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Poll

Should I restart this mod from scratch?

No
- 3 (10.7%)
I am undecided
- 4 (14.3%)
Yes, but keep the old files
- 13 (46.4%)
Yes, and remove the old files
- 4 (14.3%)
What are you, high?
- 4 (14.3%)

Total Members Voted: 28


Pages: 1 ... 34 35 [36] 37 38 ... 40

Author Topic: Dragonic Civilization (In process of being redone)  (Read 104071 times)

CaptainArchmage

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #525 on: March 28, 2013, 10:36:26 pm »

I made a few modifications to the raws for the succession game, which cleared up all the errors and fixed the buildings, and I realised there was a mod thread, so I'm going to post what I did:

-Two errors happened because creatures used a nail attack by STANCE instead of GRASP. Apparently using GRASP as the attack method fixed this.
-One error happened because a creature didn't have a mouth, but was supposed to bite with a mouth. The description stated it did not have a mouth, so I did not add one in. I modified the attack to use the tongue. Yes, the creature had a tongue.

-Minor change and possible fix to modded smelting reactions, added (draconic smelter) to the reaction names to help differentiate between reactions and the originals, and for those reaction using ore, either 4 or 8 bars of metal are produced as in the normal reactions, depending on whether an alloy is being produced.

-Removal of [BUILDMAT] from building construction materials requiring a table or statue or gem, fixes to make the buildings properly take a table or gem of a particular material in their construction.
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Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

Zavvnao

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #526 on: March 28, 2013, 11:03:57 pm »

and in your spyro poll, even though there are 8 nos, there are a lot more than 8 who want at lest something with spyro.
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Zanzetkuken The Great

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #527 on: March 29, 2013, 10:05:43 am »

and in your spyro poll, even though there are 8 nos, there are a lot more than 8 who want at lest something with spyro.

Current totals
7 against
11 for the original ('both' is included due to those voters wanting this)
8 for Legend of ('both' is included for the same reason as the above)
8 for both (for every 1 in the other options, 1 is added here)

I'm going to let it run until 25 people have voted, just to make sure.
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Zanzetkuken The Great

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #528 on: April 05, 2013, 05:46:52 pm »

Here is the link to the spyro mod.  It isn't released yet, but I have encountered a minor problem that I would like to have the community decide upon.  Link: http://www.bay12forums.com/smf/index.php?topic=124696.0
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

OmegaShadowcry

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #529 on: April 29, 2013, 07:37:27 pm »

SUDDENLY, IDEA

--Dracolichs - Think, "Undead, Flying, Possibly Skeletal Dragon Corpse", only slightly bigger and a lot meaner.
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He finally died when there was nothing else to take and my axeman bled him out trying to steal his guts.
I walked off of the outer wall a few minutes later as the new King. I'm still baffled.

Zavvnao

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #530 on: April 29, 2013, 11:36:21 pm »

Ooh, that is interesting. Are all Dracoliths hostile, like should some just be a curse from the gods and have to continue like normal?
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OmegaShadowcry

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #531 on: April 29, 2013, 11:41:17 pm »

Ooh, that is interesting. Are all Dracoliths hostile, like should some just be a curse from the gods and have to continue like normal?
Well, I was thinking...

Maybe some chose to be that way, though they might be looked down upon.

Others probably did something to evil beyond reason to earn their curse, and are outcast from society.
Particularly evil ones would be locked away, deep underground, in massive tombs. Just some more Hidden Fun Stuff.
Logged
He finally died when there was nothing else to take and my axeman bled him out trying to steal his guts.
I walked off of the outer wall a few minutes later as the new King. I'm still baffled.

Xantalos

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #532 on: April 30, 2013, 12:16:44 am »

Ooh, that is interesting. Are all Dracoliths hostile, like should some just be a curse from the gods and have to continue like normal?
Well, I was thinking...

Maybe some chose to be that way, though they might be looked down upon.

Others probably did something to evil beyond reason to earn their curse, and are outcast from society.
Particularly evil ones would be locked away, deep underground, in massive tombs. Just some more Hidden Fun Stuff.
Mummy Dragons?
Why.
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Zavvnao

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #533 on: April 30, 2013, 09:37:44 am »

Mummy Dragons?
Why.

Cause there are no Daddy dragons.
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Zanzetkuken The Great

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #534 on: April 30, 2013, 03:46:39 pm »

Maybe some chose to be that way, though they might be looked down upon.
Others probably did something to evil beyond reason to earn their curse, and are outcast from society.
Particularly evil ones would be locked away, deep underground, in massive tombs. Just some more Hidden Fun Stuff.

