Yes, I agree, but a dabbling musician, with low musicality could literally make other dwarves want to kill him with a bad song, was what I was getting at (that at which I was getting).
Yeah, I got that, though I don't think it should be a crime to kill bad musicians. =) Should songs themselves be treated like miasma, spreading across an area, the size of which could be determined by skill level? For example:
A comparison of the range at which various dwarves music may be heard, based on skill level. @ = dwarf, M = sound of music
Dabbling Musician: songs sporadically heard in one tile of vertical or horizontal direction from musician
M
@M
Novice Musician: songs constantly heard in all tiles one vertical/horizontal direction from musician, sporadically heard one tile away diagonally
MM
M@M
MM
Adequate Musician: songs heard constantly in all tiles within one tile of musician (V/H/D), sporadically heard two tiles away vertically or horizontally
M
MMM
M@MM
MMM
... And so on. A Legendary musician's range of effect could fill a huge room, or possibly (without doors) a whole level of the fortress. Treating it as a miasma/mist sort of thing seems like the easiest way to fit it into the game mechanics. Yes, no, meow?