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Author Topic: (Bug?) Human Merchants can't make their mind up  (Read 1242 times)

Prospero

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(Bug?) Human Merchants can't make their mind up
« on: August 14, 2006, 10:40:00 am »

So I get a message saying that a human caravan has arrived and, unsurprisingly (because I had only just started thinking about beginning to plan the commencement of a road) I got a message along the lines of "The human wagons have bypassed your inaccessible site."

Fine, I thought, I didn't want any of your smelly goods anyway. But just a couple of minutes later I get another announcement to tell me that the "Merchants have arrived and are unloading their goods." !

Either the depot is inaccessible, or it's not! Indecisive bunch, methinks  :)

Should the merchants not have turned up at all, or will they just have a reduced selection of stuff instead?

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Svirfneblim

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Re: (Bug?) Human Merchants can't make their mind up
« Reply #1 on: August 14, 2006, 10:48:00 am »

It happened to me today also. I had a proper road from the trading post to the river and a proper bridge on the river. The stretch of land from river to the edge was still without a road.

Still, the merchants came and traded. They had some cloth, meat, seeds and cheese. I couldn't find any option to make them bring specific goods next time, though.

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ussdefiant

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Re: (Bug?) Human Merchants can't make their mind up
« Reply #2 on: August 14, 2006, 10:53:00 am »

Toad recently implemented a "Humans only bring mules if no road" option, which i suppose there is still some bugs to clear out about. Also, i've not noticed the guild person coming when there are no nobles in the fort.
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Toady One

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Re: (Bug?) Human Merchants can't make their mind up
« Reply #3 on: August 14, 2006, 12:10:00 pm »

The guild rep only comes if you have a broker, or had a broker.

I didn't see any bugs up there from what I read, though I might have missed something.  If the road doesn't stretch off the left edge 3 wide, the humans bring only mules.  Otherwise, you also get wagons.  An improved announcement might clarify this.

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