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Author Topic: Travellers Visiting Your Fort  (Read 850 times)

jimi12

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Travellers Visiting Your Fort
« on: May 04, 2012, 05:58:08 pm »

With taverns and inns coming towards the top of the dev list, I think it would be cool to come up with a list of types of travellers that would be able to come to your fort and how they would interact with it.

PERFORMERS: Any race but probably not goblins

-Jesters, singers, acting troupes, acrobats, jugglers: Would come and meet with noble or mayor for permission to perform in return for payment. Upon agreement, party would be created at meeting hall and they would perform. Happy thoughts based on skill of the performers. May stay outside of fort in wagon or camp they make or in whatever inn/tavern Toady makes.

-Circuses: Wagon comes to site filled with caged animals and costumes accompanied by circuses. Would create tent "building" on site at semi-random location. Party would be created at tent building. Dwarves would path to and attend party and gain happy thoughts based on types of animals in event, skill of performers, and if they even like circuses. Animals should be uncaged during performances. Accidents with animals should be possible. Ability to seize animals should be possible with consequences.

-Minstrels: A lot like singers, but would posses musical instrument. Could give news about events going on in other parts of the world they have visited or heard stories about.

-Gladiators: Like circuses but would be caged animalmen/enslaved elves/humans/dwarves/goblins. Owner of slave gladiators would arrange performance. Could be turned away if noble/mayor has high empathy or other factors making them dislike violence. During show two or more combatants would fight to the death. Probably hold multiple fights before leaving. Succesful attempts to free gladiators could result in them staying with you (when multirace forts are put in) or just leaving after giving you their thanks. Or they could be crazy or goblins and just try to kill you after they are freed.

RELIGOUS: Any race but probably not goblins. A lot of this may not be doable until organizations like religions or churches or religous orders are established.

-Missionaries: Would come and create party at meeting hall. Would give sermon on certain deity. Certain percentage of open minded dwarves would form new relationship worshiping said deity. Could carry relics or writings related to deity. Conversion rate based on social skills of missionary and personality of listeners and apeal of aspects of deity.

-Travelling monks: Would come and ask for food and lodging. Devoted to certain deity. Denying, caging, or killing them may result in bad things. Perhaps in the future of DF's dev they would be able build a monastary on the site and live independent of your fort.

-Prophet: Could demand payment for fortelling of future. Could give advanced warning of seiges/megabeast arrivals. When weather is implemented could predict storms/earthquakes. May not always be accurate/truthful.

-Philosophers: Like old philosophers. Just talk to dwarves and would effects moods based on personalities.

MILITARY:

-Bandits: Just like ambushes but of any race. Not affiliated with particular civ.

-Slaver: Try to come and kidnap dwarves. Would be a small group of soldiers with sentients in tow (caged on a pack animal or walking with chains).

-Sensei: Demand payment for teaching skills to dwarves. Would live with you for a while teaching military skills in barracks.

-Adventurer: Just random adventurers that want lodging and food for a couple days. Could ask for permanent residence if treated well and forms relationships.

-Vampire Hunters: Could come with rumors that a vampire is living in your fort which may or may not be true. Could accuse ones of being vampire and demand testing, execution.

-Vampire Cults: Would come and seige fortress. Could send diplomat to noble/mayor to demand capitulation. Doing so would make you hostile with all civs and install vampire as leader of fort.

-Animalmen Nomads: Animalmen ambushes.

-Royal Conscriptor: Could come to noble/mayor demanding certain number of adult dwarves leave to join army. Could be able to choose which dwarves leave.

-Assassin: Comes to just kill one specific dwarf and flee. Target preference could be weighted towards leaders.

ECONOMIC:

-Peddlers: Like a caravan but just one or two people with much smaller supply of goods or just a couple really valuable goods.

-Animalmen Traders: Like peddlers but animalmen. Would have crappy or simple goods (Just leather and wood items).

-Guild Rep: Representatives for various guilds looking to form presence in your fort. (Probably far off)

POLITICAL:

-Foreign Diplomats: Could work trade agreements, make demands or threaten war, demand hostages (in ancient political sense), ask for betrothal of royal family members, just say hi (like they do now), ask you declare war on other civ (could include bribe to do so).

-Royal Architect: Could demand structures, monuments be built (like a path over a river or monument in honor of the king)



I'll add whatever ideas come up to this master list.
« Last Edit: May 04, 2012, 06:01:42 pm by jimi12 »
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NW_Kohaku

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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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Babylon

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Re: Travellers Visiting Your Fort
« Reply #2 on: May 04, 2012, 06:06:25 pm »

as far as the gladiators go slavery is a serious crime in dwarfdom, so I doubt a group which had slaves would come to a fortress.
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jimi12

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Re: Travellers Visiting Your Fort
« Reply #3 on: May 04, 2012, 06:38:41 pm »

This hasn't really been "coming towards the top of the devlist" for over a year, now... Ever since taverns were announced, only one item above taverns on the devlist has been accomplished, and that was the creation of large cities.  Those aren't even finished yet, either...
Well taverns and inns are scheduled for release 4 and release 1 is complete. Even with some rearranging that Toady has mentioned it doesn't hurt to discuss it.


as far as the gladiators go slavery is a serious crime in dwarfdom, so I doubt a group which had slaves would come to a fortress.


I had thought about that too. Maybe they could be willing participants and not fight to the death. Less gladiator, more UFC.
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