Kathryn:Kestrel is easily hunted down, and you invoke his title of ‘Groundskeeper’ to make him help set up a proper nursery for the egg and the child that will emerge from it. Kestrel gets to work installing a child sized bed and a bookshelf containing dozens of magical and mundane childrens books before heading down to fetch something else from his shed.
You use this moment to ask the mirror shard if your firstborn child would be a girl. A devil appears indicating a ‘no’ answer. Great. A boy.
1d2 = 1 (2 = Girl)The groundskeeper returns with a machine shaped like a pedistool, which he instructs you to place the egg on top of. As soon as you do, a red number 4 appears on the device’s display. Kestrel explains that the number represents the number of days required for the egg to finish developing with the machine’s help. Once the development is complete the egg will be placed in stasis until the red button is pressed, at which point it will hatch.
Satisfied with the nursery setup you head down to the gun shop. You get Jesus to show you the special stock for mages. You then ask him about getting a car fixed up and magically enhanced. The weredonkey recommends you talk to Lucian, who runs the maintenance dock at John Piazzo’s pier and restores classic cars as a hobby.
When asked about having custom moonbane bullets cast, Jesus assures you that the store smiths and enchanters can handle the job. He takes 5 bars of moonbane, and promises that three will be used to produce bullets of you. You can pick them up tomorrow morning, before you leave to complete the job. (-5 Bars of moonbane)
You head to The Big W and check out the minor changes to the stock. Casting auditions for a movie called Styxrunners are currently being held, so most of the people who regularly frequent the hangout are too busy standing in line or practicing for the roll they want to chat. You check the class schedule to discover that tomorrow a 6 hour class entitled ‘Stage Magic for Real Combat’ will be taught by Mercutio for 1700 USD a person. Mercutio will also be delivering a free 1 hour lecture on the ins and outs of the mercenary business in Southern California and the surrounding areas. A series of lectures on the political and physical geography of hell will also be held tomorrow. The lectures are 300 USD and 2 hours a pop and each will cover one of the following regions; the River Styx, Tartarus, Dis, and Cocytus.
Finally you head down to the police impound to pick up what is left of your car. To your horror the person manning the desk informs you that it was checked out yesterday. You squeeze the desk clerk for a name and are told that the man who did it went by Knox...
LA Arms and Armor Stock:
Bullet Proof Vest of Blood Conversion (12000 USD): A piece of clothing that grants +5 to resist against physical projectile attacks. The vest converts any blood you spill into 5 grams of a useful substance for every 20 points of damage you take. Comes in Alchemy Grade Mythril, Phoenix Ash, or Oyster Pearl flavor.
Pistol of Magical Quickdraw (20000 USD): Once per battle, when you roll an 80 or higher for anything, you may break Init and make a free attack with this weapon
Gaunlet of the Sharpshooter (46500 USD): Once per day, you may reroll any non critical roll you make that relates to firing a gun.
Rifle of Enhanced Kickback (12750 USD): When fired, except on a Critical fail, you may chose to move 3 spaces in the direction opposite of your shot.
Grenade of Dispel Undead (4000 USD): An explosive device that inflicts 450 damage to any undead within 4 meters of it’s detonation. An undead who resists takes only 150 damage. Your roll affects the accuracy of the throw. You must beat 75 to center the blast exactly where you chose and 50 to hit at least one enemy.
Prey in a Tube (1700 USD): A tube that will release a hostile wild animal when opened. Comes in bear, deer, boar, wolf, and mountain lion flavor.
Target of Self Restoration (16222 USD): No matter how throughly you destroy this bullseye target or it’s tripod stand, it will completely rebuild itself within 30 minutes. Grants +2 to training missile weapons or spells.
Big W Stock
Ultimage Megashot Camera (4300 USD): An enchanted device that uses a built in Mech Sprite to edit and perfect your pictures and video as you shoot em. There are similar but more powerful products in stock going up to over a million USD in cost.
Set in a Can [Egypt] (7000 USD): A magical soup can sized device that when opened will re-design a room to resemble an authentic egyptian tomb. All non living items that are not on the person of a sentient being will be destroyed or transmuted.
Set in a Can [Saloon] (7000 USD): A magical soup can sized device that when opened will re-design a room to resemble an authentic old west saloon. All non living items that are not on the person of a sentient being will be destroyed or transmuted.
Special Effects Sprite (21000 USD): A mechsprite that can knowledgeably use any sort of video editing software for you. Comes on a Dell Laptop with many video editing programs installed.
Skill Injections (800 USD): Powerful shots that can make an actor comfortable with a phyiscal mundane skill. An injection leaves the patient bedridden and useless for 8 hours. There are injections available for almost any imaginable weapon or martial arts skill.
Henry:You spend the morning in your Lair, exploring the place. The entrance is a sitting room with a fireplace and lots of shelf space to store trophies and art. There is a large empty stone room for you to make magic circles and perform rituals in. One of the rooms includes a pottery wheel and a furnace to fire clay. Outside of the house itself is a large pen for storeing creatures and a cave that includes an untapped gold vein and access to some sort of expansive cavern system.
