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Author Topic: Roll to City State! - The Raid  (Read 7536 times)

NRDL

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Re: Roll to City State!
« Reply #45 on: May 09, 2012, 09:04:30 am »

Waiting for TCM.   
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TCM

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Re: Roll to City State!
« Reply #46 on: May 10, 2012, 03:17:27 pm »

Argagaggggghhhh.

THE SECOND MAGNIFICENT YEAR OF OUR SAVIOR HONORABLE CHAIRMAN KING JONG UN

Cut down trees for more lumber.
Begin construction of Ballista Maker.
Begin construction of Palisade.
Send Militia to scout for food or more gold resources.

Continuing constructing.

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Spinal_Taper

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Re: Roll to City State!
« Reply #47 on: May 10, 2012, 05:06:52 pm »

Waitlist
Spoiler (click to show/hide)
« Last Edit: May 10, 2012, 05:12:16 pm by Spinal_Taper »
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NRDL

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Re: Roll to City State!
« Reply #48 on: May 13, 2012, 01:22:01 am »

Forgive me for the delay.  Was away from my computer for a bit. 

                                                                                                     

Lord General Pathor ( Theodolus )
Spoiler (click to show/hide)

Nomar Jalstren ( Monk12 )
Spoiler (click to show/hide)

Doge Satto Satto ( Errol )
Spoiler (click to show/hide)

Arbite Farvas ( Micelus )
Spoiler (click to show/hide)

Kim Jong Un ( TCM )
Spoiler (click to show/hide)

Will post the continuation of the turns immediately, along with status update. 
« Last Edit: May 13, 2012, 01:37:24 am by NRDL »
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NRDL

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Re: Roll to City State!
« Reply #49 on: May 13, 2012, 01:48:42 am »

Turn continuation

Lord General Pathor ( Theodolus )
Spoiler (click to show/hide)

Nomar Jalstren ( Monk12 )
Spoiler (click to show/hide)

Doge Satto Satto ( Errol )
Spoiler (click to show/hide)

Arbite Farvas ( Micelus )
Spoiler (click to show/hide)

Kim Jong Un ( TCM )
Spoiler (click to show/hide)

                                                                                                 

Status updates

Lord General Pathor
Spoiler (click to show/hide)

Nomar Jalstren
Spoiler (click to show/hide)

Doge Satto Satto
Spoiler (click to show/hide)

Kim Jong Un
Spoiler (click to show/hide)

Arbite Farvas ( Micelus )
Spoiler (click to show/hide)

I've probably missed quite a few key pieces of information, so please, point out any errors I've made in calculation and what-not.  That way, I can edit them, and pretend like the errors never happened  ;)
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Errol

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Re: Roll to City State!
« Reply #50 on: May 13, 2012, 03:26:40 am »

"Fucking bandits."

Hire some mercenaries to get rid of the bandit problem around our glorious city. We pay in gold.
Build Great Hall.
Build Clinic.
Investigate usefulness of our cattle as mounts.

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micelus

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Re: Roll to City State! - Bandits Ahoy
« Reply #51 on: May 13, 2012, 06:42:57 am »

Identify local terrain
Search for a reliable food source
If a river, lake, or ocean is nearby, send out a party of scouts to inspect possible resources
Find out if we have any rich citizens.
« Last Edit: May 14, 2012, 03:19:33 am by micelus »
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NRDL

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Re: Roll to City State! - Bandits Ahoy
« Reply #52 on: May 13, 2012, 07:03:02 am »

Identify local terrain
Search for a reliable food source
If a river, lake, or ocean is nearby, send out a party of scouts to inspect possible resources

You've got one turn left. 
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monk12

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Re: Roll to City State! - Bandits Ahoy
« Reply #53 on: May 13, 2012, 08:42:39 pm »

Year Three FT

Nomar Jalstren
openly admired the Seafolk as he toured their massive ships. Their vessels were of a design far beyond the capabilities of the Warriors of Timtalam, their craftsmen skilled, their artists inspired! They also appeared to be skilled merchants, certainly more practiced than the people of Timtalam.

And yet, they were like children, without a single warrior among them! They lacked the inner fire, the ambition, the love of strife that drives a true warrior to surpass their own limits. Like a child, they needed protection and a guiding hand to teach them the ways of the world. The people of the Bear God were excellent guides.

