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Author Topic: Endless Space  (Read 123820 times)

cerapa

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Re: Endless Space
« Reply #390 on: July 20, 2012, 12:57:51 pm »

What happens with food if the system hit its maximum capacity? Also how is the time till the next person is born calculated?
Nothing happens to the food. If your systems are full, then just change away from farm exploitations and demolish food improvements. The exception is the lategame improvement that turns all surplus food into production(1-1 ratio). Sadly I dont know the calculations, but I heard that it was consistant with a hidden civ style system.

1 to 2, actually.  There's another improvement that DOUBLES surplus food.
I was under the impression that it doubled the growth effect of surplus food rather than the surplus food itself?
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Draco18s

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Re: Endless Space
« Reply #391 on: July 20, 2012, 01:00:55 pm »

I was under the impression that it doubled the growth effect of surplus food rather than the surplus food itself?

Nope, literally doubles the food surplus.
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Ultimuh

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Re: Endless Space
« Reply #392 on: July 20, 2012, 01:03:19 pm »

Bought the game.

Now I have a dilemma:
Should I download and play the game now?
Or should I wait a few weeks untill I have properly moved away from Greenland to permanently live in Sweeden where the internet dosn't charge me per megabytes downloaded/upploaded?
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Aklyon

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Re: Endless Space
« Reply #393 on: July 20, 2012, 01:05:01 pm »

I say wait. Less money used on silly things like needing to pay per megabyte of data, the better.
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Dariush

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Re: Endless Space
« Reply #394 on: July 21, 2012, 03:43:28 am »

Endless Space. The game for which I've been eagerly waiting since it's announcement somewhere in March. Total time between starting a new game and uninstalling: around 2,5 hours. *sigh*

cerapa

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Re: Endless Space
« Reply #395 on: July 21, 2012, 03:50:25 am »

Endless Space. The game for which I've been eagerly waiting since it's announcement somewhere in March. Total time between starting a new game and uninstalling: around 2,5 hours. *sigh*
?

Need context here.
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Dariush

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Re: Endless Space
« Reply #396 on: July 21, 2012, 04:32:51 am »

The game is extremely... hollow. Everything you can do in the game is just improve some parameter or other. I felt absolutely no immersion. All resources are just bonuses to gold/science/food/production, as are all improvements and technologies.

Interface is, frankly, horrible. The game piles on tons of options without giving an easy way of orienting in them. The worst offender is by far the improvement screen. Not only the game doesn't hide stuff that simply cannot work (i.e. +2 capacity on tiny and +1 on small planets in a system with only medium and larger planets), it forces you to manually check which bonuses from improvements coincide with the present planet types. For example, if an improvement gives +1 dust on barrens, deserts and lavas, I have to move my mouse away (because the tooltip obscures the planet descriptions) and check whether I have any of those types. That may not seem like much, but you have to repeat it for every single improvement in every single system. Maybe even multiple times if you forget that a given improvement is pointless in a given system.

Tech tree is crap. At any given moment you have a FUCKTON of availible technologies, most of which take 1-2 turns to research and are as linear as possible. There's not a single tech that, for example, gives new weapon technology AND an economical advantage. If you need exploration, you go down. If you need military, you go up. Needless to say, those directions never cross. Additionally, there's no way to see which technology gives you what you need. I spent like 20 minutes looking over EVERY SINGLE FUCKING TECHNOLOGY to see which one gives more 'command points'. Because obviously getting more than 5 ships together requires some kind of Overmind.

AI is primitive as fuck. The pirates are overpowered as fuck. I played around 100 turns and 80 of those I was forced to chase pirates around my systems. Battle interface is crap. It is dull, slow, but when you want to wait and see what your cards do, there's no pause option. It's just 'sit and watch pieces of metal shoot shit at each other'. By far the worst element of battles is the inability to form a fleet and assign a commander before taking off from the hangar. Have a pirate horde invading your system which has your fleet in orbit? Sorry, no way to assign it a commander. Fuck you, player.

And last but not least, the amount of technobabble just melts my eyeballs. The designers had some kind of obsession with antimatter, judging by how they put it EVERYWHERE. Void stone? Antimatter inside. Weapons? Use antimatter. Antimatter? Fucking mined on planets. And about 5% of sentences in the game use a wrong tense.

cerapa

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Re: Endless Space
« Reply #397 on: July 21, 2012, 05:43:55 am »

I have not seen a single strategy game that works differently from the first point.

The interface is frequently cited as the best thing about the game. I agree with them. The improvements are very manageable once you can determine what a planet is with a simple glance(lava and jungle look very different after all), and you can memorize what they do pretty easily. This purely a newcomer problem.

The tech tree is excellent in my opinion, with lots of choices on what to research first. The icons themselves tell a lot about the techs. For example the tech you were looking for(increased fleet cap) is signified by a red star on the upper right corner of the icon, all stars are empire-wide bonuses. Improvements are signified by a cut upper right corner, with the colour signifying what the improvement does(yellow for dust, green for food, etc).

The AI indeed isnt exactly a thing of wonder. I personally play with pirates off, simply cause they are annoying.

And the technobabble is just technobabble, you dont need to read the stuff.
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Rez

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Re: Endless Space
« Reply #398 on: July 21, 2012, 02:08:35 pm »

I agree with dariush about construction;  it's the same as if a civilization game let you build a lighthouse in the middle of pangaea.  Needless complexity for the player that wouldn't take much to fix.





