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Poll

Should I restart this mod from scratch?

No
- 3 (10.7%)
I am undecided
- 4 (14.3%)
Yes, but keep the old files
- 13 (46.4%)
Yes, and remove the old files
- 4 (14.3%)
What are you, high?
- 4 (14.3%)

Total Members Voted: 28


Pages: 1 2 3 [4] 5 6 ... 40

Author Topic: Dragonic Civilization (In process of being redone)  (Read 104156 times)

Ryusho

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Re: Dragonic Civilization v.0.3.2
« Reply #45 on: May 08, 2012, 03:10:36 pm »



Nevermind, found the glitch.  [CIV_CONTROLLABLE] is accidentally not on the dragon civilization.  I'll save that fix for version 0.4, I am going to be making other civs.

Alright, well at least that etlls me what to go edit to fix it so I can play them ^..^ Thanks!
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Zanzetkuken The Great

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Re: Dragonic Civilization v.0.3.2
« Reply #46 on: May 08, 2012, 03:43:28 pm »

Anyone know how to make a metal or weapon super-effective against a certain race?  It's going to be for the "slayers" metal.

Note to those who read my comment on "If Bay Forum were a Mountain Hall...":  I decided to change the slayer race from what I had said during the kobold vs. dragon bit, to humans.

Anyone want to create a bio for the dragon civilization?  eg. how the civilization first formed, politics, ect.  Keep it as close to the raws as possible. eg. see my sig's first line, except remove Grand Emperor from it.



Nevermind, found the glitch.  [CIV_CONTROLLABLE] is accidentally not on the dragon civilization.  I'll save that fix for version 0.4, I am going to be making other civs.

Alright, well at least that tells me what to go edit to fix it so I can play them ^..^ Thanks!

fixed and you're welcome.
« Last Edit: May 08, 2012, 03:54:44 pm by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Greiger

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Re: Dragonic Civilization v.0.3.2
« Reply #47 on: May 08, 2012, 04:14:58 pm »

Anyone know how to make a metal or weapon super-effective against a certain race?  It's going to be for the "slayers" metal.
I believe the werebeasts allowed that functionality, I'll look into it, but I'm just posting this now so that so you get a lead for where to look in case I get distracted and don't get around to looking.

Ok found the tag.  (source .34 modding questions thread)

[MATERIAL_FORCE_MULTIPLIER:INORGANIC:SILVER:1000:1]  This causes the materiel listed (in this case silver) to multiply every 1 unit of applied force by 1000.  That is a bit absurd,   2:1] would multiply the force by 2 and seems pretty reasonable.  Then you just replace silver with whatever the slayer metal would be and put it someplace in the creature raws.

@Dragonic vs. draconic
I know of 2 different mods that include Dracon as a race, not counting my own.  Half-Dragons are hardly origonal, and dracon is a pretty common name, so it seems pretty reasonable to me to call it Dragonic instead to distinguish that these are dragons, not half dragons.  I don't think any of them were specifically called the draconic mod but it's the OP's decision in the end, and I feel it does help distinguish the difference.
« Last Edit: May 08, 2012, 04:30:42 pm by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Zanzetkuken The Great

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Re: Dragonic Civilization v.0.3.2
« Reply #48 on: May 08, 2012, 04:36:36 pm »

Anyone know how to make a metal or weapon super-effective against a certain race?  It's going to be for the "slayers" metal.
I believe the werebeasts allowed that functionality, I'll look into it, but I'm just posting this now so that so you get a lead for where to look in case I get distracted and don't get around to looking.

Ok found the tag.  (source .34 modding questions thread)

[MATERIAL_FORCE_MULTIPLIER:INORGANIC:SILVER:1000:1]  This causes the materiel listed (in this case silver) to multiply every 1 unit of applied force by 1000.  That is a bit absurd,   2:1] would multiply the force by 2 and seems pretty reasonable.  Then you just replace silver with whatever the slayer metal would be and put it someplace in the creature raws.

@Dragonic vs. draconic
I know of 2 different mods that include Dracon as a race, not counting my own.  Half-Dragons are hardly origonal, and dracon is a pretty common name, so it seems pretty reasonable to me to call it Dragonic instead to distinguish that these are dragons, not half dragons.  I don't think any of them were specifically called the draconic mod but it's the OP's decision in the end, and I feel it does help distinguish the difference.

Thank You!  For both things!
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Zanzetkuken The Great

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Re: Dragonic Civilization v.0.4
« Reply #49 on: May 08, 2012, 05:11:36 pm »

Version 0.4 released

New enemy civilizations - the exiled and the slayers!
New allies - the dragonologists!
New Metal - Dragonbane, super-strong against all dragons and used exclusively by the slayers!
Dragons are now playable, again!

-----------------------------------------------------------------------------------------------------

I'm sorry that I am updating so fast, there is nothing else to do at my house, but mod.
« Last Edit: May 08, 2012, 05:13:45 pm by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

caddybear

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Re: Dragonic Civilization v.0.3.2
« Reply #50 on: May 08, 2012, 06:11:30 pm »

I've never heard of a "dracon". What dat is?

Some lame 4th ed D&D race. Mix human and dragon blood, get a dracon.

I hate 4th ed so much.

Except that's not correct at all. The humanoid/dragon race is the "Dragonborn". Dracon isn't anywhere in first party D&D.

