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Author Topic: @)~~}~ Magia Exquisitis! ~{~~(@  (Read 119368 times)

Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1035 on: July 18, 2012, 03:05:16 pm »

Sorry to see you miss so much of your own game, Haika. :/

Is everything all right on your end, GM wise?
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1036 on: July 18, 2012, 03:12:04 pm »

Just the 5 people mentioned as being on the hitlist. Purgoth is dead and carly captured. Its realy just going to be proper negotiations with Piazzo and meetings with Vistra (A naga in a penthouse suite) and Moonbeam (A vampire in a standard Gothic Castle/Cript type setting. Just throw in some useable Naga and Vampire mook pogs and we are good.

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Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1037 on: July 18, 2012, 03:14:28 pm »

Mind showing up actively at the start of the session Haika? Want to talk to you about a few things.
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1038 on: July 18, 2012, 03:19:41 pm »

Yeah. I'd rather you be around near the beginning if possible, so you can reboot it right before we start. That way it might last longer if you are not going to be around to fix it when it goes Kaboom.
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1039 on: July 18, 2012, 03:40:42 pm »

@Weirdsound: Will the turn be up before the session? I ask because if I'm going to participate in this session (which I hope to), I'll need to know if I have a familiar or not, and Dwar/Cript will probably want to know whether their character's flight made it back into town or not, so they know whether they're able to negotiate in person or only via telephone. No need for a full writeup if the turn isn't done yet, just a Yes/No on those two questions.
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1040 on: July 18, 2012, 03:44:56 pm »

The turn should be up in time. Only 4 people, D's turn being the only particularly meaty one. I just need to pull myself away from Youtube for a bit.
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1041 on: July 18, 2012, 07:19:26 pm »

Yeah. Turn is taking longer to write and I got dishes to do. Expect me to be a bit late.
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1042 on: July 18, 2012, 08:30:05 pm »

(Ouch. Triple Post)

Adrian:

Over breakfast you overhear Knox remark that Rico the Refined kept an impressive personal library. You are not sure if the cazy potion makers intrests extended to magitech, but decide that it is as good a place to start your quest for books as any.

Dragging your wife along you head down to Palorur’s place and ask if the library is still around. Palorur tells you that you came just in the knick of time as he was about to clear it out and donate the books to the San Diego Magical Library. Upon hearing about the San Diego Magical Library you decide that it would likely be a better place to find your books. Palorur gives you directions and lets you borrow one of Rico’s confiscated cars.

At the Library you are met by an old man who calls himself Ming. Ming recognizes that you are both young and ambitious, and decides to give you all three books you are looking for to keep, in exchange for a favor to be called in later. (+Books, You owe a favor to Ming) 1d80+4 = 60 + 4 = 64

Kathryn:

You meet up with Henry and decide to briefly tour New York to check in on old friends.

The first stop you make is in an arcade run by Ravial, an old friend of yours and your prime suspect in several unsolved disappearance cases. You talk for a bit, before Ravial pulls out a small cardboard box and tosses it to you. Inside is a bright green portal key and a simple note in celtic reading ‘you will find out what this is someday.’

You recognize the handwriting on the note as belonging Gwen, an old Irishwoman who used to give you hints and tips on some of your detective work, asking only for you to visit her and practice your celtic as payment.

Ravial explains that Gwen stopped in a few weeks back and told him that she was expecting to be killed soon, and wanted to give the green gem to you. Both parties figured that the arcade would be one of your first stops should you ever return to New York, so the Portal Key was left with him. Ravial uncomfortably dances around telling you what the green gem is until you whip out your own blue portal key and dramatically inform him that you are a practitioner now, at which point the creepy arcade owner sheepishly informs you that he has no clue where the key connects to. (+Green Portal Key) 1d80+2 = 67 + 2 = 69 [Good Random Event]

Ravial quickly becomes cold and distant after you reveal to him that you now understand magic, you can tell that he is perhaps afraid that you are a threat. Eventually you get the point that he wants you gone, grab henry and leave.

You arrive at Andre’s estate, and true to the creepy christmas card repeating his true name three times is enough to get you through the magical defences. The dragon meets you on the lawn and is disappointed when you inform him that you have only come to deliver a package, and even more disappointed when you introduce him to Henry.

Andre takes the package and offers you both a tour of his mannor. Somewhere between the indoor hockey rink and the classic car collection you vision flashes and you suddenly find yourself alone and with Andre in a large master bedroom. The dragon instructs you to disrobe and for reasons you cannot understand you obey. (You fail to resist charm spell) 1d80+4 = 20 + 4 = 24

“You are a member of the circle now Kathryn my sweet, and an Archmage to boot. There is a fair chance that you could become more powerful than me, politically or even magically, in the near future. I have to satisfy my urge to claim you now, else it could be my undoing later when and if you surpass me... Are you wearing my brand of frilly underwear? I’m flattered...”

The Dragon places his human hand on your shoulder.