The tech tree is bad.  Full stop.  It's not a tree, it's a ladder. MoO2 made the tech ladder actually interesting by forcing you to choose which part of each tech rung you wanted.
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Hanzoku

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Re: Endless Space
« Reply #399 on: July 21, 2012, 05:01:58 pm »

You could also choose to be hyper-intelligent (for most of your picks) and get everything, which was my usual route. :)
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Shadowlord

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Re: Endless Space
« Reply #400 on: July 21, 2012, 06:02:03 pm »

I sometimes picked the one that didn't let you pick any of your science for a bit more of a challenge.

Of course as long as you get troop pods and tractor beams, or can trade with someone who did, you can make unbeatable ships anyways (especially if you used a custom race with the maximum ground combat bonus, which improves your marines as well).

* Unbeatable by the AI, because they were too stupid to come up with any way to avoid having their ships captured except for "Ship is tractor-beamed, or enemy with troop pods and tractors is next to ship? Self-destruct ship!" (which eliminates their fleet just as well as capturing their ships does)
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puke

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Re: Endless Space
« Reply #401 on: November 26, 2012, 04:52:16 pm »

So, I see this is on some sort of cybermonday steam sale, and I was thinking of picking it up.  Checking here for some honest reviews, first.  This thread seems pretty hot and cold for folks impressions of the game, but its been a while and maybe there have been patches?  Dont know.  I thought I'd ask about some specific points to get a better feel for the game:

On the surface, it looks like a pretty generic 4x game.  How does it stack compared to SE4, GalCiv2, DW?  Let me be more specific:

SE4 (and the whole franchise) are highly mod-able and community supported.  Also, incredibly detailed with lots of design choices and tactical options.  What sort of community and mod support is there?  how is the level of detail and micromanagement?

GalCiv2 (much like Civ4) introduced some cultural influence ideas.  I wont comment on how well implemented these things were, but Endless Space advertises on its webpage "Control the entire galaxy through subtle trade and diplomacy."  Is this a thing?  Can you win more or less non-violently, as the Veniceian trader or Swiss Banker?  Is there really diplomacy?  Do you have a culture to spread, and is there immigration / emigration?  Can you win without shooting?  Can you play a diplomatic mastermind, having a game of "lets you and him fight" or does the AI automatically gang up on you as you become proportionally stronger (like in most 4x games)?

DW has some of the above features, but (like MOO3 but different in it's implementation) puts you in a pretty broad strategic role and the game can pretty much play its self while you watch.  Between the computer controlled civilian economy, and the high automation levels for various imperial functions, you could choose to focus in as much or as little detail as you wanted.  How is the strategic focus of the game?  How much can you ignore the micromanagement aspects?  How "grand" does it feel?
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Draco18s

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Re: Endless Space
« Reply #402 on: November 26, 2012, 07:04:37 pm »

SE4 (and the whole franchise) are highly mod-able and community supported.  Also, incredibly detailed with lots of design choices and tactical options.  What sort of community and mod support is there?  how is the level of detail and micromanagement?

Last I checked, modding support was fairly poor.  They were "working on" pulling more and more out to let modders play with, but at the same time it was undocumented and had some very specific hard coded details.

Example: your race choice also forced your hull design.

Quote
GalCiv2 (much like Civ4) introduced some cultural influence ideas.  I wont comment on how well implemented these things were, but Endless Space advertises on its webpage "Control the entire galaxy through subtle trade and diplomacy."  Is this a thing?  Can you win more or less non-violently, as the Veniceian trader or Swiss Banker?  Is there really diplomacy?  Do you have a culture to spread, and is there immigration / emigration?  Can you win without shooting?  Can you play a diplomatic mastermind, having a game of "lets you and him fight" or does the AI automatically gang up on you as you become proportionally stronger (like in most 4x games)?

Eeehhh.  First off:
There is diplomacy.  It's modeled poorly but it is there.  Certain things will annoy the AI and lower your relationship status, and other things that raise it.
Can you win non-violently?  Sort of, the victory condition exists, but getting it is neigh impossible.  One of the things that pisses the other races off is "having a weak military."  You're too weak?  They hate you and will send their mighty armada after you.  One of the other things that pisses them off is your planet being adjacent in the space lanes to theirs.  Doesn't matter if you were there first, the entire game, or just colonized it, now they hate you and will send their mighty armada after you.  If you're at war with a race, you're gaining fewer "diplomatic victory points" and will likely win the game another way before you have enough to declare diplomatic victory.
So no, you can't be the diplomatic mastermind.

Quote
DW has some of the above features, but (like MOO3 but different in it's implementation) puts you in a pretty broad strategic role and the game can pretty much play its self while you watch.  Between the computer controlled civilian economy, and the high automation levels for various imperial functions, you could choose to focus in as much or as little detail as you wanted.  How is the strategic focus of the game?  How much can you ignore the micromanagement aspects?  How "grand" does it feel?

Yes and no.  There are AIs you can set for almost any level of the game.

They aren't very smart.
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puke

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Re: Endless Space
« Reply #403 on: November 26, 2012, 08:12:34 pm »

awesome, thanks for the details.  At a glance, Star Ruler looks like it will be worth a bit more entertainment and for the price difference it is hard to go wrong.

Looks like the next DW expansion wont be out for the xmas season, so I guess I'll save a few bucks not buying that.
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darkrider2

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Re: Endless Space
« Reply #404 on: November 27, 2012, 02:32:04 pm »

Okay I just picked this thing up and...

moon surveys, are they worth it? I get a lot of empty moons, and a few temples.
how the hell are the cravers putting like 14 ships into a single fleet?
expansion disapproval... what? Apparently my citizens hate me for making our empire great?
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