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Author Topic: You are a Lord of the Wastes  (Read 26115 times)

stabbymcstabstab

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Re: You are a Lord of the Wastes
« Reply #180 on: June 19, 2012, 10:14:15 pm »

Your right... How about we just have our Nomad teach our troops.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

10ebbor10

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Re: You are a Lord of the Wastes
« Reply #181 on: June 22, 2012, 02:04:05 pm »

Your right... How about we just have our Nomad teach our troops.
Good idea
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Gotdamnmiracle

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Re: You are a Lord of the Wastes
« Reply #182 on: June 22, 2012, 02:44:03 pm »

Nomad away! I feel a turn coming on.
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Wayward Device

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Re: You are a Lord of the Wastes
« Reply #183 on: June 23, 2012, 11:26:01 am »

You take a moment to look out from your throne room high in the defunct Comms Tower, drinking in the sight of Sala-Zione and the progress you have made. A new dock, a fishing trawler and a well equipped communal workspace. All these things and more have been built by your command but there is still so much to do. The defenses are strong enough for now, but they could be stronger and you worry that you don't have enough trained fighters. You consider for a moment inviting a tribe of Eastern Nomads to settle in Sala-Zione but quickly dismiss the idea. Even if an expedition could be sent across the Narrow Sea and into the East and they somehow managed to make their offer without having their skins turned into a charming cloak and boots ensemble and their skulls thrown onto the skull pile the idea of a calling down a horde of Nomads on Sala-Zione is much like the idea of leaving your children in the care of a pack of wolves for safety. Still, you consider asking the Nomad to train you militia when he returns with the bioreactor expedition. 

However, there are things you can do here and now. You order the construction of watchtowers on those spots along the ring wall that have been damaged and reinforced with alloy plates. Its not the most dramatic improvement, but more elevated firing positions are always a good thing.

You also get around to ordering a number of smaller projects that had slipped you attention. Since the fishermen have told you that muscles have been spotted on the chains that anchor the dock, you order construction of floating buoys with anchor chains to farm and harvest this delicacy. In the communal workspace the Tinkers fire up the electrolysis machine and soon water is being split into hydrogen and oxygen. Unfortunately, you don't have a compressor to store the gasses so it's somewhat useless for now, but in combination with the bioreactor it should open up the way for production of all sorts of powerful explosives. One of the Tinkers, eager to put the gas produced thus far to use, fills a crude balloon made out of some waterproofed cloth and a long real of string with hydrogen and many people wonder to see it floating merrily over the workshop for a few hours before it loses pressure.         

You continue you investigations of the bioreactor, trying to discover what explosive compounds it can create. It seems that it can easily produce hydrogen an oxygen, as the reactions is relatively simple. The primary materials would be air and water, but some biomass would be likely required to provide energy as the sample organisms that can do it with just air and water are pretty inefficient and slow. You would also, as with the electrolysis machine, need a compressor to actually bottle and store the resulting gas.  You also note a number of other explosive compounds that would be simple to produce, trinitrotoluene and nitroglycerin foremost among them. These are pretty unstable  but you feel confident that if you had samples or formulas for a better explosive you could use the reactor to synthesize it. It'll be dangerous, as working with explosives always is, but with appropriate safety measures you could soon be churning out your own explosives. This thought fill you with joy.

You also set up a tank filled with seawater to see just how this Neo Alga_Minamalis 3345A behaves. The results are somewhat surprising. The first few days sees rapid cycles of growth, then a die-off where the bulk of the algae sinks to the bottom and decomposes extremely rapidly, leaving only tiny calcium carbonate shells behind, then another rapid bloom. However, after the third day spots of rust begin to appear in the tank from the corrosive nature of the seawater and the algae reacts immediately, going into a frenzy of growth which quickly ends with all of it dying off and sinking to the bottom with no new blooms. Strange, but it seems to do no harm.

On the matter of the Solar Furnace, you decide to delay for now, until word arrives from Rome. Oddly the Technocratian caravan doesn't arrive this week as scheduled. They've always been on time before. As if the universe was making up for it, one of your sentries reports that a ship is standing off from the dock. It seems to be a trading vessel, but cunning raiders have used that trick before.

A week has passed and it is coming to the end of late spring. What do you do now?

Spoiler (click to show/hide)


If you notice stuff that should be here but isn't, please tell me. Likewise with any suggestions I may have missed.

Nomad away! I feel a turn coming on.

It seems the force is strong with this one.



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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

10ebbor10

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Re: You are a Lord of the Wastes
« Reply #184 on: June 23, 2012, 12:22:39 pm »

I think we should investigate the trading boat. We should keep our distance though. We should take the militia, and try to use sign language. Only take people who can swim.

