Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Rate my Fortress?  (Read 1973 times)

Gerottomo

  • Bay Watcher
    • View Profile
Rate my Fortress?
« on: May 03, 2012, 03:44:29 pm »

Hello! I created this a bit ago, and stopped playing for a while, but for this fortress I got a bit tired of normal architecture, so I hope you guys like this style!

(This is in Z-level order)

Spoiler (click to show/hide)
The entire outside area

Spoiler (click to show/hide)
The entrance area and barracks (archers left, normal right)
I made four stair columns go down a while to reduce traffic

Spoiler (click to show/hide)
The grand dining room, along with my beer and food stockpiles
In the center are my main levers, for the bridge and for the river floodgates
also in the center are the stairs to....

Spoiler (click to show/hide)
The farming area and the brewing workshops (and the kennel)
So that idlers can still harvest

Spoiler (click to show/hide)
Spent a while designating this. (Why yes, it looks like a triforce)
The bedrooms and stockpiles, as well as some workshops that need stockpiles closeby

Spoiler (click to show/hide)
The noble rooms, didn't have too many at the time I stopped playing, so they weren't too developed
(theres one more noble room other than these)

Spoiler (click to show/hide)
The Metal workshops, there was a lot of gold around here (and thankfully coal)
One of my artifacts was actually a golden splint (with spikes, ouch!)

Spoiler (click to show/hide)
My mines, I like this style, it's fun (not !!fun!!, but fun, though it can be !!fun!! at times)

Spoiler (click to show/hide)
The last noble room, the resident vampire manager. In his spare time he engraved all the walls in here.
The doors will always be locked unless I want to give him a pick or something

Spoiler (click to show/hide)
And lastly, the cavern entrance. This system is pretty nice I think(except for building destroyers) but the middle doors can be locked so the monster goes to the side, then locks itself in.


And that's my cool architecture fortress.



Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Rate my Fortress?
« Reply #1 on: May 03, 2012, 03:57:37 pm »

It's... It's a giant carpet :O

caddybear

  • Bay Watcher
  • Elf Supporter
    • View Profile
Re: Rate my Fortress?
« Reply #2 on: May 03, 2012, 04:16:50 pm »

It's... It's a giant carpet :O

HAHA I was wondering why the shapes were looking so familiar
Logged
And then did ARMOK say, the east is the holiest of directions, and thou shouldst not stand there lest thou be strucketh down by my holiest of beards. And then did the dorfs did say, we shall build from the west, for more do we fear the beard of ARMOK than the strike of the elephant.

lordcooper

  • Bay Watcher
  • I'm a number!
    • View Profile
Re: Rate my Fortress?
« Reply #3 on: May 03, 2012, 04:21:38 pm »

Dwarf/10
Logged
Santorum leaves a bad taste in my mouth

Gerottomo

  • Bay Watcher
    • View Profile
Re: Rate my Fortress?
« Reply #4 on: May 03, 2012, 04:34:11 pm »

Now that you mention it it does look quite like them somewhat
Spoiler (click to show/hide)

That should be a new type of project, making a rug design in dwarf fortress (With accurate coloring)
Logged

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: Rate my Fortress?
« Reply #5 on: May 03, 2012, 04:35:49 pm »

Snazzy/Neato

C0NNULL

  • Bay Watcher
  • A bastion of crazy in a small area near Hurricanes
    • View Profile
Re: Rate my Fortress?
« Reply #6 on: May 03, 2012, 07:20:24 pm »

Very Nice. I especially like the mines, and will promptly try it out.
Logged
The cat, Anom, approves of Scamps' methods. She admires fine scars on her human's body. She purrs in a method most disturbing. She thinks Scamps needs to train the human better. She rolls on the floor in a luxurious pile of catnip. She attacks her human lightly.
Rimamused  -  Dorfen Itza

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Rate my Fortress?
« Reply #7 on: May 04, 2012, 01:50:44 pm »

That should be a new type of project, making a rug design in dwarf fortress (With accurate coloring)

"And so, after many deaths and much sacrifice, someone turned their fortress into a fully functioning self aware carpet that actively sought after sources of fresh blood."

Morpha

  • Bay Watcher
    • View Profile
Re: Rate my Fortress?
« Reply #8 on: May 04, 2012, 02:08:11 pm »

That should be a new type of project, making a rug design in dwarf fortress (With accurate coloring)

"And so, after many deaths and much sacrifice, someone turned their fortress into a fully functioning self aware carpet that actively sought after sources of fresh blood."
Sig'd
Logged
Quote from: Gerottomo on May 03, 2012, 04:34:11 pm
That should be a new type of project, making a rug design in dwarf fortress (With accurate coloring)
"And so, after many deaths and much sacrifice, someone turned their fortress into a fully functioning self aware carpet that actively sought after sources of fresh blood."

The Giant Bat who decided an axe made a better weapon than claws:
http://www.bay12forums.com/smf/index.php?topic=108229.30