Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should I restart this mod from scratch?

No
- 3 (10.7%)
I am undecided
- 4 (14.3%)
Yes, but keep the old files
- 13 (46.4%)
Yes, and remove the old files
- 4 (14.3%)
What are you, high?
- 4 (14.3%)

Total Members Voted: 28


Pages: 1 ... 24 25 [26] 27 28 ... 40

Author Topic: Dragonic Civilization (In process of being redone)  (Read 104317 times)

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Dragonic Civilization v.0.8.1
« Reply #375 on: June 06, 2012, 05:31:46 pm »

Potions, that is all
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.8.1
« Reply #376 on: June 06, 2012, 08:52:27 pm »

What kind?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Dragonic Civilization v.0.8.1
« Reply #377 on: June 06, 2012, 08:55:18 pm »

Dr. jeckel and Mr. Hyde
Growth potions
Healing boost Potions
Str Potions
Def Potions
etc..
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.8.1
« Reply #378 on: June 07, 2012, 02:07:45 pm »

Dr. jeckel and Mr. Hyde
Growth potions
Healing boost Potions
Str Potions
Def Potions
etc..

I shall try!

Oh, I found this when I was searching around, and just so it isn't forgotten, I am putting it into this mod, in a different folder:
http://www.bay12forums.com/smf/index.php?topic=89044.msg2446748#msg2446748
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Dragonic Civilization v.0.8.1
« Reply #379 on: June 07, 2012, 03:08:33 pm »

Hmm... I've never looked at that raw file before, time to see what I can add into my Mod now :P
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Dragonic Civilization v.0.8.1
« Reply #380 on: June 08, 2012, 01:08:55 am »

Dr. jeckel and Mr. Hyde
Growth potions
Healing boost Potions
Str Potions
Def Potions
etc..

I shall try!

Oh, I found this when I was searching around, and just so it isn't forgotten, I am putting it into this mod, in a different folder:
http://www.bay12forums.com/smf/index.php?topic=89044.msg2446748#msg2446748

Be bold, Jreengus, and occur at the worst possible times!
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.8.1
« Reply #381 on: June 08, 2012, 11:20:28 am »

Dr. jeckel and Mr. Hyde
Growth potions
Healing boost Potions
Str Potions
Def Potions
etc..

I shall try!

Oh, I found this when I was searching around, and just so it isn't forgotten, I am putting it into this mod, in a different folder:
http://www.bay12forums.com/smf/index.php?topic=89044.msg2446748#msg2446748

Be bold, Jreengus, and occur at the worst possible times!

What?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Dragonic Civilization v.0.8.1
« Reply #382 on: June 08, 2012, 11:33:40 am »

I don't know surposidly Jreengus is a famous kobold, Just smile and nod.
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Dragonic Civilization v.0.8.1
« Reply #383 on: June 09, 2012, 04:44:21 am »

It's from a quote on the wiki's page of quotes:

"What happened in 1048?" "Jreengus occurred."

Jreengus would be a kobold, yes, and the quote relates to how ridiculous the game's historical event system handled things back then. Instead of saying "In 1048, the kobold Jreengus stole a cinnabar amulet from the Confederation of Tools in Humantown." it just said "Jreengus occurred." Which if you think about it is mildly humorous. Jreengus is the first of the historical figures in that list of item descriptor shapes you linked to. Nobody should ever forget how bold that little kobold was.

Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.8.1
« Reply #384 on: June 09, 2012, 02:44:09 pm »

Hey, Eric, how was it you built that shape-shifter caste I saw you mention somewhere before?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Dragonic Civilization v.0.8.1
« Reply #385 on: June 10, 2012, 03:25:46 am »

Hey, Eric, how was it you built that shape-shifter caste I saw you mention somewhere before?

I'm not sure which one you mean, actually, but in general all you need is a basic, functional caste and then slap on a few interactions that let you transform into different creatures. I'll give my druid caste as an example because it has four currently.

Spoiler: The interactions (click to show/hide)

Spoiler: The castes (click to show/hide)

If you can read the raws, the actual set-up should be self-explanatory. You'll need to make creatures that fit with the transformation tags, if they're transforming into something that isn't already in the raws.

If you don't usually use interactions like these and don't know how to adapt it to your will, I spent the time to explain every tag:

If you take this:

Spoiler (click to show/hide)

and break it down it means this:

Spoiler (click to show/hide)

So then if we look at the creature caste's CDI, this:

Spoiler (click to show/hide)

means this:

Spoiler (click to show/hide)

And I think that's about it, though I'm probably wrong and forgot some key peice of information or made a horrible mistake that will cause your computer to burst into flames when you try to use this information. If you have questions, ask away. If someone else says I'm wrong, I probably am. If your computer spontaneously combusts, I'm not giving you any legal information because I can't afford a lawsuit >.>
« Last Edit: June 10, 2012, 03:28:25 am by Eric Blank »
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.8.1
« Reply #386 on: June 10, 2012, 09:10:59 pm »

Thanks.

Anyone have any idea what the cause of the non-naming of now two civilizations is caused by?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Dragonic Civilization v.0.8.1
« Reply #387 on: June 10, 2012, 09:20:36 pm »

Lack of CAN_SPEAK, can give UTTERANCES to make them still hostile to all, but have names similar to kobolds
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.8.1
« Reply #388 on: June 10, 2012, 09:27:27 pm »

I'm refering to the dragon worshipers, and now gremlins, having 'nothing' as their name, instead of what I defined in the raws.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Delioth

  • Bay Watcher
  • Mass Gauntlet Wizard
    • View Profile
Re: Dragonic Civilization v.0.8.1
« Reply #389 on: June 10, 2012, 11:24:24 pm »

Do they have Caste-names defined? I know that any creatures without caste names defined anywhere tend to all be called 'nothing.' You can even define the caste names just at the very beginning of the creature's raws. Hope this fixes your problem.
Logged
Help us write a story!
We're currently setting the scene and world- characters, civilizations, flora/fauna, cities, places, anything setting!
Products of my Boredom (Old)
Quote from: Shawtay
Delioth, you sir, are a wonderful, wonderful person.
When in doubt, Apply Magma
Pages: 1 ... 24 25 [26] 27 28 ... 40