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Author Topic: Endless Space  (Read 123926 times)

Frumple

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Re: Endless Space
« Reply #240 on: May 29, 2012, 07:48:24 pm »

Yeah, no.

If you own a tower, you owe it to yourself to have a discrete graphics card in there.
Not actually my box! Nor did I have any input in the purchase, which happened years ago. Just the only computer I have access to right now. There's zero chance I get money invested in this thing, because the primary users have absolutely no use for anything better.

Which was why ask before spend, yeh.
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Sirus

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Re: Endless Space
« Reply #241 on: May 29, 2012, 07:53:44 pm »

My Intel integrated can run it, albeit on low settings...and it's still pretty slow...point is, I can run it.
Buy a discrete GPU at around $100-$150.
See 1000% performance increase.
It's largely that simple.
Toshiba Laptop. Not much room for improvements.
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Draco18s

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Re: Endless Space
« Reply #242 on: May 29, 2012, 08:42:17 pm »

I assume video memory is just memory

It isn't.  Video memory is RAM that your video card has built into it.  It's separate.
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Orb

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Re: Endless Space
« Reply #243 on: May 30, 2012, 06:06:01 am »

I assume video memory is just memory

It isn't.  Video memory is RAM that your video card has built into it.  It's separate.

Oh god. I'm so computer illiterate.  I'm not even sure I can call myself dabbling anymore.

...and on another note, I just discovered the wonder of finding three systems, and any future systems are blocked off by wormholes. Fun.

Even though getting the research is quick, by the time you get it, there are pirates everywhere.  :'(

Honestly, I think there should be actual pirate 'bases' you have to siege and destroy. Pirates randomly spawning on unclaimed planets is beyond annoying.
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Draco18s

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Re: Endless Space
« Reply #244 on: May 30, 2012, 07:41:29 am »

Honestly, I think there should be actual pirate 'bases' you have to siege and destroy. Pirates randomly spawning on unclaimed planets is beyond annoying.

Well.  They can and do conquer colonies...
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umiman

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Re: Endless Space
« Reply #245 on: May 30, 2012, 11:45:57 am »

He's referring to the Sins of a Solar Empire method where all pirates originate from a pirate stronghold. So not only do you know where they will come from and not magically teleport into your homeworld, but you can wipe them out if you're strong enough.

I would like that system in here too, with the whole pirate bidding war thing to make them fight your enemies for you.

ScriptWolf

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Re: Endless Space
« Reply #246 on: May 30, 2012, 12:35:05 pm »

im really liking the look of this but i cant seem to really find any Defining features to make me so Oh my shit i got to buy this so bad !, i mean i bought a few other 4X space games and was really disspointed with the crappy tech tree with the +5% missile damage and spent the last 30 min researching it, i want wort while research which unlocks really cool stuff.

really can someone give some feedback, is it worth buying ? what are its defining features which make it cool and stand out/above the rest?

please and thank you
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Draco18s

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Re: Endless Space
« Reply #247 on: May 30, 2012, 12:50:00 pm »

im really liking the look of this but i cant seem to really find any Defining features to make me so Oh my shit i got to buy this so bad !, i mean i bought a few other 4X space games and was really disspointed with the crappy tech tree with the +5% missile damage and spent the last 30 min researching it, i want wort while research which unlocks really cool stuff.

The tech tree is very expansive and each tech is unique.  Weapons tech tends to go up by 25% or more each time.  And it doesn't take that many turns to get new techs (if you're doing things right).
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Sirus

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Re: Endless Space
« Reply #248 on: May 30, 2012, 12:57:56 pm »

He's referring to the Sins of a Solar Empire method where all pirates originate from a pirate stronghold. So not only do you know where they will come from and not magically teleport into your homeworld, but you can wipe them out if you're strong enough.