So, the same way one can become a necromancer, and diety curses.  Those could be combined with a transformative curse that calls upon an creature with its own underground entity...  I can work with that.  Any special powers you are thinking of for them?
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Zavvnao

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #535 on: April 30, 2013, 06:05:05 pm »

So, the same way one can become a necromancer, and diety curses.  Those could be combined with a transformative curse that calls upon an creature with its own underground entity...  I can work with that.  Any special powers you are thinking of for them?

if bones bones get severed, do they become animated? or if that is too much work, maybe regenerate limbs? or broken bones means it breaks off?

and would there be no organs form being skelatal? or is it part fleshy?

or maybe a syndrome breath?
« Last Edit: April 30, 2013, 06:07:02 pm by Zavvnao »
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OmegaShadowcry

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #536 on: April 30, 2013, 08:00:28 pm »

Maybe some chose to be that way, though they might be looked down upon.
Others probably did something to evil beyond reason to earn their curse, and are outcast from society.
Particularly evil ones would be locked away, deep underground, in massive tombs. Just some more Hidden Fun Stuff.

So, the same way one can become a necromancer, and diety curses.  Those could be combined with a transformative curse that calls upon an creature with its own underground entity...  I can work with that.  Any special powers you are thinking of for them?

Probably several sorts of powers.

One might me able to cause things to slowly begin to rot, others might breath shadows, some might even be able to create an AOE bone trap (or something).

I'm thinking that there would probably only be one or two powers for each dragon if they are on your side, but as many as you would want in an enemy or adventurer (because there are worse things in Adventure mode...)

Also, I can't seem to download the mod correctly. DF doesn't run after I move the Raw folder from the mod to DF.
Logged
He finally died when there was nothing else to take and my axeman bled him out trying to steal his guts.
I walked off of the outer wall a few minutes later as the new King. I'm still baffled.

Zanzetkuken The Great

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #537 on: April 30, 2013, 08:14:16 pm »

Also, I can't seem to download the mod correctly. DF doesn't run after I move the Raw folder from the mod to DF.

Try manually entering the files into your raw/objects folder rather than extracting.  It always works for me.

One might me able to cause things to slowly begin to rot, others might breath shadows, some might even be able to create an AOE bone trap (or something).

I'm thinking that there would probably only be one or two powers for each dragon if they are on your side, but as many as you would want in an enemy or adventurer (because there are worse things in Adventure mode...)

How does: ability to heal from near any wound that isn't fatal, necromantic ability, venom breath (should be black colored and causes things to be paralyzed, rot, and bleed), and fire breath sound?  I might be able to add in an AOE bone trap if I knew what that was...might.  The current triggers I have for it are: Secret, Curse, and one I am going to let players discover.  I feel as if I should mention that any creature can get this ability (in-game explanation would be that the transformation is a derivative of dragon worshiper magic.)
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

OmegaShadowcry

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #538 on: April 30, 2013, 08:37:11 pm »

Also, I can't seem to download the mod correctly. DF doesn't run after I move the Raw folder from the mod to DF.

Try manually entering the files into your raw/objects folder rather than extracting.  It always works for me.

One might me able to cause things to slowly begin to rot, others might breath shadows, some might even be able to create an AOE bone trap (or something).

I'm thinking that there would probably only be one or two powers for each dragon if they are on your side, but as many as you would want in an enemy or adventurer (because there are worse things in Adventure mode...)

How does: ability to heal from near any wound that isn't fatal, necromantic ability, venom breath (should be black colored and causes things to be paralyzed, rot, and bleed), and fire breath sound?  I might be able to add in an AOE bone trap if I knew what that was...might.  The current triggers I have for it are: Secret, Curse, and one I am going to let players discover.  I feel as if I should mention that any creature can get this ability (in-game explanation would be that the transformation is a derivative of dragon worshiper magic.)

1) What do you mean exactly?

2) Yiss... By "Bone Trap", I mean some sort of thing that pops up out of the ground and creates some sort of slowing, slightly harming field of sharp bones.
Logged
He finally died when there was nothing else to take and my axeman bled him out trying to steal his guts.
I walked off of the outer wall a few minutes later as the new King. I'm still baffled.

Zanzetkuken The Great

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Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« Reply #539 on: April 30, 2013, 08:41:07 pm »

1) What do you mean exactly?

2) Yiss... By "Bone Trap", I mean some sort of thing that pops up out of the ground and creates some sort of slowing, slightly harming field of sharp bones.

1)Extract the files into a separate folder, and copy-paste the files into their appropriate locations.

2)Umm...I don't think I'll be able to do that.  To make it up, I'll make them even more nightmareish.  Something that will need to be discovered by players.  One hint: Stargate replicators   8)
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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