Oh, I looked at the wrong forums then. Sorry.
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Zanzetkuken The Great

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Re: Dragonic Civilization v.0.4
« Reply #51 on: May 08, 2012, 07:41:43 pm »

I've never heard of a "dracon". What dat is?

Some lame 4th ed D&D race. Mix human and dragon blood, get a dracon.

I hate 4th ed so much.

Except that's not correct at all. The humanoid/dragon race is the "Dragonborn". Dracon isn't anywhere in first party D&D.

Oh, I looked at the wrong forums then. Sorry.

Still like the mod?
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Vgray

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Re: Dragonic Civilization v.0.4
« Reply #52 on: May 08, 2012, 08:43:27 pm »

Do Dragons get strange moods?

All I got is one Dwarven civilization. Which is at war with the Dragons. And the Slayers. At the same time.
« Last Edit: May 08, 2012, 08:51:47 pm by Vgray »
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Ryusho

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Re: Dragonic Civilization v.0.4
« Reply #53 on: May 08, 2012, 09:43:39 pm »

Well, I have an error report, I was playing, this has happened both times I embarked as a dragon group, I got the mining claws, the 'axe' claws for wood cutting too to be safe, and all, the dragons dig out just fine, but the -instant- I place a stockpile for something, once they go and pick up the item, they just start milling about in place, not doing anything, just holding whatever they picked up to move stating they have -no job-, and stay this way no matter what I do, stuck permanently just walking around in circles holding random stuff...Not unlike the Endermen from minecraft >.< Giant Scaley Derpy Endermen-wannabe dragons X_X
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the_game_hunt

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Re: Dragonic Civilization v.0.4
« Reply #54 on: May 08, 2012, 10:04:52 pm »

Well, I have an error report, I was playing, this has happened both times I embarked as a dragon group, I got the mining claws, the 'axe' claws for wood cutting too to be safe, and all, the dragons dig out just fine, but the -instant- I place a stockpile for something, once they go and pick up the item, they just start milling about in place, not doing anything, just holding whatever they picked up to move stating they have -no job-, and stay this way no matter what I do, stuck permanently just walking around in circles holding random stuff...Not unlike the Endermen from minecraft >.< Giant Scaley Derpy Endermen-wannabe dragons X_X

GOD, I hate endermen.

Anyway, you should forbid the item they are holding, or dump it, that should do.
« Last Edit: May 08, 2012, 10:09:10 pm by the_game_hunt »
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The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

the_game_hunt

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Re: Dragonic Civilization v.0.4
« Reply #55 on: May 08, 2012, 10:08:13 pm »

I'm sorry that I am updating so fast, there is nothing else to do at my house, but mod.

You're serious or joking? You are sorry for updating this?

Come on! This is what everyone wants; Modder that updates his mod without whipping him :P

EDIT: Sorry for double post :(
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Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

Ryusho

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Re: Dragonic Civilization v.0.4
« Reply #56 on: May 09, 2012, 12:30:27 am »

Well, I have an error report, I was playing, this has happened both times I embarked as a dragon group, I got the mining claws, the 'axe' claws for wood cutting too to be safe, and all, the dragons dig out just fine, but the -instant- I place a stockpile for something, once they go and pick up the item, they just start milling about in place, not doing anything, just holding whatever they picked up to move stating they have -no job-, and stay this way no matter what I do, stuck permanently just walking around in circles holding random stuff...Not unlike the Endermen from minecraft >.< Giant Scaley Derpy Endermen-wannabe dragons X_X

GOD, I hate endermen.

Anyway, you should forbid the item they are holding, or dump it, that should do.

The funny thing is..the first time I saw this happen, was when I tried to tell them to dump something and I set a zone, they grabbed the items, and..rand all the way back to the starting 'cart' rather then to the dump zone..and started derping about.
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slothen

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Re: Dragonic Civilization v.0.3.2
« Reply #57 on: May 09, 2012, 09:50:45 am »

I think you should fix the spelling in the thread to say Draconic instead of Dragonic.

So I wasn't the -only- one who thought that *is a huge dragon fan, and Draconic would work better In his opinion*

I personally think it should be dragonic instead of draconic to differentiate between how this mod is about dragons, not dracons.  There is a difference between the two.

So what is a dracon?  No one explained.  :-\
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Ryusho

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Re: Dragonic Civilization v.0.4
« Reply #58 on: May 09, 2012, 11:24:38 am »

Alright I just tested it again, and indeed, the error occurs from setting a stockpile, it seems, I make a general purpose one to start with to store stuff, and they all run,g rab stuff to put in it, but never then go to carry it there, so they are permanetly stuck with -no job- afterwords.
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Hugo_The_Dwarf

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Re: Dragonic Civilization v.0.4
« Reply #59 on: May 09, 2012, 12:06:05 pm »

Alright I just tested it again, and indeed, the error occurs from setting a stockpile, it seems, I make a general purpose one to start with to store stuff, and they all run,g rab stuff to put in it, but never then go to carry it there, so they are permanetly stuck with -no job- afterwords.
Downloaded and looked at the dragon raws, Dragons lacks [EQUIPS]. First I thought it could be a lack of GRASP bodyparts, but you would have been spammed with "cancels job: too injured" but I also don't know if lacking EQUIPS will mess up Hauling.
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