Nomar Jalstren proposes an alliance between Timtalam and the Seafolk! The Seafolk will lend their skills, ships, and traders to Timtalam, and in return the Warriors of Timtalam will protect the Seafolk from all threats and provide safe harbor for their ships into perpetuity.

Sure that the Seafolk will see the wisdom of such an arrangement, Nomar Jalstren orders the construction of a Shipyard and Palisade in order to live up to his side of the bargain.

Then, SECRET ACTION MAYBE!

((Since the Palisade normally takes 1 year to build, and I have Lumber, does it actually take time to build?))
« Last Edit: May 13, 2012, 08:47:02 pm by monk12 »
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NRDL

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Re: Roll to City State! - Bandits Ahoy
« Reply #54 on: May 15, 2012, 02:31:08 am »

Still waiting on Theodolus and TCM. 
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Theodolus

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Re: Roll to City State! - Bandits Ahoy
« Reply #55 on: May 15, 2012, 09:23:38 am »

Oops, sorry.

Train 2 militia to combat the bandits.

Fortify the Great Hall to function more like a castle (or keep if that's too grandiose for now).

Build a granary to begin storing food for any unexpected droughts/famines.
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NRDL

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Re: Roll to City State! - Bandits Ahoy
« Reply #56 on: May 17, 2012, 09:21:08 am »

Where art thou, TCM?  One more day, and if there's no response, I'll skip his turn. 
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TCM

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Re: Roll to City State! - Bandits Ahoy
« Reply #57 on: May 17, 2012, 04:59:47 pm »

The leader has abandoned his country! Korea falls into anarchy!

Korea ends.

((Sorry, have to stop here.))
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NRDL

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Re: Roll to City State! - Bandits Ahoy
« Reply #58 on: May 18, 2012, 09:34:08 am »

Welp, guess Agertor's in.  Welcome aboard this slowly sinking ship  ;)

                                                                                                     

Doge Satto Satto ( Errol )
Spoiler (click to show/hide)

Arbite Farvas ( Micelus )
Spoiler (click to show/hide)

Lord General Pathor ( Theodolus )
Spoiler (click to show/hide)

Captain Age ( Agertor )

Appear!

Nomar Jalstren ( Monk12 )
Spoiler (click to show/hide)



As for Nomar Jalstren's secret action...that will be concluded in the Epilogue turn. 

                                                                                                 

Guys, I sometimes add stuff to the OP, especially structures and military units on a whim, making up stuff as I go along, so this is just a reminder that I may revise some stuff, and if you don't know about it, your game suffers.  So please, check the OP. 
« Last Edit: May 18, 2012, 10:01:38 am by NRDL »
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NRDL

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Re: Roll to City State! - Bandits Ahoy
« Reply #59 on: May 18, 2012, 10:07:00 am »

Le Epilogue Turn

                                                                                                     

Arbite Farvas ( Micelus )
Spoiler (click to show/hide)

Lord General Pathor ( Theodolus )
Spoiler (click to show/hide)

Nomar Jalstren ( Monk12 )
You send the order...

Doge Satto Satto ( Errol )
You hear a commotion going on in the main part of your growing city.  The mercenaries are leaving!  From what you hear, they have left to attack the bandits on their own volition.  You wonder what this means.

Mercenaries vs Bandits ( Anyone can Read this )
Spoiler (click to show/hide)

Mercenaries Win! 

Doge Satto Satto receives word that the mercenaries have won, and congratulates himself.  But not for long.  It's soon revealed that the mercenaries were in fact under the employ of Nomar Jalstren, who has made off with the single unit of gold that was given to them as payment, and 1 unit of iron. 

Thus, the great Jalstren Deception was done!

                                                                                                 

Lord General Pathor
Spoiler (click to show/hide)

Arbite Farvas ( Micelus )
Spoiler (click to show/hide)

Doge Satto Satto ( Errol )
Spoiler (click to show/hide)

Nomar Jalstren ( Monk12 )
Spoiler (click to show/hide)

Captain Age ( Agertor )
Spoiler (click to show/hide)

                                                                                                 

Yeah, nice one Monk.  Clever.  Once again, show me any and all mistakes I've made, whether it was how I interpreted your turn, or if I miscalculated the numbers, anything. 

« Last Edit: May 18, 2012, 10:44:00 am by NRDL »
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