I would like that system in here too, with the whole pirate bidding war thing to make them fight your enemies for you.
Problem for me was, in SoaSE, the pirates had basically unlimited resources and could spawn massive war fleets of advanced ships out of nothing. Enemy homeworlds were easier to capture than most pirate bases, and they got stronger over time to the point where you had more to fear from the regular raids than you did from the advanced empire right next door.
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Drakale

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Re: Endless Space
« Reply #249 on: May 30, 2012, 01:01:38 pm »

ScriptWolf, at the moment I'd say hold off until they release it and see if it fit what you are looking for. The game is decent but not ground breaking in any way. It does include some interesting concepts, but is also pretty light on feature at this point.

The tech tree is, as you say, mostly incremental upgrades and building unlocks. The upgrades are significant but not very exciting, with a few exceptions. In my games I end up researching pretty much everything as every step up cost a lot more research, so you can easily catch up the tech you skipped in one or 2 turns instead of starting a 30 turn research.

The game is still alpha, but I feel like they won't add a whole lot of feature from here on, mostly better AI and refinements and more races.

On the plus side, it does look good and run very well on my system. No major bugs or crashes either on my end.
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ScriptWolf

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Re: Endless Space
« Reply #250 on: May 30, 2012, 01:04:08 pm »

thanks Drakale :) will take your advice and hold off till release so i can take a better look :)
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Aklyon

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Re: Endless Space
« Reply #251 on: May 30, 2012, 01:25:05 pm »

He's referring to the Sins of a Solar Empire method where all pirates originate from a pirate stronghold. So not only do you know where they will come from and not magically teleport into your homeworld, but you can wipe them out if you're strong enough.

I would like that system in here too, with the whole pirate bidding war thing to make them fight your enemies for you.
Problem for me was, in SoaSE, the pirates had basically unlimited resources and could spawn massive war fleets of advanced ships out of nothing. Enemy homeworlds were easier to capture than most pirate bases, and they got stronger over time to the point where you had more to fear from the regular raids than you did from the advanced empire right next door.
Theres also the problem in SoaSE: Diplomacy where the pirates were changed from rather problematic at the beginning into completely OP ships that instantly lost their uberstats if you captured them. That should not happen here ever, or anywhere again really.
I'm fine if a group starts out overpowered, that gives them a defining trait, and you know from the start that they are difficult. But do not just grab the neutral and/or piratical faction and turn them into murderous NPCs with near-invulnerability after a release, multiple patches, and 2 expansions.
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Anvilfolk

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Re: Endless Space
« Reply #252 on: May 30, 2012, 10:39:20 pm »

Hey ScriptWolf,

I was skeptical about the game too. I've tried most space 4Xs out there are one point or another, and they're good for a few playthroughs. My favourite was GalCiv 2 + expansions.

What I have to say about this game is that it takes things down to bare essentials. It's sleek, good-looking, intuitive and streamlined... it works. It doesn't complicate more where it doesn't need to, such as GalCiv2's ship customization, where you can place all the weapons, and at the slightest weapon upgrade, off you go switching all the lasers... or engines... or shields... everytime..... ugh! Or the planetary system, with individual tiles/positions, with bonus in single tiles, tons of different buildings......

Here, ships have X of each ship subsystem (weapons, defensive equipment, support modules of different kinds). If you get a new version, go into the designer, press auto-upgrade, you're done. Each system has a small number of planets that you can colonise. They have base values, and a type that gives bonuses to certain things (production, research, money, ...). All you do is choose a specialisation for each planet. That's it.

It leaves you room to develop and implement many different strategies and the military, "geographic" and civilian level, without lots of fluff and useless micromanagement. Again, the word streamlined comes to mind.

I really like it, but it's in alpha stage, and if it doesn't develop much beyond what is already there (in particular diplomacy), I'll be disappointed. It's already a good game, but still has huge potential. I really feel it's going to be a great no-bullshit type of 4X.

Aklyon

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Re: Endless Space
« Reply #253 on: May 30, 2012, 11:12:40 pm »

I'd say autoupgrade likes giving you lesser weapons and armor to fill in space I could fill with armor or something potentially more useful instead, but thats just me.
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Crystalline (SG)
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Oliolli

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Re: Endless Space
« Reply #254 on: May 31, 2012, 06:10:21 am »

Never tried the auto-upgrade button, I've just taken the time to re-furnish them personally.
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