After looking at the(mostly) finished map, I decided that, based on the density of 'objects', the current scan and movement speeds were waaaay too high. I debuffed all ships accordingly. You are free to redo your sign ups, of course.
I also added a few new items and a new ship.
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Turn 1* = Star
# = Nebula(Is an Anomaly)
$ = Station
Light Gray = Someone's Sensors has received info on that cell.
Anomalies are dangerous to navigate. While there may be riches in it(depending on the anomaly), there is a chance for you to incur damage, or even death. Nebula are the most safe.
You can't navigate through anomalies without doing a roll. There are no rolls for leaving anomalies. Diagonal movement is possible.
You can only scan one star system per turn. So while you can move through star systems, actually gaining any information from it will require you to be in it at the end of your turn.
This is also going to be a bit slower paced then I originally planned, so don't expect immediate !fun!.
You are all currently on the space station tile.
Please Copy Paste Your Profiles when posting your turns. It will make it easier for me, and less likely I'll forget a bonusName: Toaster
Background: Toaster spent a little time in the Space Navy as a tech sergeant, but has since retired and set out in the dangerous world in prospecting.
Skills:
Hacker (+2 Hacking Rolls + Figuring Alien Tech)
Tool Master (+2 Tool Repair(Land))
Ship: Zero-K Scout(+1 Escape Roll, 2 Scan Radius, 3 movement). Shared with Maldevious + ComradeGafarov
Medbay: Can Heal Extreme Damage
Laser Battery: Ship Weapon
Equipment:
Laptop: +1 to Hacker Rolls + Figuring out Alien Tech
Laser Pistol: -2 to LR shots, +1 to short range shots. +1 to 'gunslinger'.
Bio Scanner: +1 to harvesting foliage rolls.
1 Explosive
Moneys: 833 Credits
Name: Maldevious
Background: Looking to ply his medical and cultural skills on a worthy ship in order to earn money to purchase land for his family
Skills:
Combat Medic: +2 to Healing
Culturally Sensitive: +3 to discussing with aliens
Ship: Zero-K Scout(+1 Escape Roll, 2 Scan Radius, 3 movement). Shared with Toaster + ComradeGafarov
Medbay: Can Heal Extreme Damage
Laser Battery: Ship Weapon
Equipment:
Medkit: +1 Healing Rolls
Alien Translator: Allows communication with aliens
Moneys: 1633 Credits
Name:Oscar Gafarov
Background: After being exiled from the Eastern Bloc for massive instigation of cross-country conflict, took the nearest Soyuz rocket off that insipid wasteland in search of great profits in interplanetary prospecting.
Traits:
Gunslinger: Get +3 roll to firing guns first
Ship Engineer: +2 to ship repair
Ship: Zero-K Scout(+1 Escape Roll, 2 Scan Radius, 3 movement). Shared with Maldevious + Toaster
Medbay: Can Heal Extreme Damage
Laser Battery: Ship Weapon
Equipment:
Tool Kit: +1 to nonship repair rolls.
Micro Laser Drill: Allow digging of tunnels and all sorts of things.
Monies: 334 Credits
Name: Yror Lebuarts
Skills
Sharpshooter: +2 to LR Shooting
Gunslinger: +3 to firing guns first
Ship: Mundo's Tug!(-1 to all ship related activities, 1 scan radius, 1 movement)
Plasma Battery: Ship weapon. +1 to ship attack rolls, -1 to bombardment rolls.
Equipment:
Sniper Laser Rifle: +1 to LR fire
Laser Pistol: -2 to LR shots, +1 to short range shots. +1 to 'gunslinger'.
Moneys[/b: 0 Credits
Name: Barbara "Black Panther" Carpenter
Traits
Captain: +1 to all ship combat related rolls
Space Pirate: +2 to boarding assaults
Ship: Mundo's Tug!(-1 to all ship related activities, 1 scan radius, 1 movement)
Laser Battery: Ship Weapon
Boarding Tube: +1 to Ship Boarding
Equipment:
Laser Pistol: -2 to LR shots, +1 to short range shots. +1 to 'gunslinger'.
Moneys: 400 Credits
I have left out Killerhellhound since its undetermined what his purchasing will be. After he has decided, he can immediately do his turn.I also need colors for some ships. White, orange, yellow, purple, and red have been taken up either by players or celestial objects