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Author Topic: Endless Space  (Read 123987 times)

Draco18s

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Re: Endless Space
« Reply #285 on: June 05, 2012, 08:58:38 pm »

Would like to, but I utterly suck.

1) More food.  Ocean planets, jungle, terran.
2) N-way fusion plants.
3) Even more food.  Soil Xenobiology.  Alien Grafting.

Try some of the 30 turn challenges.
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Anvilfolk

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Re: Endless Space
« Reply #286 on: June 05, 2012, 11:17:28 pm »

Why so much food? I barely needed to worry about it when I played. Perhaps one planet might get one of those food specialisations until the pop and system-wide improvements were up so they wouldn't all starve, and then it that was that.

Draco18s

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Re: Endless Space
« Reply #287 on: June 05, 2012, 11:23:01 pm »

Why so much food? I barely needed to worry about it when I played. Perhaps one planet might get one of those food specialisations until the pop and system-wide improvements were up so they wouldn't all starve, and then it that was that.

Food is important for maxing out your population early, which is critical for a fast expansion and production engine.  After that you can scrap the improvements to save dust.  Late-late-late game you rebuild them in order to convert the excess food into more production (Adaptive Industrial Systems).
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Anvilfolk

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Re: Endless Space
« Reply #288 on: June 05, 2012, 11:30:24 pm »

Hmmmmmmmmmmmmm, so pop growth is directly proportional to food surplus? That's rather interesting. My systems did take a while to get better. But I had such crazily good production systems (two or three) that I really didn't worry with what the others were doing.

Thanks for the clarification! :) I suspected that happened, but hadn't bothered to check. Also, where is this written, so that I may get my hands on more awesome info?

Oliolli

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Re: Endless Space
« Reply #289 on: June 06, 2012, 01:28:08 am »

1) More food.  Ocean planets, jungle, terran.
2) N-way fusion plants.
3) Even more food.  Soil Xenobiology.  Alien Grafting.

What if one is playing Sowers? -50% food, 50% of production is also added to food.

1) More production. Methane gas giants, asteroids, lava, deserts.
2) N-way fusion plants.
3) Even more production. Core Mining. Geo-industrial plants.
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Chattox

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Re: Endless Space
« Reply #290 on: June 06, 2012, 05:32:30 am »

I can't say I'm a fan of the Amoeba's racial ability. It essentially completely removes one of the Xs from the 4X genre. :(
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forsaken1111

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Re: Endless Space
« Reply #291 on: June 06, 2012, 06:01:03 am »

I can't say I'm a fan of the Amoeba's racial ability. It essentially completely removes one of the Xs from the 4X genre. :(
Don't...play them then?
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Draco18s

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Re: Endless Space
« Reply #292 on: June 06, 2012, 07:44:17 am »

What if one is playing Sowers? -50% food, 50% of production is also added to food.

1) More production. Methane gas giants, asteroids, lava, deserts.

That's a trap.  It might seem like that that is true, but it is not.

A jungle planet still comes out ahead early-game because of the lack of a happiness modifier, plus gas giants, asteroids, lava, and deserts lose 25% of their production strait off until you research the appropriate tech.

Means a methane giant works out to...

~3.75 food
~7.5 Industry
~0.75 Dust
~0.75 Science
Total 12.75

Compared to jungle:

6 Food
4 Industry
2 Dust
2 Science
Total 14

But yes, AFAIK, the food exploits/improvements are not worth it.
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cerapa

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Re: Endless Space
« Reply #293 on: June 06, 2012, 01:08:59 pm »

Compared to jungle:

6 Food
4 Industry
2 Dust
2 Science
Total 14
6 food?

Surely you mean ((3+4)/2)=3.5 food, and thus 11.5 total. Unless jungles suddenly started producing 8 food/pop for everyone else.
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Deon

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Re: Endless Space
« Reply #294 on: June 06, 2012, 01:30:54 pm »

I have some weird stuff going on. My fleet is stuck near some star and it won't move no matter what I do. Did anyone else have this issue?

P.S. Nevermind, apparently shift-tab which opens the steam overlay may make the "shift" key to remain "stuck" which queues orders instead of issuing them.
« Last Edit: June 06, 2012, 01:34:45 pm by Deon »
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Draco18s

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Re: Endless Space
« Reply #295 on: June 06, 2012, 01:48:05 pm »

Compared to jungle:

6 Food
4 Industry
2 Dust
2 Science
Total 14
6 food?

Surely you mean ((3+4)/2)=3.5 food, and thus 11.5 total. Unless jungles suddenly started producing 8 food/pop for everyone else.

Base food counts half.
Half of production is added to food-total.

I'd be happy to double check when I get home.
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cerapa

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Re: Endless Space
« Reply #296 on: June 06, 2012, 01:52:12 pm »

Base food counts half.
Half of production is added to food-total.

I'd be happy to double check when I get home.
Thats what I mean.

Ocean, Terran and Jungle create 3 food. For Sowers this is cut in half, meaning 1.5 food
Jungle creates 4 production, which means 2 food.
1.5+2=3.5

I have no idea where you got 6 from.
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Draco18s

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Re: Endless Space
« Reply #297 on: June 06, 2012, 04:53:33 pm »

I have no idea where you got 6 from.

Hmm.  I don't know either.
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Oliolli

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Re: Endless Space
« Reply #298 on: June 07, 2012, 04:27:37 am »

A jungle planet still comes out ahead early-game because of the lack of a happiness modifier, plus gas giants, asteroids, lava, and deserts lose 25% of their production strait off until you research the appropriate tech.

Those two make jungle worth more than a methane giant, though.

Once you get some proper buildings and the techs, methane>jungle for Sowers.

BTW, got to love the Heavy Isotope Refineries for 'em :)
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When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
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Draco18s

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Re: Endless Space
« Reply #299 on: June 07, 2012, 07:49:07 am »

Once you get some proper buildings and the techs, methane>jungle for Sowers.

Oh sure, no doubt.  It's just that gas giant colonization is pretty high up in the tree, and it was a 30 turn challenge.  The gas methane look like a good deal early game but they aren't.
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