http://pc.gamespy.com/pc/company-of-heroes-2/1225519p1.htmlBumpity bump. News on how the weather systems in CoH 2 will work. The winter, historically, was probably deadliest foe either side faced during the war. So in CoH 2 they're envisioning it as almost a 3rd party on the battlefield, dubbed "General Winter."
It'll go like this. Troops which are not defending from the inside of a building, inside a troop carrier or next to camp fires suffer exposure. They'll have a little temp gauge above the squad and if it reaches zero, they're a squad of popsicles.
Water on the battlefield will freeze, allowing troops and vehicles to cross over. But frozen water can also be targeted and destroyed, so a tank sitting on a frozen river bed can be sunk by shooting the ice out from underneath it.
The intensity of the cold effects will vary as blizzards move on and off the battlefield at random. When a blizzard is on, visibility is reduced, water re-freezes faster and troops die to exposure much quicker. Without buildings to shelter your troops, you have to rely on engineers to make campfires to keep your troops warm. These can also be targeted and destroyed. The weather will also impact off-field abilities, like being unable to fly a reconnaissance plane or do a strafing run when a blizzard is in effect.
To me this will take CoH's already awesome terrain-based strategems to a new level, while at the same time doubling down on the immersive qualities that made the game so replayable, even while just doing comp stomps. The challenge of holding a front line against the enemy just got a lot more interesting.