You cannot play as a robot assembling humans?
=P
How about a robot disassembling humans ?
Lol. I like Cyberman 'upgrades' better.
Edit: Much more important than having robot avatars, is, in my opinion, having content !
Stuff to do, stuff to learn, stuff to discover, etc..
Build a solid gameplay and expand upon it, the fluff can wait.
Yes, we're working hard to get the basic gameplay as solid as it can be, plenty of time to add fancypants stuff later
I just want you to know, Panzer Pets is an awesome name.
I want a Panzerkitten.
At the moment the free minipet is a doggie, but we might have the models of this one lying around somewhere:
http://www.youtube.com/watch?v=yxKWbPeVmF8&t=4m30s (the robot version, after it transforms, the sneaky thing got a built-in camo device)
Could modify it to build you a Panzerkitten - we'll need more minipets eventually and cats are pretty high on the list.
If this project is succesful and we get cats in, drop me a mail and you get one for free.
Medabots MMO? Medabots MMO!
Not heard of, but it looks nice. It is hard to make something that is 100% unique nowadays. Some people compare us to Pokemon and Final Fantasy. And yes, we got similarities with those and I can't deny that I have had some inspiration from other games like Pokemon, Fallout and Diablo when I designed this stuff. But I always tried to build something unique and that's why I'm focussing so heavily on robot customization and user-created stuff like guild houses and even entire settlements. I'm sick and tired of companies and investors that want me to make rip-offs of existing succesful games, like every small studio is doing nowadays.
By the way, just to confirm, you'll be able to build non-humanoid non-mount robots, right?
If we get to the point where we can get the battles to include terrain, then I definately want flying robots too, and those won't look like bipedal human.
At the moment, I plan to have robots divided in brands, each with their unique style and parts that can be combined together. The robots of some brands will be quite humanoid, while others are not. But as said before, we focus on content and solid gameplay before we go wild with fluff and other fancy stuff. If we are succesful, we can go as wild as we like - and we will certainly listen to you and the rest of the community to see what you want in next.
If it is up to me, we'll open up our issue tracking tools to the community so there is total transparancy what we are working on and what we plan to pick up next. If you don't like it or want to raise an issue, you could communicate that directly. That is my dream, no bridges between the community and the devs.