“I have blinked us out of time so Henry should not suspect a thing, your relationship will not be harmed by this. I have a potion to undo any physical damage you take, and in a few seconds I will turn up the power on my charm spell so as to protect you from mental scarring. After this I should be able to leave you alone, and we can both get on with our lives assuming you don’t hold a grudge. You won our last meeting, and I win here. I’m willing to settle for a draw and avoid a rubber match if you are.”

With that the charm spell is brought up to maximum power and the most beautiful creature you have ever laid eyes on advances toward you...

...You put your clothes back on and Andre hands two potions, one red and one black. He explains the black one, if taken right right before you go to sleep, will cause you to forget any events you experienced while under a charm spell over the past week. The red one, if taken within the next 72 hours will allow your genetic material to combine properly with his and cause you to painlessly create an egg bearing your offspring in your sleep. He tells you to keep both and use them as you see fit. (+Potion of Clear Shame, +Potion of Dragon Spawn)

Returning with Andre to the natural timeline, you complete the tour. Andre gives you 10000 bucks for your delivery services and releases you from the spell, bolting back into his manor before you have time to possibly act against him. (+10000 USD)

On the flight back home you learn a bit about some of the creatures that live in the realm of water from Jaegen’s journal. (+1/4 Magical Marine Biology Skill) 1d80+2 = 70 + 2 = 72

Henry:

You meet up with Kathryn and explore the city, stopping first in a small arcade. As it is a school day no kids are currently in the building. The walls are covered in many strange items and artifacts, many of which are clearly magical.

Between the pinball table and the Donkey Kong cabinet you spot what appears to be a Clockwork Devil. You approach the seemingly inanimate beast and knock on it’s head. To your shock its eyes flicker to life and look you over.

The Devil explains that he is working as a power generator to put himself through school as a Defusion Technician. You have a brief conversation with the devil who offers to cleanup Travis’  visible mistakes on your body if you ever find yourself back in New York with a day to spare and a fresh corpse to use as parts. 1d80-2 = 38 - 2 = 36 [Neutral Random Event]

After a few more stops your tour of the New York area brings you to the manor of the dragon to whom Kathryn’s package was to be delivered. Andre comes off as the perfect gentleman and gives you the grand tour of the manor, which makes the one where you currently live look like a dinky cabin in the woods by comparison. You notice that Kathryn is acting just a little strange, but you assume that is because she is impressed by the house or attracted to you. (You fail to catch on to Andre’s shenanigans) 1d80+2 = 5 + 2 = 7

Eventually the tour ends and the pair of you head to the airport. The flight back to LA is lonely, as you did not book with the same airline that Kathryn did.

Ariel:

You flip the coin and it lands on tails, amplifying all your luck, good and bad, for the next several minutes. (You coin loses its magic) 1d2 = 2  Coin is tails

Kneeling on your bed you begin to pray to every god or demon whom you have ever heard of, pleading to be put back in touch with Frankie. Nothing happens at first, but since the coin landed tails you are sure that something dramatic is bound to occur. You continue to pray and cry until suddenly Otto asks you for a fish in english.

You quickly ask a few questions to confirm that the thing in your ‘gator’s body is your old familiar. He speaks in urban ebonics now, and some of his memories have been displaced or replaced from lingering with the souls of the Lich’s mummy collection, but it is indeed your dear friend Frankie and he is mostly intact. (Frankiegator Has Been Born) 1d80+5 = 75 + 5 = 80 (Autocrit)

The rest of your day is spent with the Yellow Lich in Tartarus, where you and your harpy thrall help the tiny bird clear the rubble from yesterday so he can start to rebuild. The Lich is in a dark mood. He tells you that he would have easily been destroyed by the blast if he wasn’t touching you. He also confesses that he is madly in love with but frustrated because his current body can’t do all that much with a humanoid partner.

Frankie suggests that he should build himself a new body, and the lich likes the idea. He figures he could construct a suitable body out of your harpy and the remains of the naga, but he’d need a few other avian or reptilian creatures to provide the bells, whistles, and undoomseed infected innards. 1d80 = 37 [Neutral Random Event]
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1043 on: July 18, 2012, 08:53:09 pm »

So, on our new todo list:
-Get everybody out to New York this weekend.
-Kill a dragon.
-Desecrate a dragon corpse.
-Look into the possibility of using dragon parts to make my boyfriend a new body.
-Continue to desecrate a dragon corpse.
-Look into methods for torturing souls.
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Haika

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1044 on: July 18, 2012, 08:53:52 pm »

Server is up now for this. I'll likely be around for about an hour before I need to afk mode.
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1045 on: July 18, 2012, 09:48:46 pm »

OOC: Hmm, go short story!

Scars

Kathryn had a lot to think about on her way home.

She thought about Andre. She knew she had been charmed and raped-there was no nicer word for it, even if it had felt good-it really wasn't. Kathryn felt alone, cold and confused, her Kwal programming still making it so she couldn't even feel very 'wrong' about it.