1. As for the explosives, can we create some binary or trinary compound explosives. Harmless when apart, explosive when mixed.
2. See if the bloomed algae are an acceptible input for the bioreactor. If yes, begin setting up a series of greenhouses with bassins for the algae to live in. Paint them this time, we don't want corrosion.
3. We could construct a steel frame, pad it with cloth and make an observation balloon/zepellin. (Still, history has shown that this might be a bad idea)
4. We should start to fix the solar power plant. Begin researching a way to mass producte the needed mirrors.
5. Welcome the returning expedition.
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Gotdamnmiracle

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Re: You are a Lord of the Wastes
« Reply #185 on: June 23, 2012, 03:43:40 pm »

put some militia in key locations and ready the rocket launcher so that if the trading vessel is raiders, we can blow them to bits if they do try anything funny. Once that is all set up let's welcome them to our port, hopefully with good results.

Also can we get on the lookout for some long range, thermal, and assault scopes to attach onto these rifles, as well as maybe designing a longer barrel filled with focusing prisms. I think we would do much better off with a sniper onboard as well as readying our militia for a night attack of some kind. if nothing it would improve their accuracy and possibly allow us to catch some "sneaky" raiding parties off guard.
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Gotdamnmiracle

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Re: You are a Lord of the Wastes
« Reply #186 on: June 24, 2012, 05:09:04 pm »

Don't die cool game!
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Mr. Palau

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Re: You are a Lord of the Wastes
« Reply #187 on: June 26, 2012, 11:22:20 am »

-Construct a compressor, a pump attached to a steel holding tank. Make 2. (one incase we ever decide to use bioreactor to produce hydrogen, and one for the electrolysis machine. I doubt that we will ever use the bioreactor to produce hydrogen, because of the following point.)
-See if the bioreactor is capable of production of Nitroglycerin. (it should be able to since it is just nitrating glycerol, and nitrogen and glycerol are fairly common biological substances.) If it is, proceed to produce Nitroglycerin.
-Again, if the bioreactor is capable of Nitroglycerin production, have the Tinkerers collect diatomaceous earth (or if that is not availible the most common of the following substitutes: powdered shells, clay, sawdust, or wood pulp.) and use that in conjunction with the Nitroglycerin to produce Dynamite. (which will no doubt be useful later. Produce only a small amount though, as Dynamite is EDIT: to be used in the plan bellow.)
-Have the Tinkerers produce several strong, hopefully explosive resistant, holding tanks for the Nitroglycerin (explosive resistant because if Nitroglycerin is dropped or exposed to pressure, flame, or friction, it will explode). (EDIT: as per the plan bellow these tanks are not just to be used to store nitroglycerin now, but the tinkerers are to mix the nitroglycerin with the other ingredients to form dynamite in the tanks.)
-Adapt the design for the mortor shells to utilize Nitroglycerin. (EDIT: see second action in the post bellow for shell design.)
« Last Edit: June 27, 2012, 03:23:25 pm by Mr. Palau »
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Mr. Palau

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Re: You are a Lord of the Wastes
« Reply #188 on: June 27, 2012, 10:18:14 am »

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stabbymcstabstab

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Re: You are a Lord of the Wastes
« Reply #189 on: June 27, 2012, 12:18:39 pm »

I agree with Mr. Palau.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Mr. Palau

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Re: You are a Lord of the Wastes
« Reply #190 on: June 27, 2012, 03:00:14 pm »

Oh and incase that wasn't obvious what I proposed was to be done in conjunction with other suggestions.
Edit:
-Actually instead of having the Tinkerers design the shells to utilize Nitroglycerin, have them design the shells to use Dynamite instead. (This is good because Dynamite has a energy density (MJ/kg) of 7.5 while Nitroglycerin has an MJ/kg of only 6.38. Also it is pretty hard to have dynamite accidently explode, unlike nitroglycerin whihc will explode if you so much as bump it. That'll make the manufacture and transportation of the rounds much safer.)
-Since the Dynamite won't explode on impact, have them put a small container of Nitroglycerin in the head of the mortar round. Don't just put nitroglycerin in the head of the shell, put it in a small (relatively fragile[fragile enough to break on impact, but not when some soldier bumps it.])container designed to fit comfortably in the head. (this is due to the fact that if we put the nitroglycerin into the shell without a contianer it will be more likely to blow up and/or could just absorb into the Dynamite, turning the shell into a dud.)
« Last Edit: June 27, 2012, 03:20:54 pm by Mr. Palau »
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Mr. Palau

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Re: You are a Lord of the Wastes
« Reply #191 on: June 28, 2012, 04:47:30 pm »

Must have Tuuurrrnnnsss.
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Mr. Palau

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Re: You are a Lord of the Wastes
« Reply #192 on: June 30, 2012, 03:23:42 pm »

Come on it's been like a week since the last update, I'm DYING HERE!
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10ebbor10

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Re: You are a Lord of the Wastes
« Reply #193 on: July 08, 2012, 01:54:41 pm »

BUMP
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stabbymcstabstab

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Re: You are a Lord of the Wastes
« Reply #194 on: July 08, 2012, 07:51:54 pm »

Hey, wayward I known your active please do another turn.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.
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