Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should I restart this mod from scratch?

No
- 3 (10.7%)
I am undecided
- 4 (14.3%)
Yes, but keep the old files
- 13 (46.4%)
Yes, and remove the old files
- 4 (14.3%)
What are you, high?
- 4 (14.3%)

Total Members Voted: 28


Pages: 1 ... 8 9 [10] 11 12 ... 40

Author Topic: Dragonic Civilization (In process of being redone)  (Read 104305 times)

the_game_hunt

  • Bay Watcher
  • [NO_MERCY]
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #135 on: May 11, 2012, 09:07:15 pm »

Found major bug:

Dragons stuck in middle of nowhere with wine (or anything else) with "No job" when clearly I have designed some tree to me chopped.
CURIOUS_BEAST_GUZZLER must still be on dragons. CURIOUS_BEAST_XXXX mentioned before is the main issue, I beileve dragons had ITEM and GUZZLER in vanilla.

Remove all CURIOUS tags from teh dragon raws, and regen
Thanks!  :)
Logged
Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #136 on: May 11, 2012, 09:07:26 pm »

I have this:
Code: [Select]
[ITEM_ARMOR:ITEM_ARMOR_DRAGONARMOR]
[NAME:dragonic civilian upper-body scale-covering:dragonic civilian upper-body scale-coverings]
[UBSTEP:MAX]
[LBSTEP:0]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:10]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:2]
[HARD]
[METAL]
and it still won't work.

Found major bug:

Dragons stuck in middle of nowhere with wine (or anything else) with "No job" when clearly I have designed some tree to me chopped.

Something happened between one of the updates and:
Code: [Select]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:WOODCUTTER]
were accidentally removed from the entity files.  Will be fixed in next update, which will be when I can get the dragons to equip upper and lower body clothes!

Found major bug:

Dragons stuck in middle of nowhere with wine (or anything else) with "No job" when clearly I have designed some tree to me chopped.
CURIOUS_BEAST_GUZZLER must still be on dragons. CURIOUS_BEAST_XXXX mentioned before is the main issue, I beileve dragons had ITEM and GUZZLER in vanilla.

Remove all CURIOUS tags from teh dragon raws, and regen

No, it is that I somehow the carpenter and woodcutter jobs were removed at some point.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

bombzero

  • Bay Watcher
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #137 on: May 11, 2012, 09:28:54 pm »

You should definately make all the clothing dragon specific in some way, can't think of any good ideas atm but ill get back to you if I do.

(also on the topic of brewing, the reason dragons attack dwarven fortresses from time to time is they are angry about how the dwarves stole their secrets, the end.)
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #138 on: May 11, 2012, 09:34:39 pm »

You should definately make all the clothing dragon specific in some way, can't think of any good ideas atm but ill get back to you if I do.

(also on the topic of brewing, the reason dragons attack dwarven fortresses from time to time is they are angry about how the dwarves stole their secrets, the end.)

That is just it, I am trying to make the clothing, but the dragons never equip it!
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

bombzero

  • Bay Watcher
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #139 on: May 11, 2012, 09:37:22 pm »

... so they have a grasp to pick it up with, check.
they have the items available, check.
they have the means to obtain said items, check?

so.... wonder why it isn't working...

you got the sizes right? I mean depending on how you went about making the dragons for this they could have some residual issues stemming from whatever you copied them from.
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #140 on: May 11, 2012, 09:44:15 pm »

... so they have a grasp to pick it up with, check.
they have the items available, check.
they have the means to obtain said items, check?

so.... wonder why it isn't working...

you got the sizes right? I mean depending on how you went about making the dragons for this they could have some residual issues stemming from whatever you copied them from.

They do have the means to obtain them.

As far as I can tell, the size doesn't really matter.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Dragonic Civilization v.0.5.1
« Reply #141 on: May 11, 2012, 09:47:59 pm »

CORRECT only weapons matter for SIZE, if a creature is smaller then the MIN_SIZE then the weapon cannot be used. Creatures make clothing and armor scaled to them (A dragon will make a super large shirt, where as a dwarf will make a little one. So when playing as a dragon and looking at a dwarf, you will see all his worn stuff has a (small) on it)

AS the the PERMITTED_JOB I think that is for worldgen and migrants. If you disable STRAND_EXTRACTOR you will never have a random migrant with skills in that. Fortress mode over-rides all that (well in 31.XX this was true, Never tried with 34.07)

Is the ITEM_ARMOR in the ENITY as well?