Even now it whispered. You didn't fight it as well as could have. You wanted it. You needed to protect Henry. You're weak. You can't blame the Dragon for it. Excuses, excuses. It hurt. But, she had been hurt before.

Shot. Stabbed. Crushed. Cut. Torn apart. Her life was a mass of scar tissue, because she had never backed down from a fight-so they knocked her down, again and again. She always got back up-did that make her a hero? Or just deluded?

She wondered back. Kathryn knew the life came with risks. Looking back, she could have never taken the job. Let those women be sold on the block. But she had saved them. And here she was, now.

There was a price for doing the right thing.

Honestly? She was just tired. This wasn't going to go away. This open wound-it was just going to keep gushing blood for a long time. And the scar would be ugly indeed.

She thought of the forgetfulness potion. Blessed oblivion. Andre's way of not feeling guilty, she supposed-a mercy for her, to not know what had happened. He was, in the end, as much a slave to instinct as any animal after all. It was his only way of trying to make good. Still, it was the cowards way out. The easy answer. Like magic-it would be as if it had never happened.

There was also her 'child', a Dragon-child, currently gestating somewhere within her-but it wouldn't be born if she didn't take the potion...She was conflicted. The life inside of her had not asked to be born of this union. It just was. Could she grow to love him, or her? Or would it just be more pain? Was not taking the potion tantmount to murder of an innocent?

Kathryn knew, if she accepted the child...she would also accept what had happened to her.

She looked at both potions.

The Promise of forgetfulness. One less scar. Just letting go.

The Promise of New Life. Her child. A leap of faith.

She drank one of the potions.

...

Kathryn had a lot to think about on her way home.
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Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1046 on: July 18, 2012, 10:03:01 pm »

Server go boom?
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Haika

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1047 on: July 18, 2012, 10:03:24 pm »

oh for the love of... ugh. Maptools crashed, bringing it back up now. :P Buggy thing.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Taricus

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1048 on: July 19, 2012, 06:08:46 am »

4 Hours: Tattooing time! Dai's volunteered to do a few more tattoos for me. Can't wait for the results.
8 Hours: Study time. Time to get down to business, those reinforcements aren't going to make themselves so I best start learning to make them.
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #1049 on: July 19, 2012, 02:08:32 pm »

Action: 2 Hours-Preparing a nursery for the Egg. Enlist Kestrel for all help required.

Use the Magic Mirror Shard. Question "'Mirror Mirror in my hand, will my first child be a little girl?"


Kathryn knew nothing about raising a child. Much less a half-breed Dragon Human child. She figured it would need a nice place to be born...

She also had a question to ask of her oft neglected magic mirror shard-silly, but it would make her feel better. She had always wanted a girl.


Action: 2 Hours-Flute Practice with Shelley

Back to basics. Kathryn needed to be strong for Shelley. She hoped they could still work on tandem spells...and playing it would calm her nerves, hopefully.

Action: 2 Hours-Start tracking down where Sarah the Blues treasure is hidden. Use this time to figure out where the map is pointing me to. Go get if possible in this time frame, otherwise scout, obtain transportation and/or equipment I'm going to need to get to it tomorrow. Use Kestrel if nessecary.

Kathryn knew that treasure wasn't going to stay hidden forever. She needed to go get it before someone else did.

Action: 1 Hour-Take the Jeep. Hit the The LA Arms Emporium, check out their stocks. Possibly buy stuff. Ask Jesus two things...

A. Where I can get my car repaired and/or enchanted. Indicate the full extent of it's destruction.
B. Where I can find someone who produces ammunition from magical resources, like a modern Blacksmith Mage.

Make sure to tip and thank him for his time and discretion-give him my contact number, too.


Kathryn hadn't actually popped into the gun shop lately. She needed to check out their stuff...and squeeze Jesus for some info.

Action: 1 Hour-Visit the Big W. Check out the class schedule and if they have anything new in shop-start to get to know people there, and learn of other magical shop places. Indicate I've got some interest in how to do Performance magic based animal transformation.

Kathryn needed to get to know the performance magic people in town-where they shopped, who they worked with. And she hadn't been kidding about enjoying turning into a cat the other day!

Action: 2 Hours-Have my Bars of Moonbane forged into 45. Caliber slugs by the Smith I was reccomended to earlier. Pay for quick service-I need them delivered in the next two days. Possibly offer some of the bars as payment if I can't afford the entire cost.

Kathryn needed that special ammunition ready for ruffian...a little present, from him to her.

She hoped it hurt that son-of-a bitch.


Action: 2 hours-Rescuing Champion from the Police Impound/Junkyard via tow-truck, and take her to the body shop Jesus reccomended me too, if possible. Browse their upgrades

Kathryn wanted her wheels back-just like it had been.

This time, though, she hoped to give it some magical improvements. Defense against Gargoyle laser beams, maybe...



Spoiler: stats (click to show/hide)

Spoiler: Inventory (click to show/hide)

*drops a hot steaming turn on Weird's lap*

Honestly, sorry if this is alot of work. :P
« Last Edit: July 20, 2012, 07:53:54 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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