Satisfied with your new digs you set up some throwable petrification in the ritual room and head out shopping. You spend lots of money on a good computer among other items. Sadly you have no clue how to get electric or internet service at your lair. (-5987 USD. +High End Laptop PC, +Drawing and Photomanipulation software, +Scanner, +Modem, +Router, +Wireless Mouse, +50 Live Mice, +Sack of Rodent Feed, +20 Mouse Cages)
You return to the lair to drop off your supplies and check on your throwable petrification. You collect and form 7 paper airplanes. When you reach the 8th and final circle you made you notice that the piece of paper has expanded to a massive size and folded itself into an animated paper frog about the size of a basketball. You spend some time playing with the friendly creature and quickly note that it can fold itself into any shape it wants too. You doubt that a being made of paper can hold its own in direct combat. (+7 Throwable Petrification, +1 Small Paper Golem)
1d80+10 = 77 + 10 = 87Adrian:Your wife wakes you up early so that she may begin to ink you up. She works hard for several hours before making a mistake at a critical juncture. Daintyroot seems quite angry at herself for the mistake and explains that you will need to have the failed Tattoo magically removed before she try again on that particular body part. 1d80+5 = 7 + 5 = 12 (Dai’s Tattoo Spell Roll)
Noting that your wife seems crushed by her failure to ink you up you decide to put off your research and spend the afternoon making her feel better. The rest of your day is split between screwing your wife and roleplaying out your revenge fantasies against her father and the dragon who hurt Kathryn in New York. Daintyroot is quite proficient at playing an evil dragon. 1d80-4+2 = 39 - 4 + 2 = 37
Ariel:You rise early and head down to the Styx Crossing where you spend 13 Infernal Dubloons to purchase 3 Potions of devilish vitality and 2 bait quality souls.
After a bit of waiting the nagas show up and you set off. Hunting with you are Vulgar, Vinegar, and the female Veal. The Nagas can swim nearly as fast as your jetski can sail, and you arrive at the river port of a cheap Capetown motel within 30 minutes.
The first target you hit is the apartment belonging to a Naga estranged from her family. The four of you burst in to find your mark in the shower. Vulgar restrains her and you pour one of the nasty potions from the human trafficing center down her throat. Once the potion kicks in Veal ties her up and escorts her to the river while the rest of you take the liberty to loot the apartment. You manage to grab 6 tomes from the bedside table. (-1 Potion. +6 UnIDed Spell Tomes)
« 1d80+7 = 63 + 7 = 70 » Good Random Event
Your group then hijacks an SUV and begins to cruise Capetown, focusing on neighborhoods where Naga are known to congregate. After several hours Vinegar spots a squad of 6 smaller green Naga crossing the street. Vulgar decides that they are likely hunting the same prey your group is, but that they belong to a rival clan and are thus fair game. You, being to only one with feet to operate the pedals, are instructed to run them down. You manage to hit three of them, crippling two, before skidding to a stop. Before you get out of the SUV to continue the assualt Veal remembers to warn you that green naga have a deadly bite and that you should keep your distance.
The fight is short but brutal. Vulgar finishes off the three you hit with a burst of automatic fire. Veal begins to prepare a spell to finish off the remaining foes, but the green naga come to their senses and each produce a glowing red wand which fires off a stream of flames. One of the attacks hits you, igniting your pants. Veal unleshes her spell, animating the asphalt and causing the road to cacoon the last three green naga.
Veal explains that it would be immoral to enthral a Naga with a living matron, so she orders the road to snap their necks, killing them instantly. You stop drop and roll to extinguish the flames and heal off the fire damage with the Ankh. You then take a fire wand off of one of the victims and work on collecting as much soul energy as you can while the others load the corpses into the SUV. (+1 Level 5 Lawful Evil Soul, +1 Level 5 Lawful Neutral Soul, +1 Wand of Fire Bolt)
« 1d80+7 = 57 + 7 = 64 » (Good Random Event)
After a bit more driving two juvenile looking brown naga are spotted at a cafe. Vinegar instructs you to park the SUV a decent distance away and climb up onto the roof with him where he hands you a large rifle with a scope. The Naga leads you through setting up the shot, coaching you in a brotherly fashion. Eventually you both have your shots lined up and two shots ring out. The cafe clears in a panic as two naga drop to the ground dead. You pick up the corpses and get the hell out of dodge before the authorities show up. (Progress towards Mundane Skill: Sniping ¼)
« 1d80+7 = 51 + 7 = 58 » (Good Random Event)
Your group returns to the motel where a boat to load the corpses is waiting, piloted by another Naga who goes by Vule. The trip back to Vistra’s penthouse is uneventful. When you arrive an impromptu party is held to celebrate the successful hunt. Vistra continues to unsubtley hint upon her desire to adopt you as she doles out the hunt. You get a full green Naga Corpse, slightly smaller than your own body, as your share. (+1 Green Naga Corpse)
After payment is received the Naga women pull you off to their corner of the party. You give them the abbreviated version of your life and undeath story while feasting on the Taco Bell food and boxed wine provided. Eventually everybody but Veal wanders off to do other things, and the Naga slips you a book, explaining that it is the sacred text of their religion. She then throws you in a losely coiled embrace and kisses you on the cheek, whispering ‘You’ll be a great sister...’ into your ear.
Eventually you are able to pull yourself away from the festivities and return home.