[ARMOR:ITEM_ARMOR_DRAGONARMOR]??
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #142 on: May 11, 2012, 09:55:05 pm »

CORRECT only weapons matter for SIZE, if a creature is smaller then the MIN_SIZE then the weapon cannot be used. Creatures make clothing and armor scaled to them (A dragon will make a super large shirt, where as a dwarf will make a little one. So when playing as a dragon and looking at a dwarf, you will see all his worn stuff has a (small) on it)

AS the the PERMITTED_JOB I think that is for worldgen and migrants. If you disable STRAND_EXTRACTOR you will never have a random migrant with skills in that. Fortress mode over-rides all that (well in 31.XX this was true, Never tried with 34.07)

Is the ITEM_ARMOR in the ENITY as well?

[ARMOR:ITEM_ARMOR_DRAGONARMOR]??

Without it permitted, it will not show up at all.

It is in the entity files.

Random name that came to me.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Dragonic Civilization v.0.5.1
« Reply #143 on: May 11, 2012, 09:57:25 pm »

The armor/clothes must still be classed as armor, will civvys wear LEATHER verions of it? Add [LEATHER] to the armor and run a test
Logged

Vgray

  • Bay Watcher
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #144 on: May 11, 2012, 09:58:48 pm »

I suddenly feel like writing something. Ye have been warned.

Spoiler (click to show/hide)



My current dragon civ has a history of fighting wars that never happen. War is declared and then suddenly the only thing that happens is peace offering is accepted. Weird. What a big giant block of text. Sorry about that.

« Last Edit: May 11, 2012, 10:00:57 pm by Vgray »
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Dragonic Civilization v.0.5.1
« Reply #145 on: May 11, 2012, 10:00:22 pm »

Would you want to goto war against a brood of dragons? That are the size of mountians? I wouldnt lol
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #146 on: May 11, 2012, 10:09:53 pm »

Would you want to goto war against a brood of dragons? That are the size of mountians? I wouldnt lol

But that is only after many hundreds of years.  Vgray is only at 130.

I suddenly feel like writing something. Ye have been warned.

Spoiler (click to show/hide)



My current dragon civ has a history of fighting wars that never happen. War is declared and then suddenly the only thing that happens is peace offering is accepted. Weird. What a big giant block of text. Sorry about that.



Superb!  Mind if I put it on the main page?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Vgray

  • Bay Watcher
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #147 on: May 11, 2012, 10:17:23 pm »

Would you want to goto war against a brood of dragons? That are the size of mountians? I wouldnt lol

But that is only after many hundreds of years.  Vgray is only at 130.

I suddenly feel like writing something. Ye have been warned.

Spoiler (click to show/hide)



My current dragon civ has a history of fighting wars that never happen. War is declared and then suddenly the only thing that happens is peace offering is accepted. Weird. What a big giant block of text. Sorry about that.



Superb!  Mind if I put it on the main page?

Sure. Go ahead. In fact I would be honored.
Logged

bombzero

  • Bay Watcher
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #148 on: May 11, 2012, 11:10:06 pm »

Actually the concept of hundreds of dragons working together is quite amusing.

also god damn would this mod be cool combined with the planned stuff from the army arc.
Logged

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Dragonic Civilization v.0.5.1
« Reply #149 on: May 12, 2012, 01:19:53 am »

To use dragonfire for fuel, create a kind of refined coal called "Dragonfire".Then add a job at the smelter, "breath fire", which creates a bar of dragonfire. Also, make a reaction to take random gold items and produce a bed, and maybe on that takes gold coins and produces clothing. Add a workshop called the "Dragon's Hoard", with jobs like "Pile hoard" to make a bed and "Roll in coins" to create clothing.
 Once I get my DF computer fixed, I will add this.
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?
Pages: 1 ... 8 9 [10] 11 12 ... 40