Criptfeind »
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1123 on: July 28, 2012, 06:28:27 pm »

Incidentally, does anyone want 'Soul of the Fatherland' or 'The Burdens of Family'? I'm personally inclined to just burn the nazi book, but I'm willing to give it away instead.
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Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1124 on: July 28, 2012, 06:53:48 pm »

I'd be willing to give it a look-through before burning it, sure. (The nazi one. Not the one you're meant to read :P )
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