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Author Topic: The Mercenaries, a BattleTech/MechWarrior RPG  (Read 15572 times)

Kestrel_6

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Re: The Mercenaries, a BattleTech/MechWarrior RPG- 7 Mechs open!
« Reply #15 on: May 06, 2012, 01:09:48 am »

Vote, since there are sooo many takers. 2 Lances (7 Slots) or 3 Lances (11) ?
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TolyK

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Re: The Mercenaries, a BattleTech/MechWarrior RPG- 7 Mechs open!
« Reply #16 on: May 06, 2012, 02:57:02 am »

2 stars.
Just kidding - 3 lances.
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RAM

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Re: The Mercenaries, a BattleTech/MechWarrior RPG- 7 Mechs open!
« Reply #17 on: May 06, 2012, 04:52:24 am »

Name: Hugh Jaeger
Gender: Male
'Mech Name: Sha Yu
'Mech Class: Medium(40)
Affiliation: Mercenary
'Mech Loadout:
 E.R. P.P.C. (7 tonnes, 3 criticals)
 2 small pulse lasers (2 tonnes, 2 criticals)
 machine gun +1 tonne ammunition (1.5 tonnes, 2 criticals)
 2.5 spare tonnes, armour maybe...
Replaces:
 two Martell ER Large Lasers (10 tonnes, 4 criticals)
 a pair of Diverse Optics Type ER Medium Lasers (2 tonnes, 2 criticals)
 one heat sink (1 tonne, 1 critical)
(otherwise as per base model)

P.S.
 I played the MechWarrior II computer game, but otherwise don't know much about the setting...
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Maldevious

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Re: The Mercenaries, a BattleTech/MechWarrior RPG- 7 Mechs open!
« Reply #18 on: May 06, 2012, 06:50:31 am »

Let in as many players as you think you can handle. For me, 11 seems like a lot to start with, but your call in the end.
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Doomblade187

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Re: The Mercenaries, a BattleTech/MechWarrior RPG- 7 Mechs open!
« Reply #19 on: May 06, 2012, 02:07:12 pm »

Name: Joshua Shiner
Gender: Male
Age: 37
'Mech Name: Wraith
'Mech Class: Medium(55)
Affiliation: Mercenary (From Free Worlds League-Veteran)
'Mech Loadout (weapons, since I don't know how this works):
 E.R. P.P.C.
 2 medium pulse lasers
 (otherwise as per base.)

Personality: Joshua is a quiet person with a relaxed personality, unless things get overly dangerous. He prefers to scout for whoever he's working with, a habit developed during his time in the military's recon division, where he piloted a light mech. He can snipe if needed, though he prefers not to do so unless necessary, as he prefers hit-and-run tactics.

History: Joshua joined the Free Worlds League as a Mech Jockey at age 25, giving up a promising career in 'mech design. He moved to the recon branch, and was soon making his living piloting a mech. He saw action for several years dealing with raiders and terrorists, but eventually quit to pursue his own living- as a mercenary. He took out a loan to buy a light 'mech for mercenary work, delving deep into the business. He soon paid off the loan, and began to amass a large nest egg as he worked with several different major outfits, floating around the circuit. After spending a few months at Solaris, right after some jobs from Outreach, he finally acquired enough money to buy the 'mech he was looking for- the Wraith. He bought a heavily-worn TR2 model at discount- only around 10 million C-bills- and refurbished it, working on it himself. He then went back to work for the companies, but was dumped by his most recent employer.

Let me know if there's anything wrong with this.
« Last Edit: May 06, 2012, 05:35:37 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kestrel_6

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Re: The Mercenaries, a BattleTech/MechWarrior RPG- 7 Mechs open!
« Reply #20 on: May 06, 2012, 11:52:39 pm »

10 MechWarriors. But no Assault 'Mechs.

Don't worry if there is a tad of confusion, any questions, I will reply best I can.

Another group of mercs enter, all look rather promising. they seem to be talking amongst themselves, probably to start their on merc company. they all sit down, order drinks. move in, ask them.

"how would ya like to make money"
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

RAM

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Re: The Mercenaries, a BattleTech/MechWarrior RPG- 7 Mechs open!
« Reply #21 on: May 07, 2012, 01:27:15 am »

Hugh reclined and glanced towards the speaker.

"That sounds like an offer. What are you suggesting?"

P.S.
 I have no objection to going on a waiting list.

P.P.S.
 What would be involved in getting a playerless support vehicle, a Padilla perhaps? I have this TAG thing and I doubt that it will see much use outside of cooperative missions. And regular forces are going to be reluctant to expend their ammunition to assist mercenaries...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Kestrel_6

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Re: The Mercenaries, a BattleTech/MechWarrior RPG- 7 Mechs open!
« Reply #22 on: May 07, 2012, 02:10:16 am »

"The halloran V Government" tapping a piece of paper with Inner Sphere "is concerned with some Militia types" tapping Word of Blake on the note "and their checkpoint crazies" tapping INVASION "If you guys would like to come with. Payment is pretty good" tapping TOP NOTCH "for some easy work" Raids.

And not much would be needed for getting a Padilla with an NPC piloting. after all... THIS. IS. OUTREACH!
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

RAM

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #23 on: May 07, 2012, 03:34:23 am »

"It sounds too good to be true, I suppose that we will find out when we get there..."
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Kestrel_6

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #24 on: May 07, 2012, 03:35:19 am »

"meet me in the Spaceport, one hour. Any questions before i go?"
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

RAM

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #25 on: May 07, 2012, 04:13:49 am »

"Do the locals want to 'assist' us? It'd be nice if we get to keep whatever we find..."
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tsuchigumo550

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #26 on: May 07, 2012, 05:42:46 am »

"I'm a merc, cut and dry. I kill things and you pay me."

I will join a company if one is formed.
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Doomblade187

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #27 on: May 07, 2012, 06:23:25 am »

"Well, the job sounds easy enough and if the pay is good, I'm in. So, how are we going to set this up."

Will join any companys formed or waitlist if needed.
« Last Edit: May 07, 2012, 06:45:25 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

RAM

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #28 on: May 07, 2012, 07:23:19 am »

For organisational purposes I am probably a scout/sniper. Though I doubt that those are in high demand...

Spoiler: mech revue (click to show/hide)
Spoiler: possible lances (click to show/hide)

P.S.
 It seems that a lot of the entries are repeats with personality/history entries. In that spirit I will say that my personality is relaxed and cynical and my history is career mercenary who recently inherited a backup 'mech...
« Last Edit: May 07, 2012, 08:22:16 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Maldevious

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #29 on: May 07, 2012, 08:28:29 am »

So I'll need to pick a new mech, then? I'll take a Marauder, then. Reposting my sheet in a second.
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